Forged Alliance Forever Forged Alliance Forever Forums 2017-04-08T10:38:21+02:00 /feed.php?f=67&t=13969 2017-04-08T10:38:21+02:00 2017-04-08T10:38:21+02:00 /viewtopic.php?t=13969&p=146587#p146587 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Lich King wrote:
I am ever more amused with UEF's 2nd weakest shields.


UEF´s is second best shield, why? because of area of coverage

I was able to defend duke againt several T3 arties, even againt salvation, so yes UEF shield are awesome

when I play Cybran on same turtle map I usually get other faction engi for shields:
Sera>UEF>Aeon>Cybran

Aeon´s is cheaper and little bit stronget then UEF, but UEF´s area coverage is just much better

if Cybran finaly in future get ED4 as T3 shield (hopefully in this century) , then Cyb´s maybe would worth build, but without boost them to compensate HP nerf they will be still bad

Statistics: Posted by ZeRen — 08 Apr 2017, 10:38


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2017-04-08T04:02:51+02:00 2017-04-08T04:02:51+02:00 /viewtopic.php?t=13969&p=146572#p146572 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]> Statistics: Posted by Lieutenant Lich — 08 Apr 2017, 04:02


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2017-04-05T15:22:58+02:00 2017-04-05T15:22:58+02:00 /viewtopic.php?t=13969&p=146439#p146439 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Lich King wrote:
I have forewarned against instakillable T2 HQs long ago... No one listened and now we have yet more ragequits...

Cybran bases are a joke to storm, 5 lobos will instakill a T1 factory. RIP Cybran Nation (2007 - 2017)

Changes to eco screw up so many things... T3 pgens can be killed with a single tac, t1 UEF mexes require more than 2 bomber runs to kill, Cybran ones will die to two sera bombers hitting them at the same time, etc.


yea, at least they should boost cyb shields, in late game cyb is joke, first target to T3 arty

Statistics: Posted by ZeRen — 05 Apr 2017, 15:22


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2017-04-05T03:26:59+02:00 2017-04-05T03:26:59+02:00 /viewtopic.php?t=13969&p=146419#p146419 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Cybran bases are a joke to storm, 5 lobos will instakill a T1 factory. RIP Cybran Nation (2007 - 2017)

Changes to eco screw up so many things... T3 pgens can be killed with a single tac, t1 UEF mexes require more than 2 bomber runs to kill, Cybran ones will die to two sera bombers hitting them at the same time, etc.

Statistics: Posted by Lieutenant Lich — 05 Apr 2017, 03:26


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2017-03-04T18:45:05+02:00 2017-03-04T18:45:05+02:00 /viewtopic.php?t=13969&p=144570#p144570 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>

Statistics: Posted by Agrum — 04 Mar 2017, 18:45


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2017-03-04T13:16:47+02:00 2017-03-04T13:16:47+02:00 /viewtopic.php?t=13969&p=144555#p144555 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Agrum wrote:
i uploaded some ingame scences :

the navy factory is way to weak in my opinion, in the eots game i lost a shipyard wich was upgrading to t2 by 2 frigates.

https://youtu.be/9hN2Z2U3o0Y

fucking hell a frigate has 1900 hp - the new hp of a nav fac is 2500 (before patch 4200). Well, in that game i was so upset i didn't use torpsbombers to counter it, maybe the shipyard would stayed alive, but thats not the point. They die too easily, i don't need to mention that that game was lost.

Another game, crashing waves: sera player drops t1 arti near my t2 navy fac - it goes down instantly - wich maked me quitting instantly.
https://youtu.be/Xe896xhU2ps

Well i'm not the only one wich got fucked like this :
unlucky that he didn't have his inties uon the right spot.

https://youtu.be/2Cf_XP4cOJ4

I hate these hp changes - it doesn't make anything better - i'm playing this for so long time , hell can't you let it be like it was before.

Now as a cybran player you almost need to upgrade your com first to t2 and build tmd or shield to protect hq or t2/t3 pgens.
T2 Land hq dies to 1 single tacmissile - when it happens that results in a insta quit , in a close 1vs1 you won't recover from that.

And how the f*** can i protect a navy fac on my coast from being sniped? shields- i mean those crappy cybran shields?

When can we expect the next "balance" patch? - i hope it won't take too long, because i'm losing my motivation for this game.

Thank you for your post and the effort you put into it. Naval fac hp is definitely one of the things I'm looking at closely. In the next patch cybran regen will be increased across the board which should help and I'm considering naval fac hp increases as well. The next patch is just around the corner.

