Hawkei wrote:
It is viable if it prevents your firebase from being destroyed. It outranges T3 mobile artillery, sniper bots, megalith, and Fatboy. It is particularly effective at stopping Fatboy's. So essentially, these might be spammed up as a late game defensive structure. It isn't great for aggressive firebases, as TML and mobile T3 artillery will usually give better results. Against early and small numbers of T3 arty it isn't essential - as this function can be performed by a TML if you have one.
It can also be used as a stop gap shoreline defence against naval. If you can get them up in sufficient numbers and shielded they can hold off a T2 fleet and force transition to T3. Beyond this they are mostly useless.
this is true though they still kinda suck vs T2 navy, t2 arty misses a lot vs ships I found and if they were a little bit more accurate anyway it wouldn't take much micro to dodge the arty shells with salems or aeon destroyersStatistics: Posted by Um ZiniZini — 12 Aug 2016, 12:39
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