Forged Alliance Forever Forged Alliance Forever Forums 2016-07-28T01:48:01+02:00 /feed.php?f=67&t=12818 2016-07-28T01:48:01+02:00 2016-07-28T01:48:01+02:00 /viewtopic.php?t=12818&p=131506#p131506 <![CDATA[Re: Cybran Factory HP]]> Statistics: Posted by NapSpan — 28 Jul 2016, 01:48


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2016-07-28T00:40:46+02:00 2016-07-28T00:40:46+02:00 /viewtopic.php?t=12818&p=131498#p131498 <![CDATA[Re: Cybran Factory HP]]> like a building that can shoot them down
one can only dream i suppose

Statistics: Posted by PhilipJFry — 28 Jul 2016, 00:40


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2016-07-27T23:35:13+02:00 2016-07-27T23:35:13+02:00 /viewtopic.php?t=12818&p=131488#p131488 <![CDATA[Re: Cybran Factory HP]]>
PhilipJFry wrote:
angus000 wrote:
LichKing2033 wrote:In all, change to buildings' HP is not good. Even to naval HQs.

What are your arguments? Or are you just wild guessing?


Don't be mean to him he probably has never seen a t3 navy hq before.
Out of all the HQ changes the navy was needed the most if you don't like it please bring some arguments and please be sure they are at least somewhat decent.

I saw T3 naval HQs and I saw them nuked. I liked the buildings as they were before. It would be bad to nerf HQ's health because it means that a player will have to make backup ones just in case. That is not a problem in Phantom X when you have a shitload of mass but is a problem in a regular game.

Statistics: Posted by Lieutenant Lich — 27 Jul 2016, 23:35


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2016-07-27T20:47:10+02:00 2016-07-27T20:47:10+02:00 /viewtopic.php?t=12818&p=131470#p131470 <![CDATA[Re: Cybran Factory HP]]>
angus000 wrote:
LichKing2033 wrote:In all, change to buildings' HP is not good. Even to naval HQs.

What are your arguments? Or are you just wild guessing?


Don't be mean to him he probably has never seen a t3 navy hq before.
Out of all the HQ changes the navy was needed the most if you don't like it please bring some arguements and please be sure they are at least somewhat decent.

Statistics: Posted by PhilipJFry — 27 Jul 2016, 20:47


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2016-07-27T20:04:29+02:00 2016-07-27T20:04:29+02:00 /viewtopic.php?t=12818&p=131467#p131467 <![CDATA[Re: Cybran Factory HP]]>
LichKing2033 wrote:
In all, change to buildings' HP is not good. Even to naval HQs.

What are your arguments? Or are you just wild guessing?

Statistics: Posted by angus000 — 27 Jul 2016, 20:04


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2016-07-27T19:41:24+02:00 2016-07-27T19:41:24+02:00 /viewtopic.php?t=12818&p=131462#p131462 <![CDATA[Re: Cybran Factory HP]]> Statistics: Posted by Lieutenant Lich — 27 Jul 2016, 19:41


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2016-07-27T18:53:41+02:00 2016-07-27T18:53:41+02:00 /viewtopic.php?t=12818&p=131453#p131453 <![CDATA[Re: Cybran Factory HP]]>
As Zock said, the only difference is having a few more seconds to finish building a tmd before you lose your factory.

Statistics: Posted by angus000 — 27 Jul 2016, 18:53


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2016-07-27T18:30:48+02:00 2016-07-27T18:30:48+02:00 /viewtopic.php?t=12818&p=131451#p131451 <![CDATA[Re: Cybran Factory HP]]>
(Lowering HP on T3 naval facs sounds good, now finally a naval nuke could kill them.)

Statistics: Posted by ax0lotl — 27 Jul 2016, 18:30


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2016-07-27T15:07:41+02:00 2016-07-27T15:07:41+02:00 /viewtopic.php?t=12818&p=131436#p131436 <![CDATA[Re: Cybran Factory HP]]> Statistics: Posted by Lieutenant Lich — 27 Jul 2016, 15:07


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2016-07-27T11:22:00+02:00 2016-07-27T11:22:00+02:00 /viewtopic.php?t=12818&p=131426#p131426 <![CDATA[Re: Cybran Factory HP]]>

This is not a change that will go 100% into the game, its there to be tested.


