Plasma_Wolf wrote:
6 Othuums is just a tiny little bit at the T3 stage. You're looking at a total of 2400 DPS.
What does the opposing commander have? T3 and gun? In that case, he can outrange 300 of your DPS the first and possibly second overcharge. You'll only have 4 Othuums left by the time they get in range. Then there's only 1600 DPS left. They all have to survive 10 seconds against the ACU in order to do 10K damage. If your opponent fires every 4 seconds, at 4 seconds the third Othuum dies, at 8 the 4th and then you've got 2 left that do 800 DPS damage.
6 Othuums simply isn't enough. The situation you had will likely need 10 at least to catch your opponent by surprise. If a T3 Gun com sees your army coming, it can prepare easily. Build a couple of static shields, some T1 PD that will focus on one T3 unit at a time while the ACU goes OC happy.
You need a group large enough to overpower your opponent instantly. I've often sent my ary (T1/T2 combination) into an enemy group that had the ACU because I thought they'd be able to kill it. What would normally kill the army with easy, or destroy the ACU in 5 seconds, now died to the combined firepower and HP on the ACU. Your group needs to be larger. In terms of T1 tanks, 15 tanks will let the ACU survive, 20 tanks can just about kill it (if there is no OC). In case of T2, your T2 units have to die 1 by 1 if your group isn't very large. If 2 or 3 die at the same time to OC, you've lost the critical mass needed. In T3, the same (I can remember dodging 6 Percivals and Overcharging them all). In T4, 1 experimental is enough to achieve critical mass but only if your opponent isn't paying attention. If he is, the question that people will ask is "I sent my GC to kill the ACU while it was in a firebase with 10 PD and 3 shields. Why did it fail?". The answer: "The GC isn't as powerful as you think". The same with your Othuums.
In short, pick targets of which you're absolutely sure you'll destroy them and if your opponent is starting on a firebase near your army, building shields, PDs etc, set MMLs and T3 artillery to deny him. Use the small T3 groups as raiding groups. Go all over the map. An ACU can't do that. OC is perfectly balanced because making it weaker will turn the ACU even more in a "we have to babysit this thing".
it wasnt T3 stage still, 13 minutes isnt T3 Stage, even rushed exp are not released still. I didnt managed to look at his base for hidden storage, scince almost nobody ever gets OC.Statistics: Posted by Masyaka — 30 Jul 2016, 08:40
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