Forged Alliance Forever Forged Alliance Forever Forums 2017-02-09T20:20:55+02:00 /feed.php?f=67&t=13504 2017-02-09T20:20:55+02:00 2017-02-09T20:20:55+02:00 /viewtopic.php?t=13504&p=143230#p143230 <![CDATA[Re: Auto-OC]]>
Farmsletje wrote:
have it run like shields/stealth with -200e/s while you have it enabled.

Statistics: Posted by Farmsletje — 09 Feb 2017, 20:20


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2017-02-09T20:02:32+02:00 2017-02-09T20:02:32+02:00 /viewtopic.php?t=13504&p=143228#p143228 <![CDATA[Re: Auto-OC]]> Statistics: Posted by SpoCk0nd0pe — 09 Feb 2017, 20:02


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2017-02-09T18:46:57+02:00 2017-02-09T18:46:57+02:00 /viewtopic.php?t=13504&p=143225#p143225 <![CDATA[Re: Auto-OC]]>
SpoCk0nd0pe wrote:
Even though I'm all for convenience features, I still think auto OC shouldn't be faster then manual OC. That doesn't make much sense and is a change that could probably be done quickly (and may remove some ground from general arguments against the feature).


https://github.com/FAForever/fa/blob/de ... angelog.md

Statistics: Posted by angus000 — 09 Feb 2017, 18:46


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2017-02-09T18:23:26+02:00 2017-02-09T18:23:26+02:00 /viewtopic.php?t=13504&p=143223#p143223 <![CDATA[Re: Auto-OC]]> Statistics: Posted by SpoCk0nd0pe — 09 Feb 2017, 18:23


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2017-02-09T18:14:50+02:00 2017-02-09T18:14:50+02:00 /viewtopic.php?t=13504&p=143222#p143222 <![CDATA[Re: Auto-OC]]> bullshit beetle snipes doesn't need "fixing"

Statistics: Posted by speed2 — 09 Feb 2017, 18:14


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2017-02-09T17:06:02+02:00 2017-02-09T17:06:02+02:00 /viewtopic.php?t=13504&p=143217#p143217 <![CDATA[Re: Auto-OC]]> Statistics: Posted by Hascins — 09 Feb 2017, 17:06


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2016-12-22T04:09:43+02:00 2016-12-22T04:09:43+02:00 /viewtopic.php?t=13504&p=141063#p141063 <![CDATA[Re: Auto-OC]]>
speed2 wrote:
I won't mind increasing reload time on it to match more manual OC

I think that is very much required and tested before any further discussion. Whether or not it should be slower should be discussed (I'm o.k. with it being as fast, but I'm a noob), but it should definitely not be faster then manual OC. Like in a hotfix, hopefully before Christmas :)

@Biass: He was being cynical

Statistics: Posted by SpoCk0nd0pe — 22 Dec 2016, 04:09


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2016-12-21T03:11:45+02:00 2016-12-21T03:11:45+02:00 /viewtopic.php?t=13504&p=140987#p140987 <![CDATA[Re: Auto-OC]]>
speed2 wrote:
Meanwhile every other game out there never released a single hotfix after a patch,


joking, right?

Statistics: Posted by biass — 21 Dec 2016, 03:11


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2016-12-21T00:26:11+02:00 2016-12-21T00:26:11+02:00 /viewtopic.php?t=13504&p=140976#p140976 <![CDATA[Re: Auto-OC]]>
I feel like Seraphim benefit (and rightly so) from this feature from the perspective of their sACU. If people nerfed or removed auto-OC for their sACUs, however, I would understand their reasoning for it. Having hyper-flexible sACUs also take out combat experimentals without insane micro would get frustrating due to how flexible sACUs are.

As for auto-OC itself, I think I'm on the middle ground. I understand why players would think this feature detracts from the overall skill ceiling of the game and makes rambo ACU strategies less risk-intensive and thus less of a choice of whether you should or should not do it.

At the same time, I also understand that auto-OC is a very welcome feature for people who want to nourish the viability of tactics in the game for player interaction. So, why not just make auto-OC have a clear disadvantage to manual OC?

I personally don't care what people do. Remove auto-OC, keep it as-is, nerf it in some way ((Damage, Reload, Energy cost (Maybe it requires 2 estorage instead of 1? maybe 3?), projectile speed, range...) whatever. I see the benefit and the issue for all options.

Statistics: Posted by XenoJade — 21 Dec 2016, 00:26


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2016-12-21T00:12:34+02:00 2016-12-21T00:12:34+02:00 /viewtopic.php?t=13504&p=140972#p140972 <![CDATA[Re: Auto-OC]]> Statistics: Posted by speed2 — 21 Dec 2016, 00:12


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2016-12-21T00:04:51+02:00 2016-12-21T00:04:51+02:00 /viewtopic.php?t=13504&p=140971#p140971 <![CDATA[Re: Auto-OC]]>
Thanks for trying at least to listen to feedback, speed2.

Statistics: Posted by Morax — 21 Dec 2016, 00:04


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2016-12-21T00:00:09+02:00 2016-12-21T00:00:09+02:00 /viewtopic.php?t=13504&p=140969#p140969 <![CDATA[Re: Auto-OC]]>
Meanwhile every other game out there never released a single hotfix after a patch, only we are noob coders on FAF.

Statistics: Posted by speed2 — 21 Dec 2016, 00:00


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2016-12-20T23:57:18+02:00 2016-12-20T23:57:18+02:00 /viewtopic.php?t=13504&p=140968#p140968 <![CDATA[Re: Auto-OC]]>
I feel like EVERY balance, client, etc release has some "hot fix" released days later so maybe they could cut down on release content and raise stability, no?

I appreciate wholeheartedly peoples' efforts, but the track record is not good in my opinion.

Statistics: Posted by Morax — 20 Dec 2016, 23:57


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2016-12-20T23:06:39+02:00 2016-12-20T23:06:39+02:00 /viewtopic.php?t=13504&p=140966#p140966 <![CDATA[Re: Auto-OC]]> Statistics: Posted by speed2 — 20 Dec 2016, 23:06


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2016-12-20T22:58:11+02:00 2016-12-20T22:58:11+02:00 /viewtopic.php?t=13504&p=140965#p140965 <![CDATA[Re: Auto-OC]]>
Why should we add new features that could add to the pile of bugs, when they are not necessary, and far less important than core functions is beyond me.

Functionality > "Niceities" is my main argument to stop effort on these sorts of things.

Statistics: Posted by Morax — 20 Dec 2016, 22:58


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