However you need to think about that the difference is not that big - you can already rush a tml and assist two missiles before the enemy is t2, it only takes a few seconds, so the actual change is that cybran has this few seconds (depending on the amount of assist on the tml) less than other factions to get a TMD up.

Its not a difference between making cybran HQs able to kill easily and others not, its a difference in time they have they can afford to be later on t2 than the other factions.


I understand the "healing between missiles" problem, but can't you give it 6100 hp? Two missiles will kill it, 100% of the time. It won't die to one missile 100% of the time.


The whole idea behind the change is to do exactly that though - to make faction HP matter more and be different, and as part of that, make cybran buildings vulnuable to TML as faction weakness. Two missiles already kill an HQ right now, so there would be no significant added weakness.

The healing between missiles is more for the higher tech HQs.


I kinda like the faction direction for cybran: best TML, but very vulnerable against TML hits themselves: Both T3 mex and T3 pgen die to 1 TML aswell.


Thats the idea. Maybe some of the cybran TML nerfs could be reverted to even out the new disadvantage, or other ways to finetune it. The goal is to bring more faction diversity and make hp differences a strategically important part of the game. Maybe this particular case is too extreme, maybe we can make it work. The test looks bigger than it is as mentioned above, the 6000 hp for t3 mex and t3 pg are maybe bigger, and even more so together with everything else its maybe too much at once.

Statistics: Posted by Zock — 27 Jul 2016, 11:22


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2016-07-27T11:02:11+02:00 2016-07-27T11:02:11+02:00 /viewtopic.php?t=12818&p=131425#p131425 <![CDATA[Re: Cybran Factory HP]]>
Anyway.
Since you could always snipe hq's, in theory the change will only be an issue in the clutch situations where the opponent gets 1 tml off and it hits but you can defend with tmd against the 2nd. Otherwise the result would be the same, but only more expensive.

So only if these clutch moments become the standard, or just frequent, will it have big effects.


I kinda like the faction direction for cybran: best TML, but very vulnerable against TML hits themselves: Both T3 mex and T3 pgen die to 1 TML aswell.

Statistics: Posted by KeyBlue — 27 Jul 2016, 11:02


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2016-07-27T09:01:24+02:00 2016-07-27T09:01:24+02:00 /viewtopic.php?t=12818&p=131416#p131416 <![CDATA[Re: Cybran Factory HP]]>
at least for the bigger maps, i understand shit like open palms you can go base to base but ey

Statistics: Posted by biass — 27 Jul 2016, 09:01


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2016-07-27T08:37:11+02:00 2016-07-27T08:37:11+02:00 /viewtopic.php?t=12818&p=131414#p131414 <![CDATA[Re: Cybran Factory HP]]>
The joke about it is that rebuilding tmd is more expensive than his rockets. Which means once this tml game started and i dont have enough of tmd i am fucked. He could use a corsair or simply t1 bombers to snipe 1 tmd and i have a huuugee problem. Is that fair? Really i like this change proposal a lot.

Statistics: Posted by Iszh — 27 Jul 2016, 08:37


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2016-07-27T04:53:40+02:00 2016-07-27T04:53:40+02:00 /viewtopic.php?t=12818&p=131412#p131412 <![CDATA[Re: Cybran Factory HP]]>

Good luck on your request.

Statistics: Posted by Nepty — 27 Jul 2016, 04:53


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2016-07-27T04:04:14+02:00 2016-07-27T04:04:14+02:00 /viewtopic.php?t=12818&p=131410#p131410 <![CDATA[Cybran Factory HP]]>
Conversely, any time you are vs cybran, if you attempt to rush a tml somewhere in the middle of any small or mid size map, there will be a distinct chance that you can simply snipe off whatever factory they are upgrading to t2 before they can get an engy out.

I understand the "healing between missiles" problem, but can't you give it 6100 hp? Two missiles will kill it, 100% of the time. It won't die to one missile 100% of the time.

This change in particular seems kind of silly and very broken to me.

Statistics: Posted by BRNKoINSANITY — 27 Jul 2016, 04:04


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