Forged Alliance Forever Forged Alliance Forever Forums 2016-09-08T13:08:13+02:00 /feed.php?f=67&t=13045 2016-09-08T13:08:13+02:00 2016-09-08T13:08:13+02:00 /viewtopic.php?t=13045&p=134855#p134855 <![CDATA[Re: Balance Patch Part 2 Poll]]> Statistics: Posted by Voodoo — 08 Sep 2016, 13:08


]]>
2016-09-02T18:31:47+02:00 2016-09-02T18:31:47+02:00 /viewtopic.php?t=13045&p=134421#p134421 <![CDATA[Re: Balance Patch Part 2 Poll]]> Statistics: Posted by Zock — 02 Sep 2016, 18:31


]]>
2016-09-02T18:20:00+02:00 2016-09-02T18:20:00+02:00 /viewtopic.php?t=13045&p=134418#p134418 <![CDATA[Re: Balance Patch Part 2 Poll]]> Cybran t3 hq hass the least hp amongst factions, thus 12000. So it dies in 2 tacs ... The point is that it does not: regen will save it, just as it saves damned uef t1 coms from tacniping with just 2 silos. Is it intended? Or was it ment to die in 2 tacs but regen was added and value didnt get revised?

Statistics: Posted by Bittered — 02 Sep 2016, 18:20


]]>
2016-09-02T02:27:35+02:00 2016-09-02T02:27:35+02:00 /viewtopic.php?t=13045&p=134307#p134307 <![CDATA[Re: Balance Patch Part 2 Poll]]> Statistics: Posted by IceDreamer — 02 Sep 2016, 02:27


]]>
2016-09-01T23:29:24+02:00 2016-09-01T23:29:24+02:00 /viewtopic.php?t=13045&p=134293#p134293 <![CDATA[Re: Balance Patch Part 2 Poll]]> /me hosts a beta game

Statistics: Posted by Lieutenant Lich — 01 Sep 2016, 23:29


]]>
2016-09-01T22:47:37+02:00 2016-09-01T22:47:37+02:00 /viewtopic.php?t=13045&p=134288#p134288 <![CDATA[Re: Balance Patch Part 2 Poll]]> Statistics: Posted by JoonasTo — 01 Sep 2016, 22:47


]]>
2016-09-01T22:33:25+02:00 2016-09-01T22:33:25+02:00 /viewtopic.php?t=13045&p=134285#p134285 <![CDATA[Re: Balance Patch Part 2 Poll]]>

Zock, last time around the holidays you hosted MANY balance games with a lot of good players involved. Why can't you host these games yourself to be tested? We even discussed how that was one of the most effective ways to get good testing data.


Didn't have access to internet that can handle teamgames, and most of my time went into trying to explain the changes rather than playing. I can't do everything by myself. Though in hindsight, writing less forum posts and testing more myself might have been a better idea, but thats impossibly to confirm or falsify.



I'd only equalise it because, and ofc i could be way off on this, i suspect it would be easier to nerf without people complaining that this faction has too much e or this faction has too much mass. But yeah, total speculation.

But first, i'd remove all incidents of current ras values from the internet so people don't know which faction they should be upset about with the changes.


Yes, no one will complain this or that faction has too much mass, just that this or that faction got removed its rightfull and super important advantage/disadvantage, and then that it either removes faction diversity, or is a pointless change without purpose and shouldn't be done. :D I'd like to hear some more opinions on it so i can give it a try since i personally like it though.

However, not for the reason to make people less upset about changes. While this can be a reason to prevent change, it should never be a reason to actually implement a change that has no purpose except this in my opinion. Though i do see a purpose in reducing useless complexity a bit.

Statistics: Posted by Zock — 01 Sep 2016, 22:33


]]>
2016-09-01T21:58:55+02:00 2016-09-01T21:58:55+02:00 /viewtopic.php?t=13045&p=134283#p134283 <![CDATA[Re: Balance Patch Part 2 Poll]]>
Zock wrote:
This is not wrong. The numbers are indeed not optimized, after changing them based on HZHs and others feedback, they have seen pretty much no testing and not too much feedback in theory either. Thats part of the reason why i moved them from the first to the second part of the patch.


Zock, last time around the holidays you hosted MANY balance games with a lot of good players involved. Why can't you host these games yourself to be tested? We even discussed how that was one of the most effective ways to get good testing data.

This is the core of why I am heavily-opposed to your changes: you are admitting to playing with the #s and not being patient for good testing. What is worse you ignored negative feedback and stockpiled the positive.

Are you simply going to release this change regardless of feedback? What kind of criteria are you looking for to say "Okay the community agrees, let's do this" or "Oh, that's bad, we should wait or change things."

Statistics: Posted by Morax — 01 Sep 2016, 21:58


]]>
2016-09-01T21:44:58+02:00 2016-09-01T21:44:58+02:00 /viewtopic.php?t=13045&p=134282#p134282 <![CDATA[Re: Balance Patch Part 2 Poll]]>
Zock wrote:
Does equalizing RAS costs add enough improvement to warrant upsetting some people that won't like the change in specific, and some other people that just dont like change in general?


I'd only equalise it because, and ofc i could be way off on this, i suspect it would be easier to nerf without people complaining that this faction has too much e or this faction has too much mass. But yeah, total speculation.

But first, i'd remove all incidents of current ras values from the internet so people don't know which faction they should be upset about with the changes.

