Forged Alliance Forever Forged Alliance Forever Forums 2017-03-06T14:07:58+02:00 /feed.php?f=67&t=13991 2017-03-06T14:07:58+02:00 2017-03-06T14:07:58+02:00 /viewtopic.php?t=13991&p=144690#p144690 <![CDATA[Re: UEF T3 battleship summit]]>
JoonasTo wrote:
So.

Neptune needs a T3 factory.
Galaxy needs a T3 factory.

Neptune has a buildtime of 25.2k
Galaxy has a buildtime of 25.2k

How exactly doesn't he have time to build one?


-> Makes neptune as UEF with shield boats, followed by queued summits
-> Enemy makes galaxy
-> UEF attacks with neptune
-> ignores galaxy, just targets the no HP t3 navy factory
-> gg no re

:D

Statistics: Posted by galacticfear — 06 Mar 2017, 14:07


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2017-02-12T18:45:13+02:00 2017-02-12T18:45:13+02:00 /viewtopic.php?t=13991&p=143408#p143408 <![CDATA[Re: learn to play pls]]>
biass wrote:
That's a pretty easy question to answer really
Because if the two factions sat on the same tech at the same times the cybran player probably won in t2

these umzini threads are always the same, i still remember the torrent one
guy fails to use the ship right, complains that he wants it buffed in a balance thread, cherry picks posts that support his arguments for his support and then disregards anything else
go do something better with your life, like maybe actually playing the game _looks at nepty_


haha thats true these threads are always the same. I only play phantom these days, that might make my statements slightly off but i do believe 10500 mass for a summit is a little off. This thread expanded a little with exodus, battlecruisers and buildorders etc... all im saying is that summits needs a little faster rate of fire or bigger area effect or they should cost 10000 mass which is still a lot.

Statistics: Posted by Um ZiniZini — 12 Feb 2017, 18:45


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2017-02-12T14:32:41+02:00 2017-02-12T14:32:41+02:00 /viewtopic.php?t=13991&p=143390#p143390 <![CDATA[Re: UEF T3 battleship summit]]>
IceDreamer wrote:
JoonasTo wrote:@Koopa:
Give six destroyers to a decent player and a BC to another player. Six destroyers, regardless of faction, will kill it. And it's not like you can expect to meet them on open seas either. Any decent player will rush your naval yards when he sees you going T3 so your BC is going to be stuck there, unable to run away, so even UEF destroyers will be in range after the first volley.

IceDreamer wrote:It doesn't HAVE more than 80 range. The only thing wrong here is your understanding of how the game works.

I know how the game works. I'm saying we should change it because it's not logical. It doesn't make any sense for units to be able to fire outside of their supposed maximum range. Even a T3 static arty can do it.


Tough. That's how the game works.

Well you were complaining that you were running out of things to fix, don't back down now. :lol:

Statistics: Posted by JoonasTo — 12 Feb 2017, 14:32


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2017-02-12T09:00:09+02:00 2017-02-12T09:00:09+02:00 /viewtopic.php?t=13991&p=143373#p143373 <![CDATA[Re: UEF T3 battleship summit]]> And a Velocity increase is a pretty neato buff so i mean ggwp
are you hyped for RS2 vietnam when it comes out soon? i am

Statistics: Posted by biass — 12 Feb 2017, 09:00


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2017-02-12T08:06:53+02:00 2017-02-12T08:06:53+02:00 /viewtopic.php?t=13991&p=143371#p143371 <![CDATA[Re: UEF T3 battleship summit]]> Unlike him I'm smart & rich enough to play other games, and not just be stuck with one for 8 years...

I've learn a lot about oblivion cannons. An Omen class beats a Summit class 1vs1 in Ai tests (No micro). Oblivion weapons are easy to dodge with smaller/faster ships. I personally dislike those weapons. I'm not looking for a summit buff, but it's Gauss weapons should travel slightly faster. The summit's AOE was nerfed by 1 a long while ago. Gotta make up for it with something. Anything.

Statistics: Posted by Nepty — 12 Feb 2017, 08:06


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2017-02-12T06:38:29+02:00 2017-02-12T06:38:29+02:00 /viewtopic.php?t=13991&p=143369#p143369 <![CDATA[Re: learn to play pls]]>
JoonasTo wrote:
So.

Neptune needs a T3 factory.
Galaxy needs a T3 factory.

Neptune has a buildtime of 25.2k
Galaxy has a buildtime of 25.2k

How exactly doesn't he have time to build one?


