Forged Alliance Forever Forged Alliance Forever Forums 2016-08-12T14:16:29+02:00 /feed.php?f=67&t=12907 2016-08-12T14:16:29+02:00 2016-08-12T14:16:29+02:00 /viewtopic.php?t=12907&p=132704#p132704 <![CDATA[Re: T2 Stationary Artillery]]>
or on icelands you can just wall off and if you have plateu you can make arty and shell his main from safety

Statistics: Posted by biass — 12 Aug 2016, 14:16


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2016-08-12T13:40:34+02:00 2016-08-12T13:40:34+02:00 /viewtopic.php?t=12907&p=132697#p132697 <![CDATA[Re: T2 Stationary Artillery]]>
Um ZiniZini wrote:
this is true though they still kinda suck vs T2 navy, t2 arty misses a lot vs ships I found and if they were a little bit more accurate anyway it wouldn't take much micro to dodge the arty shells with salems or aeon destroyers


You need to get a critical mass in artillery for best effect. Usually 5 or 6 is enough to deal enough damage. Manoeuvring destroyers can avoid them, but this eliminates focus fire. Once you get this critical mass of artillery they can begin to take out T2 ships in a single salvo, with wayward shots dealing indiscriminate damage to the fleet. It isn't a terrible investment considering that each gun is the cost of a T2 ship... and if he can't penetrate your layered shields this will probably encourage him to stand off until he can get T3 navy into play. Sure it isn't an excellent investment, but, when faced with the prospect of totally loosing your economy this does make it more attractive. Lets also not forget that if you are against Cybran and Aeon fleet their Battleship is still within range of T2 artillery.

Of all this you do need to come up with something else. Such as nuking his navy, T3 gunships, or spamming hover units. The artillery is only a small part of the strategy. The only thing it will buy you is time.

Statistics: Posted by Hawkei — 12 Aug 2016, 13:40


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2016-08-12T12:39:55+02:00 2016-08-12T12:39:55+02:00 /viewtopic.php?t=12907&p=132694#p132694 <![CDATA[Re: T2 Stationary Artillery]]>
Hawkei wrote:
It is viable if it prevents your firebase from being destroyed. It outranges T3 mobile artillery, sniper bots, megalith, and Fatboy. It is particularly effective at stopping Fatboy's. So essentially, these might be spammed up as a late game defensive structure. It isn't great for aggressive firebases, as TML and mobile T3 artillery will usually give better results. Against early and small numbers of T3 arty it isn't essential - as this function can be performed by a TML if you have one.

It can also be used as a stop gap shoreline defence against naval. If you can get them up in sufficient numbers and shielded they can hold off a T2 fleet and force transition to T3. Beyond this they are mostly useless.


this is true though they still kinda suck vs T2 navy, t2 arty misses a lot vs ships I found and if they were a little bit more accurate anyway it wouldn't take much micro to dodge the arty shells with salems or aeon destroyers

Statistics: Posted by Um ZiniZini — 12 Aug 2016, 12:39


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2016-08-12T12:23:27+02:00 2016-08-12T12:23:27+02:00 /viewtopic.php?t=12907&p=132693#p132693 <![CDATA[Re: T2 Stationary Artillery]]> Well maybe zlo can say otherwise.

Statistics: Posted by keyser — 12 Aug 2016, 12:23


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2016-08-12T05:43:24+02:00 2016-08-12T05:43:24+02:00 /viewtopic.php?t=12907&p=132673#p132673 <![CDATA[Re: T2 Stationary Artillery]]>
Hawkei wrote:
It is viable if it prevents your firebase from being destroyed. It outranges T3 mobile artillery, sniper bots, megalith, and Fatboy. It is particularly effective at stopping Fatboy's. So essentially, these might be spammed up as a late game defensive structure. It isn't great for aggressive firebases, as TML and mobile T3 artillery will usually give better results. Against early and small numbers of T3 arty it isn't essential - as this function can be performed by a TML if you have one.

It can also be used as a stop gap shoreline defence against naval. If you can get them up in sufficient numbers and shielded they can hold off a T2 fleet and force transition to T3. Beyond this they are mostly useless.

They outrange all of those? Never knew that. I always thought that snipers and fatboys outranged them. Guess I might start building more of them then.

Statistics: Posted by TheCanadianJedi — 12 Aug 2016, 05:43


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2016-08-11T13:34:55+02:00 2016-08-11T13:34:55+02:00 /viewtopic.php?t=12907&p=132600#p132600 <![CDATA[Re: T2 Stationary Artillery]]>
In FFAs they're particularly nice. This is one of those units that no one will notice until it's too late. Granted, you have to have a bit of quiet time while others fight among themselves but they'll regret not paying attention to you by the time you've got 10 of them.

I had 20 on a Four-leaf clover FFA once. Great area of denial :)

Statistics: Posted by Plasma_Wolf — 11 Aug 2016, 13:34


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2016-08-11T13:01:20+02:00 2016-08-11T13:01:20+02:00 /viewtopic.php?t=12907&p=132597#p132597 <![CDATA[Re: T2 Stationary Artillery]]> Statistics: Posted by IceDreamer — 11 Aug 2016, 13:01


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2016-08-11T12:23:32+02:00 2016-08-11T12:23:32+02:00 /viewtopic.php?t=12907&p=132596#p132596 <![CDATA[Re: T2 Stationary Artillery]]> https://www.youtube.com/watch?v=wuOz2Mo_9_Q

Statistics: Posted by Turinturambar — 11 Aug 2016, 12:23


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2016-08-11T12:24:08+02:00 2016-08-11T12:21:53+02:00 /viewtopic.php?t=12907&p=132595#p132595 <![CDATA[Re: T2 Stationary Artillery]]>
It can also be used as a stop gap shoreline defence against naval. If you can get them up in sufficient numbers and shielded they can hold off a T2 fleet and force transition to T3. Beyond this they are mostly useless.

Statistics: Posted by Hawkei — 11 Aug 2016, 12:21


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2016-08-11T11:46:31+02:00 2016-08-11T11:46:31+02:00 /viewtopic.php?t=12907&p=132594#p132594 <![CDATA[T2 Stationary Artillery]]>
A few replays should suffice, I don't care for petty answers like its used to attack heavy fortified positions.

Statistics: Posted by Um ZiniZini — 11 Aug 2016, 11:46


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