2) try to circle around with t1 arty
3) arty on low ground while jester is on highground
4) also try when land unit changes elevation while climbing hill, not sure if targetting algorythm takes in account evelation of land units (or at least i would say running in circles while changin elevation is better to dodge shots compared to running in circles on a flat ground)
my best bet on #3, many gunships have very low projectile life so can't shoot targets from high distance, also as distance gets higher they may also start missing naturally
i know some times, under certain conditions some units can miss other units but i would say that aeon arty does not have more issues than other units like labs and scouts for example (since this issue only increases with speed)
if something can't aim properly that is probably sera t2 pd (including destro) and sera t1 tank vs labsStatistics: Posted by ZLO_RD — 18 Aug 2016, 22:24
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