Sooo... I was thinking how we can solve this question. To make happy Greeks and Trojans.
The main argument to nerf ACUs, is to avoid "rambos" that get "FREE HP" with kills veterancy or when he got t2 or t3.
Even with this kind of game style, we have soo many ways to couter that.
It's a good argument, i really hate when it happens with XPs, they are almost diying and get more than 10000 with his veterancys.
But let's go for SOLUTIONS....
On the past, we got "FREE HP"... u was for example with 2000.... Than make T2, and instantly u was with 6000!!
MY SOLUTION...
Same REGEN and BP STATS for T2, T3 and veterancy stars, like past, but with no more "FREE HP".
U just have a bigger "HP POOL" to fill that with your regen stats.
If u use your ACU to battle since first minutes of the game, veterancy Stars and HP POOL larger is your reward to make a dynamic game.
For Example:
U are UEF T1... 12000 HP.
Soo u made T2... Your full HP will be 13200, but these 1200 must be filled with your regen status.
Should be the same way for every unit, NOT FREE HP, but a larger HP pool that must be filed with his own regen.
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This Nerf for BP too, don't allow to move acus to front and make fast shield or AA.
This nerfs to ACU made game more turteling and hide main unit of the game.
On this way, anyone must be forced to make same upgrades, forced to make same kind of strategy, and dont forced to choose just one path to win.
Think about IT!!Statistics: Posted by Destructor — 02 Sep 2016, 18:23
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