Statistics: Posted by IceDreamer — 15 Nov 2016, 02:32
Statistics: Posted by biass — 06 Sep 2016, 03:51
Statistics: Posted by Lieutenant Lich — 06 Sep 2016, 00:55
Statistics: Posted by KeyBlue — 31 Aug 2016, 14:39
Statistics: Posted by Lieutenant Lich — 31 Aug 2016, 14:34
Statistics: Posted by biass — 31 Aug 2016, 04:17
Statistics: Posted by Lieutenant Lich — 30 Aug 2016, 22:54
biass wrote:did
you
nerf
the
thaam
Statistics: Posted by fetterfool — 30 Aug 2016, 21:41
Statistics: Posted by Lieutenant Lich — 30 Aug 2016, 21:37
Statistics: Posted by biass — 30 Aug 2016, 21:37
Statistics: Posted by Lieutenant Lich — 30 Aug 2016, 21:35
Statistics: Posted by biass — 08 Aug 2016, 04:53
Shall be unbuffed then.biass and FtXCommando wrote:
Why the Aurora buff? It's strong already
Shall be unbuffed then.biass wrote:
Mongoose with 900 HP will be even more OP if used properly
So it shall be kept the way I changed it, since it does not change anything.Ithilis wrote:
-2 mass +1 dmg for Striker changes nothing.
I added 3 damage to Thaam's projectile and set the firecycle to fire 1.25 seconds instead of 1.3. I'll test it vs. Aurora and Mantis and then see if it need to be nerfed. It probably will need to be so I'll set the damage of each shot to 32 and see how Thaam will perform then.Phelom (In a conversation after a test) wrote:
Thaam now kills Striker no problem. It has 28 DPS vs. Striker's 25, hence taking less time to kill it than it (striker) takes to kill Thaam
The purpose is to balance the game to favor no faction and make each one have approximately equal chances of victory, leaving good strategic and economy managing skills the only way to win, not by using OP units.Ithilis wrote:
The changes need to have a purpose. This mod is more about Titan and Loyalist
Statistics: Posted by Lieutenant Lich — 07 Aug 2016, 02:53