That's a pretty easy question to answer really
Because if the two factions sat on the same tech at the same times the cybran player probably won in t2

these umzini threads are always the same, i still remember the torrent one
guy fails to use the ship right, complains that he wants it buffed in a balance thread, cherry picks posts that support his arguments for his support and then disregards anything else
go do something better with your life, like maybe actually playing the game _looks at nepty_

Statistics: Posted by biass — 12 Feb 2017, 06:38


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2017-02-11T22:30:01+02:00 2017-02-11T22:30:01+02:00 /viewtopic.php?t=13991&p=143354#p143354 <![CDATA[Re: UEF T3 battleship summit]]>
JoonasTo wrote:
@Koopa:
Give six destroyers to a decent player and a BC to another player. Six destroyers, regardless of faction, will kill it. And it's not like you can expect to meet them on open seas either. Any decent player will rush your naval yards when he sees you going T3 so your BC is going to be stuck there, unable to run away, so even UEF destroyers will be in range after the first volley.

IceDreamer wrote:It doesn't HAVE more than 80 range. The only thing wrong here is your understanding of how the game works.

I know how the game works. I'm saying we should change it because it's not logical. It doesn't make any sense for units to be able to fire outside of their supposed maximum range. Even a T3 static arty can do it.


Tough. That's how the game works.

Statistics: Posted by IceDreamer — 11 Feb 2017, 22:30


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2017-02-11T19:41:58+02:00 2017-02-11T19:41:58+02:00 /viewtopic.php?t=13991&p=143330#p143330 <![CDATA[Re: UEF T3 battleship summit]]> Give six destroyers to a decent player and a BC to another player. Six destroyers, regardless of faction, will kill it. And it's not like you can expect to meet them on open seas either. Any decent player will rush your naval yards when he sees you going T3 so your BC is going to be stuck there, unable to run away, so even UEF destroyers will be in range after the first volley.

IceDreamer wrote:
It doesn't HAVE more than 80 range. The only thing wrong here is your understanding of how the game works.

I know how the game works. I'm saying we should change it because it's not logical. It doesn't make any sense for units to be able to fire outside of their supposed maximum range. Even a T3 static arty can do it.

Statistics: Posted by JoonasTo — 11 Feb 2017, 19:41


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2017-02-11T19:36:47+02:00 2017-02-11T19:36:47+02:00 /viewtopic.php?t=13991&p=143329#p143329 <![CDATA[Re: UEF T3 battleship summit]]>
if you lose, it is becouse your eco/bp is shit or you dont know how to play UEF navy

Summit and bulvark combo is super strong

I saw setons games where cyb vs. UEF fight with navy. Guess what happned? Cyb got UEF tech start spaming Summits, so yea Summit really bad

UEF just can not be OP enough, right? :lol:

Statistics: Posted by ZeRen — 11 Feb 2017, 19:36


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2017-02-11T17:43:19+02:00 2017-02-11T17:43:19+02:00 /viewtopic.php?t=13991&p=143324#p143324 <![CDATA[Re: UEF T3 battleship summit]]>
Viba wrote:
TheKoopa wrote:In naval maps that are not sentons the moment you get a bc the game is over, you just won navy. They just dominate destroyers I really doubt the opponent will get a bs in time to counter it if you play it properly.

Besides the fact that you usually get a 2nd and a 3rd bc like 10 seconds after your first

I feel this is kinda funny too, if you are in a close battle on T2 stage. How the hell do you lose vs someone who makes a BC "suddenly"? The T3 HQ alone costs 9200 mass and takes time to make. You don't need too many destroyers to win vs a freshly built BC, meanwhile it is being built you should've gotten ahead on the T2 battle easily. If this happens it just feels like a lack of scouting and prioritizing your own production.

BRNKoINSANITY wrote:
UEF navy is already immensly OP. Let's not buff the battleship please. The Summit might be a little slow on the uptake in the early t3 stage, but the Neptune MORE than makes up for that. Once you get 4-5 summits online, it is GG for the other guy unless he also has 4-5 summits or way more eco and the ability to spam tempests.

Also just no to this.


Just because you have more destro doesn't mean you will win and push all the way to opponent's base in 2 minutes :D

Defenders advantage means that the battle cruiser will always win navy for the uef player.

Zock has done this plenty of times on navy maps.

JoonasTo wrote:
Something something something


Like I said before, bc easily dominates destroyers unless you are some 0 rated that doesn't know what basic micro is.

Statistics: Posted by TheKoopa — 11 Feb 2017, 17:43


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2017-02-11T16:59:55+02:00 2017-02-11T16:59:55+02:00 /viewtopic.php?t=13991&p=143322#p143322 <![CDATA[Re: UEF T3 battleship summit]]> Statistics: Posted by IceDreamer — 11 Feb 2017, 16:59


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2017-02-11T16:59:32+02:00 2017-02-11T16:59:32+02:00 /viewtopic.php?t=13991&p=143321#p143321 <![CDATA[Re: UEF T3 battleship summit]]>
Viba wrote:
TheKoopa wrote:In naval maps that are not sentons the moment you get a bc the game is over, you just won navy. They just dominate destroyers I really doubt the opponent will get a bs in time to counter it if you play it properly.

