Forged Alliance Forever Forged Alliance Forever Forums 2016-08-17T08:49:45+02:00 /feed.php?f=67&t=12826 2016-08-17T08:49:45+02:00 2016-08-17T08:49:45+02:00 /viewtopic.php?t=12826&p=132949#p132949 <![CDATA[Re: Beta patch]]>
Since the bombs drop out of the plane in a motion that reflects them traveling at some speed, bombs of a hovering bomber should drop straight down, which they dont :)

Statistics: Posted by Evildrew — 17 Aug 2016, 08:49


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2016-08-05T19:34:54+02:00 2016-08-05T19:34:54+02:00 /viewtopic.php?t=12826&p=132238#p132238 <![CDATA[Re: Beta patch]]> Statistics: Posted by Zock — 05 Aug 2016, 19:34


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2016-08-05T16:41:52+02:00 2016-08-05T16:41:52+02:00 /viewtopic.php?t=12826&p=132228#p132228 <![CDATA[Re: Beta patch]]>
LichKing2033 wrote:
is a buff

LichKing2033 wrote:
is useless

futuramafry.jpg

Statistics: Posted by Mel_Gibson — 05 Aug 2016, 16:41


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2016-08-05T16:01:01+02:00 2016-08-05T16:01:01+02:00 /viewtopic.php?t=12826&p=132227#p132227 <![CDATA[Re: Beta patch]]>

Statistics: Posted by biass — 05 Aug 2016, 16:01


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2016-08-05T15:41:15+02:00 2016-08-05T15:41:15+02:00 /viewtopic.php?t=12826&p=132226#p132226 <![CDATA[Re: Beta patch]]> Removing radar from t1 bomber seems like a really good change considering the new turn rate. With radar + this new change the t1 bomber would possibly be very overpowered.

Honestly i'd recommend you play a bit more and try to get a better understanding of the game instead of posting so much in the balance forum lichking.

Statistics: Posted by PhilipJFry — 05 Aug 2016, 15:41


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2016-08-05T15:08:48+02:00 2016-08-05T15:08:48+02:00 /viewtopic.php?t=12826&p=132225#p132225 <![CDATA[Re: Beta patch]]>

Most devastating thing I've ever seen.


It is a buff that T1 bomber deserved long ago.

Statistics: Posted by Lieutenant Lich — 05 Aug 2016, 15:08


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2016-08-05T14:46:23+02:00 2016-08-05T14:46:23+02:00 /viewtopic.php?t=12826&p=132223#p132223 <![CDATA[Re: Beta patch]]>
Swol wrote:
LichKing2033 wrote:T1 bomber is expensive and you want to make people pay extra 40 mass for a scout? Ain't gonna happen, especially with MAA actually hitting something and doing damage. Bomber hit better? Good, it was a buff it deserved long ago.


Totally not a fair representation, but, I've tried this new bomber only once i think, first bomber (UEF) then scout. It was the most devastatingly effective thing i've ever seen. I even had to double check reply to see if what i thought happened was true. Zero micro, zero engies. Gg. Zero re.

On a side note, if hoverbombing is such a big problem for some players i don't see how this is any better but, hey ho.5001290.fafreplay


wow...

Statistics: Posted by biass — 05 Aug 2016, 14:46


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2016-08-05T14:38:30+02:00 2016-08-05T14:38:30+02:00 /viewtopic.php?t=12826&p=132222#p132222 <![CDATA[Re: Beta patch]]>
LichKing2033 wrote:
T1 bomber is expensive and you want to make people pay extra 40 mass for a scout? Ain't gonna happen, especially with MAA actually hitting something and doing damage. Bomber hit better? Good, it was a buff it deserved long ago.


Totally not a fair representation, but, I've tried this new bomber only once i think, first bomber (UEF) then scout. It was the most devastatingly effective thing i've ever seen. I even had to double check reply to see if what i thought happened was true. Zero micro, zero engies. Gg. Zero re.

On a side note, if hoverbombing is such a big problem for some players i don't see how this is any better but, hey ho.5001290.fafreplay

Statistics: Posted by Mel_Gibson — 05 Aug 2016, 14:38


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2016-08-05T04:39:13+02:00 2016-08-05T04:39:13+02:00 /viewtopic.php?t=12826&p=132205#p132205 <![CDATA[Re: Beta patch]]>
LichKing2033 wrote:
T1 bomber is expensive and you want to make people pay extra 40 mass for a scout? Ain't gonna happen, especially with MAA actually hitting something and doing damage. Bomber hit better? Good, it was a buff it deserved long ago.


