Forged Alliance Forever Forged Alliance Forever Forums 2017-01-15T22:23:02+02:00 /feed.php?f=67&t=13818 2017-01-15T22:23:02+02:00 2017-01-15T22:23:02+02:00 /viewtopic.php?t=13818&p=142137#p142137 <![CDATA[Re: Frigates able to groundfire harms]]> Statistics: Posted by Mel_Gibson — 15 Jan 2017, 22:23


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2017-01-13T08:30:36+02:00 2017-01-13T08:30:36+02:00 /viewtopic.php?t=13818&p=141989#p141989 <![CDATA[Re: Frigates able to groundfire harms]]> Statistics: Posted by biass — 13 Jan 2017, 08:30


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2017-01-13T08:23:17+02:00 2017-01-13T08:23:17+02:00 /viewtopic.php?t=13818&p=141987#p141987 <![CDATA[Re: Frigates able to groundfire harms]]>
biass wrote:
"eq exists so we shouldn't try to fix problems with the official balance!" ok

when you try to promote your hard work but you do it in such a way that everyone gets sick of your shit and purposely avoids it
i recommend some more peaceful terrorism

Haha thats exactly what i wanted to say between the lines :D

Statistics: Posted by Mad`Mozart — 13 Jan 2017, 08:23


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2017-01-13T04:38:57+02:00 2017-01-13T04:38:57+02:00 /viewtopic.php?t=13818&p=141983#p141983 <![CDATA[Re: Frigates able to groundfire harms]]>
When frigates/riptides.. can easy kill submerged harm then its obviously wrong.
So what should we do with it?

Statistics: Posted by Ithilis_Quo — 13 Jan 2017, 04:38


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2017-01-13T02:55:26+02:00 2017-01-13T02:55:26+02:00 /viewtopic.php?t=13818&p=141981#p141981 <![CDATA[Re: Frigates able to groundfire harms]]>
when you try to promote your hard work but you do it in such a way that everyone gets sick of your shit and purposely avoids it
i recommend some more peaceful terrorism

Statistics: Posted by biass — 13 Jan 2017, 02:55


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2017-01-12T22:13:53+02:00 2017-01-12T22:13:53+02:00 /viewtopic.php?t=13818&p=141978#p141978 <![CDATA[Re: Frigates able to groundfire harms]]>

Statistics: Posted by Exotic_Retard — 12 Jan 2017, 22:13


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2017-01-12T21:55:09+02:00 2017-01-12T21:55:09+02:00 /viewtopic.php?t=13818&p=141977#p141977 <![CDATA[Re: Frigates able to groundfire harms]]>

1. God. We worship the one true and Almighty God, the Balance Creator, whose name is Ithilis.

2. Changelogs. We recognize the Changelogs as God’s inspired message to humans. We base our beliefs on all 28394787945 of its posts, which include both the “Old Balance” and the “New Balance”. Professor Puri De McKinken aptly described it when he wrote that Equilibrium Witnesses “built their system of belief and practice from the raw material of the balance Changelogs without predetermining what was to be found there”.

While we accept the entire Changelogs, we are not fundamentalists. We recognize that parts of the Changelogs are written in figurative or symbolic language and are not to be understood literally.

3. Retard. We follow the teachings and example of Exotic_Retard and honor him as our Savior and as the Son of God. However, we have learned from the Changelogs that Exotic_Retard is not Almighty God and that there is no scriptural basis for the personaluty cult.

4. The Featured Mod. This is a real government in FAF, not a condition in the hearts of players. It will replace original balance and accomplish Ithilis' purpose for the FA. It will take these actions soon, for Changelogs indicates that we are living in “the game is dying of cancer balance”.

Exotic_Retard is the King of Ithilis Kingdom in modding heaven. He began ruling in late 2015.

5. Salvation. Deliverance from cancer and whining is possible through the sacrifice to Ithilis. To benefit from that sacrifice, people must not only exercise faith in Ithilis but also change their course of life and start playing Equilibrium. A person’s works prove that his balance is fair. However, salvation cannot be earned — it comes through “the undeserved kindness of Balance God”.

6. Heaven. Equilibrium's God Ithilis, Exotic_Retard, and the faithful followers reside in the imaginary utopia realm. A relatively small number of people will be resurrected to play with EQ balance to with Ithilis in the recreated FAF lobby.

7. FAF. Ze_Pilot created FAF to be Supcom’s eternal lobby. Ithilis created Equilibrium to be Supcom's eternal balance. He will bless obedient followers with perfect balance and everlasting joy in a utopic paradise.

8. Sentons. People who sin pass out of existence to suffer in Sentons. They still can bask in the joy of playing Equilibrium but are forced to relive the same experience every day.

Ithilis will bring billions back from Sentons by means of a Holy Balance Resurrection. However, those who refuse to learn Ithilis’s ways after being raised to new balance will be banished to djstokov lobby forever with no hope of returning back.