Statistics: Posted by Mel_Gibson — 01 Sep 2016, 21:44


]]>
2016-09-01T21:23:06+02:00 2016-09-01T21:23:06+02:00 /viewtopic.php?t=13045&p=134281#p134281 <![CDATA[Re: Balance Patch Part 2 Poll]]>
Swol wrote:
Zock wrote:However if adjusting the nerfs based on % or flat values is the better way is, at least for me, really hard to tell, both kind of works.

If i was Mr. Balance President and i wanted to nerf ras, i'd just make all factions rases then same with nerf. Perhaps i'm missing something but it seems like an almost completely irrelevant and uninteresting faction diversity. I've probably accidentally memorized quite a few tree groups but despite rasing hundreds of times i still couldn't even tell you the order of e and mass income by faction.


I actually agree, while i find keeping and increasing faction diversity very important, this is a kind of faction diversity thats more cosmetic/passive advantages than anything else. Having different output does not allow for any different kind of strategy or anything else for the different factions. But opposing to what i have to read a lot i'm actually not just changing things because i personally prefer them (else we would have the t3 patch, and not this one, e.g.), and the question is, "would equalizing them make the game significantly (subjective, just in case i still need to mention this) better to warrant a change, which will definitely upset some people, no matter what kind of change it is?".

Does equalizing RAS costs add enough improvement to warrant upsetting some people that won't like the change in specific, and some other people that just dont like change in general? The obvious upside is that it makes the game a bit more accessible, but not too much, since, as you mention, you don't need to learn the differences anyway.

I could already quote you the reactions that this change would provoke (want an example? "Wow you go on all day about increasing faction diversity and THEN YOU REMOVE IT, STOP TALKING ABOUT FACTION DIVERSITY EVER AGAIN", is it worth it?

If either enough people like it, or there is some decent upside of it that i missed, i'm totally up for it though.

Statistics: Posted by Zock — 01 Sep 2016, 21:23


]]>
2016-09-01T21:09:46+02:00 2016-09-01T21:09:46+02:00 /viewtopic.php?t=13045&p=134280#p134280 <![CDATA[Re: Balance Patch Part 2 Poll]]>
Mycen wrote:
Zock, these are great explanations of the thoughts and reasoning behind these changes - but I don't care about any of that stuff.

What about the Billy changes?


how much bp in drones will it take to fire off billys as soon as one is allowed to fire them AND is this an attainable level of billy in a 10km ladder game

if yes is the answer to question b im maining uef again

Statistics: Posted by biass — 01 Sep 2016, 21:09


]]>
2016-09-01T21:08:55+02:00 2016-09-01T21:08:55+02:00 /viewtopic.php?t=13045&p=134279#p134279 <![CDATA[Re: Balance Patch Part 2 Poll]]>
Mycen wrote:
Zock, these are great explanations of the thoughts and reasoning behind these changes - but I don't care about any of that stuff.

What about the Billy changes?


Icedreamer linked the patchnotes, but they were actually WIP and not done. I'll update them when i find time (read as: when i stop answering so many forum posts and chat questions), and especially billy is very likely to change several time during the beta, there are more ideas how to change it rather than thought out concepts at this point. And same thing, best to create an own thread if you want to discuss a specific change.

Statistics: Posted by Zock — 01 Sep 2016, 21:08


]]>
2016-09-01T21:05:30+02:00 2016-09-01T21:05:30+02:00 /viewtopic.php?t=13045&p=134278#p134278 <![CDATA[Re: Balance Patch Part 2 Poll]]>
What about the Billy changes?

Statistics: Posted by Mycen — 01 Sep 2016, 21:05


]]>
2016-09-01T21:05:56+02:00 2016-09-01T21:05:05+02:00 /viewtopic.php?t=13045&p=134277#p134277 <![CDATA[Re: Balance Patch Part 2 Poll]]>
Zock wrote:
However if adjusting the nerfs based on % or flat values is the better way is, at least for me, really hard to tell, both kind of works.

If i was Mr. Balance President and i wanted to nerf ras, i'd just make all factions rases then same with nerf. Perhaps i'm missing something but it seems like an almost completely irrelevant and uninteresting faction diversity. I've probably accidentally memorized quite a few tree groups but despite rasing hundreds of times i still couldn't even tell you the order of e and mass income by faction.

Statistics: Posted by Mel_Gibson — 01 Sep 2016, 21:05


]]>
2016-09-01T20:47:43+02:00 2016-09-01T20:47:43+02:00 /viewtopic.php?t=13045&p=134274#p134274 <![CDATA[Re: Balance Patch Part 2 Poll]]>

I'd agree with those saying naval fac hp nerfs in general are a good thing, (maybe not for support facs, i think they're in a pretty good place already) but these go too far considering the mass costs of the units you can have in them. Producing 8000 mass battleships out of an 8000 HP factory is patently ridiculous to me.

Also, UEF being the only faction that can have their T3 Navy HQ tank a nuke sub seems a bit odd given that at the stage of the game where nuke subs are being launched UEF T3 navy shouldn't really need such an advantage (assuming they make it to T3 that is, after increased factory costs)


This should be discussed in an seperate thread. I already posted the reasoning for the sub nuke somewhere too. The support facs are delicate, because part of the idea is, that it should be possible to snipe factories with air sometimes (more options to make the game more interesting and stuff), but the big difference between air/navy dps means that it will either be too easy for navy, or too hard for air to kill them. But that doesn't mean it's the best way, just explaining part of the reasoning (there is a bit more).

Statistics: Posted by Zock — 01 Sep 2016, 20:47


]]>