people do that already 2x eco master

Statistics: Posted by biass — 05 Aug 2016, 04:39


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2016-08-05T01:58:58+02:00 2016-08-05T01:58:58+02:00 /viewtopic.php?t=12826&p=132196#p132196 <![CDATA[Re: Beta patch]]> Statistics: Posted by Lieutenant Lich — 05 Aug 2016, 01:58


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2016-07-31T10:19:42+02:00 2016-07-31T10:19:42+02:00 /viewtopic.php?t=12826&p=131869#p131869 <![CDATA[Re: Beta patch]]>
Turns out there were bombers in WWII that had such heavy and loud engines that the sonar of submarines could pick them on their scope :)

Anyway. The current bomber has trouble with its radar, sometimes it simply fails to drop. If you're a fraction of a second late in clicking on the grey blob that just appeared, the bomber may miss it, make an entire turn and lose the blob out of its radar range.

My personal preference is no radar. With bombers having radar, I hardly see the point in scouts. I've got good intel and a good attack on bombers.

I know, low price and high speed and all that, but still...

Statistics: Posted by Plasma_Wolf — 31 Jul 2016, 10:19


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2016-07-31T08:44:24+02:00 2016-07-31T08:44:24+02:00 /viewtopic.php?t=12826&p=131862#p131862 <![CDATA[Re: Beta patch]]>
LichKing2033 wrote:
Do you often see real life bombers working with a scout? Probably not, they have radar of their own.


Yes you do see real life bombers and fighter aircraft working with scouts. Modern conventional aircraft are used in conjunction with AWAC's which are used for detection and target assignment, and they also use UAV's for visual detection. It is also not uncommon for ground attack aircraft to be supported by small unarmed observation aircraft. Unarmed aircraft, such as the O-2 Cessna and OV-10 Broncho, were used in the Vietnam war for visual target identification. They could stay in the combat zone for long periods of time - but could visually identify targets and call in air attack from other heavier attack aircraft. They would mark targets with smoke and flares.

Attack aircraft fly very quickly, and cannot loiter for long periods of time over the target. So they cannot always locate targets, and the cannot always do bomb damage assessment (BDA). Observation aircraft are used for these tasks. So think of the Air Scout as a UAV - because that is exactly what it is.

Statistics: Posted by Hawkei — 31 Jul 2016, 08:44


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2016-07-31T06:03:09+02:00 2016-07-31T06:03:09+02:00 /viewtopic.php?t=12826&p=131856#p131856 <![CDATA[Re: Beta patch]]>
u really think bomber sucks when you got 3 engys with it? without any micro?

and you actually tried to use real life argument xd

ahh why do you post games like this)))))))))))))))))))))))))))))

Statistics: Posted by biass — 31 Jul 2016, 06:03


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2016-07-31T06:02:21+02:00 2016-07-31T06:02:21+02:00 /viewtopic.php?t=12826&p=131855#p131855 <![CDATA[Re: Beta patch]]>
There was

A cheap, fast unit

That you could build

For superior intel

Image


LichKing2033 wrote:
Do you often see real life bombers working with a scout? Probably not, they have radar of their own.


This is a game, real life is ir-fucking-relevant

Statistics: Posted by TheKoopa — 31 Jul 2016, 06:02


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2016-07-31T05:53:59+02:00 2016-07-31T05:53:59+02:00 /viewtopic.php?t=12826&p=131854#p131854 <![CDATA[Re: Beta patch]]>
About build power changes... Same as with fire beetles: I do not see the negative/positive there, even theoretically, so I keep quiet.

T1 bomber. Just today I had a real 3v3 in beta, on open palms (replay attached, look at ControlK's base 2-4 min, that's around the time when the bomber came). I did 2nd air, bomber + scout. My first bomber has done some damage already and then my scout sees an engy going to get a mex. I had another engy on the muzzle and I decided to send my bomber to the other engy later, without queuing up an attack command. Then while I was flying to the engy and being chased by an intie, I expected to see him on the radar but I forgot that there is no radar. When I had a visual, my bomber already flew past the line when it could drop and had to make a loop. But the intie got it and so I lost it. That is the problem that the removal of the radar has caused - I do not see anything that is beyond my sight range and the bomber drops its bomb when it makes a visual contact. I simply have no time to react, especially since you do not see the engy at the very edge of your visual range, you see it when it's well inside. I had 0.1 of a second to react + I was going in a slightly wrong direction because I did not have radar and I went blindly because I do not have the radar! That is the part that I do not like. I am fine with the cost increase because the bombs and fall trajectory were buffed, but I strongly disagree with the removal of the radar.

Spoiler: show
Do you often see real life bombers working with a scout? Probably not, they have radar of their own.


Spoiler: show
I modified the original post a bit, might want to see it.

Statistics: Posted by Lieutenant Lich — 31 Jul 2016, 05:53


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