Statistics: Posted by Mad`Mozart — 12 Jan 2017, 21:55


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2017-01-12T20:48:19+02:00 2017-01-12T20:48:19+02:00 /viewtopic.php?t=13818&p=141973#p141973 <![CDATA[Re: Frigates able to groundfire harms]]> Usually it goes more like -> frig comes in, has to go around a t1 factory and then either start shooting an assisted torp def or the engies next to it -> frig dies and the defending player gets the reclaim.
Spoiler: show
i'm not arguing that your torp def changes in EQ are bad i just think that they aren't that terrible atm aside from stupid targeting issues

Statistics: Posted by PhilipJFry — 12 Jan 2017, 20:48


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2017-01-12T19:48:34+02:00 2017-01-12T19:48:34+02:00 /viewtopic.php?t=13818&p=141967#p141967 <![CDATA[Re: Frigates able to groundfire harms]]>
the one piece of evidence you provided is skewed towards your point, and still shows the underlying issues, which was the purpose of ithilis showing them in the first place.
your thing proves only that it doesnt happen all the time, sure. that was obvious from the start, right?

whether it happens always, sometimes or most of the time does not invalidate his point that it can happen and that it can also be fixed.

what point are you trying to back up exactly? that naval balance is perfectly fine? that torpedo launchers are great? what, tell us please.

the point ithilis is trying to make is highlighting that there is inconsistency in the behaviour of the units and that its fixed in equilibrium. again, your video, if anything just supports that since it also shows that the outcome of an engagement depends on nonsense like the way the torpedo tube was facing (again, this exact thing is fixed in eq)

likewise, you ignored my comments on this previously, so if anything isnt that cherry picking at its best?

and lastly, the person responsible for making torpedo launcher changes and balancing submarines in equilibrium was me. if you have an issue please discuss it properly, without resorting to "spreading derogatory comments" like "a call to stop with this bullshit."

Statistics: Posted by Exotic_Retard — 12 Jan 2017, 19:48


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2017-01-12T19:33:31+02:00 2017-01-12T19:33:31+02:00 /viewtopic.php?t=13818&p=141965#p141965 <![CDATA[Re: Frigates able to groundfire harms]]> Yes, I'm calling you out on facilitating scenarios that are skewed in your favour.
Yes, I'm calling you out on grasping at straws now that it's been proven.

This is a call to stop with this bullshit.


There are too many people spreading propaganda because they don't like something.
There are too many people spreading misinformation because they think they know right but they don't.
There are too many people spreading derogatory comments because they need to feel better about themselves.

Don't be one of them.

Statistics: Posted by JoonasTo — 12 Jan 2017, 19:33


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2017-01-12T19:05:00+02:00 2017-01-12T19:05:00+02:00 /viewtopic.php?t=13818&p=141964#p141964 <![CDATA[Re: Frigates able to groundfire harms]]>
JoonasTo wrote:
AND SO I DID

Any more you'd like to share?


so to show im cherry-picking you rather pick most weak ?

What i see it that frigate that cost 42% mass as tl die while tl have 25% hp. That seems ok for you?
And also sera destroyers that for 150% of mass against pd get draw. But aeon/uef/probably cybran will easily won. So only one faction that get rekt seems ok for you?

Statistics: Posted by Ithilis_Quo — 12 Jan 2017, 19:05


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2017-01-12T18:58:00+02:00 2017-01-12T18:58:00+02:00 /viewtopic.php?t=13818&p=141961#p141961 <![CDATA[Re: Frigates able to groundfire harms]]> as i told ithilis already, this was just a joke, a little sidekick ;) i apprecicate how much work gets put into eq with rlly nice results. But there are some changes im not rlly a fan of, but we talked about this already :D

Statistics: Posted by Mephi — 12 Jan 2017, 18:58


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2017-01-12T18:33:01+02:00 2017-01-12T18:33:01+02:00 /viewtopic.php?t=13818&p=141958#p141958 <![CDATA[Re: Frigates able to groundfire harms]]> AND SO I DID

Any more you'd like to share?

Statistics: Posted by JoonasTo — 12 Jan 2017, 18:33


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2017-01-12T17:43:19+02:00 2017-01-12T17:43:19+02:00 /viewtopic.php?t=13818&p=141951#p141951 <![CDATA[Re: Frigates able to groundfire harms]]>
JoonasTo wrote:
They're done without proper sonar and/or the launcher facing its gun tube the wrong way(torp launcher range is very important advantage)

As you can see on video i come from tl maximum range. And while it was whiteout fog sonar was not need while it start fire imediatly as i come to range. Stealth on harm is broken, and sonar didnt work against stealth.

JoonasTo wrote:
using cherry picked examples(aeon destro, with best anti-sub dps and tons of health.)

Yes i pick aeon becasue are best on this role, and? It didnt hapend on game that aeon are facing cybrans? Btw cybran should be maybe even better for this role while have torp flares.

JoonasTo wrote:
Even still, two destroyers are 4,5k mass, harms is only 3k

but from this 4,5K mass both survive, try it against submarines 3 t2 sub vs harm, harm win, but its very close. And its pd.

Or try it against frigates. 12 frigates vs harm. how is reasult?

Statistics: Posted by Ithilis_Quo — 12 Jan 2017, 17:43


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2017-01-12T17:42:50+02:00 2017-01-12T17:42:50+02:00 /viewtopic.php?t=13818&p=141950#p141950 <![CDATA[Re: Frigates able to groundfire harms]]> 2. the examples shown with the t1 frigate are still correct and the t2 torpedo launcher is in the same boat, except that 2/4 factions can outrange it with destros
3. its not nice to call them propaganda vids, it implies they are to trick you into believing something that is bad to believe in, which isnt the case here.
4. the example with aeon destros is fine because it shows that it can happen. for a harms that cant move and required t3 engineering suite its cost isnt the only cost involved
5. sonar is not relevant since harms stealth is broken anyway - scout it once and it never restealths. btw did you know 2/4 t2 torpedo launchers have stealth?

yes you are correct that uef destros dont win vs harms with their mighty torpedo dps, but coopers do. isnt that nice.
Image
yes thats 4 full hp coopers vs 1 dead harms, sure its 3600m vs 3000 but they took exactly 0 damage, due to proper abuse. if the enemy is paying attention you need to micro a bit more to win like that, but its perfectly possible and kinda is worth it.

in any case we have established that harms creep is a pain in the ass, but not an issue for experienced players, and this is fixed in equilibrium, so whats up with the hostility?

Statistics: Posted by Exotic_Retard — 12 Jan 2017, 17:42


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