Forged Alliance Forever Forged Alliance Forever Forums 2016-08-22T14:10:57+02:00 /feed.php?f=67&t=12817 2016-08-22T14:10:57+02:00 2016-08-22T14:10:57+02:00 /viewtopic.php?t=12817&p=133273#p133273 <![CDATA[Re: Cybran cruiser broken in beta?]]>
keyser wrote:
As koppa shown in his replays, the 2 fire cycles can mess with eachother. (but not all the time ! So this need to be investigate)
I think that overall that doesn t help the cruiser at all.

Btw is there still the little buff on accurancy ?


I think the AA cycle can occasionally interrupt the ground one, but not the other way around. Additionally, there's not much can be done about it. The alternative is to have it have to complete killing the current target before switching, something I thought ill advised. It's an AA unit first IMO.

Statistics: Posted by IceDreamer — 22 Aug 2016, 14:10


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2016-08-22T13:14:27+02:00 2016-08-22T13:14:27+02:00 /viewtopic.php?t=12817&p=133272#p133272 <![CDATA[Re: Cybran cruiser broken in beta?]]> in any case it works properly in equilibrium so not really my concern i guesss

about accuracy you have this kinda problem with the cruiser (and t1/3maa for that matter) where the projectile does not have gravity acceleration but the weapon thinks that it does. hence the unit fires above its target and often misses even stationary things.

you can just enable gravity on the correct projectiles and the problem should be mostly much better, however you would need to balance accordingly.
in equilibrium we made it semi homing and rebalanced all 3 units anyway so they're all better anyway

(also the firing randomness was increased as far as the changelog is concerned, but that's a somewhat silly change since it barely affects anything anyway.)

hope this helps and have a nice day

Statistics: Posted by Exotic_Retard — 22 Aug 2016, 13:14


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2016-08-22T12:56:22+02:00 2016-08-22T12:56:22+02:00 /viewtopic.php?t=12817&p=133271#p133271 <![CDATA[Re: Cybran cruiser broken in beta?]]> I think that overall that doesn t help the cruiser at all.

Btw is there still the little buff on accurancy ?

Statistics: Posted by keyser — 22 Aug 2016, 12:56


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2016-08-03T16:48:22+02:00 2016-08-03T16:48:22+02:00 /viewtopic.php?t=12817&p=132104#p132104 <![CDATA[Re: Cybran cruiser broken in beta?]]>
Ithilis_Quo wrote:
NapSpan wrote:also its fixed in equilibrium.


This is kinda strange, while this code is mine and Zock was talking with Exotic_retard if can implement it. He do it, but obviously do it wrong, while it didnt work for alfa patch, but in Equilibrium it work as it should work. Dont ask me how is this posible....


The code is no longer your version from EQ. I completely re-wrote the auto-switching approach from the ground up.

Statistics: Posted by IceDreamer — 03 Aug 2016, 16:48


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2016-08-03T16:47:28+02:00 2016-08-03T16:47:28+02:00 /viewtopic.php?t=12817&p=132102#p132102 <![CDATA[Re: Cybran cruiser broken in beta?]]> Statistics: Posted by IceDreamer — 03 Aug 2016, 16:47


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2016-07-27T21:43:49+02:00 2016-07-27T21:43:49+02:00 /viewtopic.php?t=12817&p=131478#p131478 <![CDATA[Re: Cybran cruiser broken in beta?]]> Statistics: Posted by Zock — 27 Jul 2016, 21:43


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2016-07-27T20:02:37+02:00 2016-07-27T20:02:37+02:00 /viewtopic.php?t=12817&p=131466#p131466 <![CDATA[Re: Cybran cruiser broken in beta?]]>
LichKing2033 wrote:
Logical question: Why not implement Equilibrium properly? Or even make it a special game mode, like Phantom X, LABwars, FAF Beta, etc?


becasue sheeo break him promis about 45899325times. This was promised to be done 9 mounth ago, and still not happend. And after that mod vault is broken, so its even not posible download it from there...

Statistics: Posted by Ithilis_Quo — 27 Jul 2016, 20:02


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2016-07-27T19:43:40+02:00 2016-07-27T19:43:40+02:00 /viewtopic.php?t=12817&p=131463#p131463 <![CDATA[Re: Cybran cruiser broken in beta?]]>
Ithilis_Quo wrote:
This is kinda strange, while this code is mine and Zock was talking with Exotic_retard if can implement it. He do it, but obviously do it wrong, while it didnt work for alfa patch, but in Equilibrium it work as it should work. Dont ask me how is this posible....

Logical question: Why not implement Equilibrium properly? Or even make it a special game mode, like Phantom X, LABwars, FAF Beta, etc?

Statistics: Posted by Lieutenant Lich — 27 Jul 2016, 19:43


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2016-07-27T17:54:53+02:00 2016-07-27T17:54:53+02:00 /viewtopic.php?t=12817&p=131447#p131447 <![CDATA[Re: Cybran cruiser broken in beta?]]>
NapSpan wrote:
also its fixed in equilibrium.


This is kinda strange, while this code is mine and Zock was talking with Exotic_retard if can implement it. He do it, but obviously do it wrong, while it didnt work for alfa patch, but in Equilibrium it work as it should work. Dont ask me how is this posible....

Statistics: Posted by Ithilis_Quo — 27 Jul 2016, 17:54


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2016-07-27T17:02:43+02:00 2016-07-27T17:02:43+02:00 /viewtopic.php?t=12817&p=131443#p131443 <![CDATA[Re: Cybran cruiser broken in beta?]]> also its fixed in equilibrium.

Statistics: Posted by NapSpan — 27 Jul 2016, 17:02


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2016-07-27T16:01:25+02:00 2016-07-27T16:01:25+02:00 /viewtopic.php?t=12817&p=131439#p131439 <![CDATA[Re: Cybran cruiser broken in beta?]]>
Here I've got another replay in which the cruisers don't fire. The Aeon, Seraphim and UEF do fire, but the Cybran one doesn't.

Statistics: Posted by Plasma_Wolf — 27 Jul 2016, 16:01


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2016-07-27T00:26:57+02:00 2016-07-27T00:26:57+02:00 /viewtopic.php?t=12817&p=131401#p131401 <![CDATA[Re: Cybran cruiser broken in beta?]]>
Ground fire:
Gfire.jpg
Air Fire:
Afire.jpg

Statistics: Posted by Uveso — 27 Jul 2016, 00:26


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2016-07-26T23:45:07+02:00 2016-07-26T23:45:07+02:00 /viewtopic.php?t=12817&p=131398#p131398 <![CDATA[Re: Cybran cruiser broken in beta?]]>
The ships are firing at the frigates. They don't change targets ever and a new one that has never seen the frigates also refuses to fire at fighters.

EDIT: The T1 mobile AA doesn't have this problem. It targets air units automatically, it also switches from land to air targets as soon as it can.

Statistics: Posted by Plasma_Wolf — 26 Jul 2016, 23:45


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2016-07-26T21:02:41+02:00 2016-07-26T21:02:41+02:00 /viewtopic.php?t=12817&p=131389#p131389 <![CDATA[Cybran cruiser broken in beta?]]>
I did a quick test of the beta earlier and found that whilst the automatic AA/ground mode worked fine on the T1 AA unit, the cruiser never fired at aircraft, only ships etc. FYI I think it fired at ships with the switchable weapon before I noticed this bug so I don't know if it worked against air before that....

Sorry I haven't supplied a replay or anything but should be quick to test!

Thanks
David

Statistics: Posted by Firestarter — 26 Jul 2016, 21:02


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