Statistics: Posted by JaggedAppliance — 04 Mar 2017, 13:16


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2017-03-04T00:04:55+02:00 2017-03-04T00:04:55+02:00 /viewtopic.php?t=13969&p=144534#p144534 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
the navy factory is way to weak in my opinion, in the eots game i lost a shipyard wich was upgrading to t2 by 2 frigates.

https://youtu.be/9hN2Z2U3o0Y

fucking hell a frigate has 1900 hp - the new hp of a nav fac is 2500 (before patch 4200). Well, in that game i was so upset i didn't use torpsbombers to counter it, maybe the shipyard would stayed alive, but thats not the point. They die too easily, i don't need to mention that that game was lost.

Another game, crashing waves: sera player drops t1 arti near my t2 navy fac - it goes down instantly - wich maked me quitting instantly.
https://youtu.be/Xe896xhU2ps

Well i'm not the only one wich got fucked like this :
unlucky that he didn't have his inties uon the right spot.

https://youtu.be/2Cf_XP4cOJ4

I hate these hp changes - it doesn't make anything better - i'm playing this for so long time , hell can't you let it be like it was before.

Now as a cybran player you almost need to upgrade your com first to t2 and build tmd or shield to protect hq or t2/t3 pgens.
T2 Land hq dies to 1 single tacmissile - when it happens that results in a insta quit , in a close 1vs1 you won't recover from that.

And how the f*** can i protect a navy fac on my coast from being sniped? shields- i mean those crappy cybran shields?

When can we expect the next "balance" patch? - i hope it won't take too long, because i'm losing my motivation for this game.

Statistics: Posted by Agrum — 04 Mar 2017, 00:04


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2017-02-18T03:38:03+02:00 2017-02-18T03:38:03+02:00 /viewtopic.php?t=13969&p=143736#p143736 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Gorton wrote:
Please no CnC

Stealthed NOD bases always were and always will be disgusting


I remember that crap in CnC 2 and 3.

Don't worry it won't happen. FAF mechanics are different:

Stealth = Invisible to radar, but not optical sensors and sight.
Cloak = Invisible to optical sensors and sight, but show up on radar.
Cloak & Stealth = NOD style BS. Requires Omni sensor to counter.

Statistics: Posted by Nepty — 18 Feb 2017, 03:38


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2017-02-18T03:28:46+02:00 2017-02-18T03:28:46+02:00 /viewtopic.php?t=13969&p=143735#p143735 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Stealthed NOD bases always were and always will be disgusting

Statistics: Posted by Gorton — 18 Feb 2017, 03:28


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2017-02-18T03:21:46+02:00 2017-02-18T03:21:46+02:00 /viewtopic.php?t=13969&p=143734#p143734 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
I still prefer giving cybran buildings stealth.

Statistics: Posted by Sovietpride — 18 Feb 2017, 03:21


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2017-02-18T03:04:26+02:00 2017-02-18T03:04:26+02:00 /viewtopic.php?t=13969&p=143732#p143732 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Sovietpride wrote:
Give cybran buildings personal stealth....
Hmmm...

All power generators and mass extractors. :)

Statistics: Posted by Nepty — 18 Feb 2017, 03:04


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2017-02-18T02:51:08+02:00 2017-02-18T02:51:08+02:00 /viewtopic.php?t=13969&p=143730#p143730 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]> Statistics: Posted by Plasma_Wolf — 18 Feb 2017, 02:51


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2017-02-18T01:33:34+02:00 2017-02-18T01:33:34+02:00 /viewtopic.php?t=13969&p=143728#p143728 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]> Hmmm...

Is it possible in this game to make structures self-building?

Statistics: Posted by Sovietpride — 18 Feb 2017, 01:33


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2017-02-18T00:49:13+02:00 2017-02-18T00:49:13+02:00 /viewtopic.php?t=13969&p=143725#p143725 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
I did see the folder with units, so that would be where we'd have to build a script to read everything we need, right?

I have no coding experience but if it's not too difficult I can have a look at it and see if I can come up with *something*.

Statistics: Posted by Plasma_Wolf — 18 Feb 2017, 00:49


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2017-02-15T17:05:54+02:00 2017-02-15T17:05:54+02:00 /viewtopic.php?t=13969&p=143576#p143576 <![CDATA[Re: Balance Patch 3674 Feedback Thread]]>
Mad`Mozart wrote:
Sure, i see him every day

Ze_PilOt wrote:
Raging Squirrel own the code. (the DB is generated from faforever.nxt file directly).

Could you please ask him for the code of the unit DB?

Statistics: Posted by PsychoBoB — 15 Feb 2017, 17:05


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