Besides the fact that you usually get a 2nd and a 3rd bc like 10 seconds after your first

I feel this is kinda funny too, if you are in a close battle on T2 stage. How the hell do you lose vs someone who makes a BC "suddenly"? The T3 HQ alone costs 9200 mass and takes time to make. You don't need too many destroyers to win vs a freshly built BC, meanwhile it is being built you should've gotten ahead on the T2 battle easily. If this happens it just feels like a lack of scouting and prioritizing your own production.

BRNKoINSANITY wrote:
UEF navy is already immensly OP. Let's not buff the battleship please. The Summit might be a little slow on the uptake in the early t3 stage, but the Neptune MORE than makes up for that. Once you get 4-5 summits online, it is GG for the other guy unless he also has 4-5 summits or way more eco and the ability to spam tempests.

Also just no to this.


good logic and answer!

Statistics: Posted by Um ZiniZini — 11 Feb 2017, 16:59


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2017-02-11T16:12:34+02:00 2017-02-11T16:12:34+02:00 /viewtopic.php?t=13991&p=143319#p143319 <![CDATA[Re: UEF T3 battleship summit]]>
IceDreamer wrote:
JoonasTo wrote:Ahha, but does the unit start aiming at that range? Or is the Neptune just so slow to aim that this it doesn't have time to aim all the cannons to be able to fire them all?

And it's not important at what range the Exodus fires, it's important at what range the projectile still hits. I'm actually all for fixing this. You are familiar with the Oblivion, Aeon T2 PD, if I recall correctly so could we get a similar flight-time fix for the Exodus?

Actually, I think this is a larger problem that effects all projectiles, it's just that Oblivion, Exodus, Tempest, etc. are such slow moving projectiles they emphasize the issue.


They start turning the turret at the TrackingRadius (The larger, multiplied number). There's nothing to fix here, nothing's wrong. This is how a simulated engine is supposed to work.

So you're fine with Exodus having more than 80 range that it can't use consistently?
Because I'm not. It makes no sense that the unit is not able to be told to fire at that range if it can actually fire that far. It has nothing to do with the simulation, it has to do with the engine not taking into account the lead for moving units when calculating range. So you end up with a weapon that can fire upto range 85-90 but only in certain situations.
Newbie: "Why are my BCs dying to Destroyers? They have the same range but I can't hit them!"
Oldie: "Yes they 80 range but if he is running they have 85 range. And if you're running too they have 90 range so never run, just charge while dodging."
Newbie: "This game is stupid, it makes no sense."
*Newbie has quit.

Okay so the turn rate of the cannon on the Neptune is just so slow that's what causes it to not be able to use full damage then, that's okay.

TheKoopa wrote:
Because in a perfect world both players get t3 at the same time.

However whoever starts it first gets about a minute in advantage before the other player notices and starts it himself

Or he knows that he has four more destroyers than the T3 guy and kills him.
Or waits until the other guy almost has his first BC out and kills him with six more destroyers.
Or waits until the other guy almost has his second BC out and kills him with 10 more destroyers.
Or he has two more T3 mex and kills the other guy with superior eco.

Because that's how it's going to end up with if it's equal on all other terms. You can't just expect to get a free naval factory and a free battlecruiser if you're playing decent players.

Statistics: Posted by JoonasTo — 11 Feb 2017, 16:12


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2017-02-11T13:36:42+02:00 2017-02-11T13:36:42+02:00 /viewtopic.php?t=13991&p=143310#p143310 <![CDATA[Re: UEF T3 battleship summit]]>
Nepty wrote:
Ace combat 5: The EML ( Electro-Magnetic Launcher) instantly hit a target with deadly accuracy. [/color]


I take great offense in this inaccuracy since the EML is from 6.

Statistics: Posted by zeroAPM — 11 Feb 2017, 13:36


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2017-02-11T10:48:28+02:00 2017-02-11T10:48:28+02:00 /viewtopic.php?t=13991&p=143303#p143303 <![CDATA[Re: UEF T3 battleship summit]]>
TheKoopa wrote:
In naval maps that are not sentons the moment you get a bc the game is over, you just won navy. They just dominate destroyers I really doubt the opponent will get a bs in time to counter it if you play it properly.

Besides the fact that you usually get a 2nd and a 3rd bc like 10 seconds after your first

I feel this is kinda funny too, if you are in a close battle on T2 stage. How the hell do you lose vs someone who makes a BC "suddenly"? The T3 HQ alone costs 9200 mass and takes time to make. You don't need too many destroyers to win vs a freshly built BC, meanwhile it is being built you should've gotten ahead on the T2 battle easily. If this happens it just feels like a lack of scouting and prioritizing your own production.

BRNKoINSANITY wrote:
UEF navy is already immensly OP. Let's not buff the battleship please. The Summit might be a little slow on the uptake in the early t3 stage, but the Neptune MORE than makes up for that. Once you get 4-5 summits online, it is GG for the other guy unless he also has 4-5 summits or way more eco and the ability to spam tempests.

Also just no to this.

Statistics: Posted by Viba — 11 Feb 2017, 10:48


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