Forged Alliance Forever Forged Alliance Forever Forums 2016-10-14T06:01:37+02:00 /feed.php?f=67&t=13291 2016-10-14T06:01:37+02:00 2016-10-14T06:01:37+02:00 /viewtopic.php?t=13291&p=137181#p137181 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
Lich King wrote:
You still cannot stop my rambo UEF ACU!


That's the spirit!!! UNITE AND FIGHT!

Statistics: Posted by Morax — 14 Oct 2016, 06:01


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2016-10-13T22:23:41+02:00 2016-10-13T22:23:41+02:00 /viewtopic.php?t=13291&p=137163#p137163 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]> Statistics: Posted by Lieutenant Lich — 13 Oct 2016, 22:23


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2016-10-13T18:29:17+02:00 2016-10-13T18:29:17+02:00 /viewtopic.php?t=13291&p=137154#p137154 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
This game now demand the use of army and tactic rather cheese 8-)

Statistics: Posted by Morax — 13 Oct 2016, 18:29


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2016-10-13T17:01:00+02:00 2016-10-13T17:01:00+02:00 /viewtopic.php?t=13291&p=137152#p137152 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
The only problem is that my Acu dies too often ^^

Statistics: Posted by Voodoo — 13 Oct 2016, 17:01


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2016-10-13T16:16:40+02:00 2016-10-13T16:16:40+02:00 /viewtopic.php?t=13291&p=137149#p137149 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
At least games are not dull and end in a few minutes because some bomber can hover and take out pgens in a matter of 10-15 seconds.

t1 maa can definitely fight t2 air, but since it IS AIR, you can fly around it and take out targets. If someone has t1 maa EVERYWHERE on a 10x10 or larger they have severely harmed their eco or army build.

On 5x5 it's absolutely ridiculous to try and use air now, agreed, but that's why I hate 5x5 in general: it's just a spam fest... little strategy compared to larger maps.

Statistics: Posted by Morax — 13 Oct 2016, 16:16


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2016-10-13T16:04:56+02:00 2016-10-13T16:04:56+02:00 /viewtopic.php?t=13291&p=137148#p137148 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]> Zock's patch did not add to strategy, it diminished them as t2 rush not as viable, maa can now actually counter t2 air, first bomber not viable, first jester not that viable anymore either thx to maa buff, decreased comm aggressiveness thx to t2 nerf, and decreased late game aggressiveness thx to other acu nerfs

Statistics: Posted by TheKoopa — 13 Oct 2016, 16:04


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2016-10-13T14:29:27+02:00 2016-10-13T14:29:27+02:00 /viewtopic.php?t=13291&p=137144#p137144 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
Lich King wrote:
1) 1st bomber is NOT removed, it's efficient af if used properly.
2) increase in cost of T2 HQs leaves all factions at a great disadvantage against aeon T1. Since HQ costs more, it's harder to get Mongoose or ilshas to counter Aurora. And don't tell me that
you can fight aurora with strikers efficiently
, because it's not feasible to do vs. good player.


1st bomber is basically out of the game, it's a waste to build and any prior bo's to finish it in a reasonable time are now worthless

You still have T2 air at the same price, which capitalises on he already huge weakness of aurora vs air, and also

Zock wrote:
You actually kinda can fight aurora with strikers, at least for a little with huge micro


And besides just get pillars at min 4 and carve a swath through 12 aurora each....

Spoiler: show
most ladder 700's cannot even leave their base let alone micro aurora, ever considered you might be at fault for your failures?

Statistics: Posted by biass — 13 Oct 2016, 14:29


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2016-10-13T13:16:40+02:00 2016-10-13T13:16:40+02:00 /viewtopic.php?t=13291&p=137140#p137140 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]> 2) increase in cost of T2 HQs leaves all factions at a great disadvantage against aeon T1. Since HQ costs more, it's harder to get Mongoose or ilshas to counter Aurora. And don't tell me that

you can fight aurora with strikers efficiently
, because it's not feasible to do vs. good player.

Statistics: Posted by Lieutenant Lich — 13 Oct 2016, 13:16


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2016-10-13T09:18:35+02:00 2016-10-13T09:18:35+02:00 /viewtopic.php?t=13291&p=137135#p137135 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>

Statistics: Posted by biass — 13 Oct 2016, 09:18


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2016-10-12T19:55:13+02:00 2016-10-12T19:55:13+02:00 /viewtopic.php?t=13291&p=137117#p137117 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
With one strategy closed more avenues have been opened in Zock's patch than less. I still don't like having to become so creative to stop aurora spam in 1v1 but it's fun to have to be more thought-provoked.

Now if only I could figure out a way to stop Percies in late game when you are against UEF.... :(

Statistics: Posted by Morax — 12 Oct 2016, 19:55


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2016-10-12T19:29:27+02:00 2016-10-12T19:29:27+02:00 /viewtopic.php?t=13291&p=137116#p137116 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
Inquisitor wrote:
P.S. I dont care about homberbombing being removed.


You can still hoverbomb tho.

Statistics: Posted by PhilipJFry — 12 Oct 2016, 19:29


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2016-10-12T19:13:55+02:00 2016-10-12T19:13:55+02:00 /viewtopic.php?t=13291&p=137114#p137114 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]> i'd hope to get some t1 bomber tweaks in next patch, especially build time

Statistics: Posted by ZLO_RD — 12 Oct 2016, 19:13


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2016-10-12T18:27:46+02:00 2016-10-12T18:27:46+02:00 /viewtopic.php?t=13291&p=137110#p137110 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]>
Morax wrote:
People who used to only go first-bomber are now becoming less relevant as their cheese tactic is no longer viable.
it's really fun to see people who only knew talent-less strategies are now weeping in the corner.
Good job (serious), Zock et al


Regardedless of your opinion about hoverbombing, it required skill to be done, I wouldnt call it talent-less.
And the lost of one viable strategy shouldnt be celebrated, otherwise we will end up with just one way to play the game (like 1st and 2nd land being the *best* option right now in most of the ladder maps).

P.S. I dont care about homberbombing being removed.

Statistics: Posted by Inquisitor — 12 Oct 2016, 18:27


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2016-10-12T17:51:27+02:00 2016-10-12T17:51:27+02:00 /viewtopic.php?t=13291&p=137105#p137105 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]> Statistics: Posted by Morax — 12 Oct 2016, 17:51


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2016-10-11T22:54:53+02:00 2016-10-11T22:54:53+02:00 /viewtopic.php?t=13291&p=137058#p137058 <![CDATA[Re: A "Thank You" to Zock & The Balance Team]]> Statistics: Posted by PhilipJFry — 11 Oct 2016, 22:54


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