Forged Alliance Forever Forged Alliance Forever Forums 2016-07-12T05:54:17+02:00 /feed.php?f=67&t=12716 2016-07-12T05:54:17+02:00 2016-07-12T05:54:17+02:00 /viewtopic.php?t=12716&p=130472#p130472 <![CDATA[Re: T3 Artillery Range]]> Statistics: Posted by biass — 12 Jul 2016, 05:54


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2016-07-12T05:36:13+02:00 2016-07-12T05:36:13+02:00 /viewtopic.php?t=12716&p=130471#p130471 <![CDATA[Re: T3 Artillery Range]]>
biass wrote:
Not even considering mass/e costs and bt and also seraphim arty in general smh


Seraphim exists? :lol:

LMAO I keep forgetting about that 'uncompleted' race. Seraphim T3 arty sounds the coolest when firing. All I know.

Statistics: Posted by Nepty — 12 Jul 2016, 05:36


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2016-07-12T01:58:54+02:00 2016-07-12T01:58:54+02:00 /viewtopic.php?t=12716&p=130454#p130454 <![CDATA[Re: T3 Artillery Range]]> Statistics: Posted by biass — 12 Jul 2016, 01:58


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2016-07-11T22:38:58+02:00 2016-07-11T22:38:58+02:00 /viewtopic.php?t=12716&p=130446#p130446 <![CDATA[Re: T3 Artillery Range]]>
angus000 wrote:
I'll take cybran's arty over aeon's any day. I have never been able to break through a couple of shields with less than 3 emissaries...
Cybran's greater aoe can at least hit multiple shields at the same time and eventually breaks through.

Duke is by far the best though.


Aeon's artillery also hits twice with one shell.
It's a small special ability. It can effectively destroy a tech 2 shield generator. It's the only tech 3 artillery that can deplete a weak t2 shield, and destroy the generator with one shell. It rarely happens, but it can happen.

Statistics: Posted by Nepty — 11 Jul 2016, 22:38


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2016-07-11T22:12:08+02:00 2016-07-11T22:12:08+02:00 /viewtopic.php?t=12716&p=130445#p130445 <![CDATA[Re: T3 Artillery Range]]>
IceDreamer wrote:
See, how the hell is that even meant to be OK? Especially since the latter two (AOE + Accuracy) are meant to balance out, but they simply don't. The Cybran's greater AOE in no way allows it to hit as often (Despite lower accuracy) as Aeon's lower AOE (Thanks to much higher accuracy). The hit rate against a single target is meant to be about the same overall as the two balance, that's the point. It's nowhere near.


Greater AoE means it's got a much higher potential damage. Since the total damage done scales with the AoE radius squared. Of course, that's dependent on having targets within the radius. But Cybran arty isn't meant to "hit the target", unless by target it means a base or an army as a whole, which it has no problem hitting.

AoE is not meant to be a compensation for lower accuracy to ensure "single target hit rate". AoE is a damage output increase.

Statistics: Posted by zolikk — 11 Jul 2016, 22:12


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2016-07-11T22:02:04+02:00 2016-07-11T22:02:04+02:00 /viewtopic.php?t=12716&p=130443#p130443 <![CDATA[Re: T3 Artillery Range]]>
IceDreamer wrote:
Nepty wrote:Funny, I thought:

UEF Duke = medium range, damage, AOE, and accuracy

Cybran Disruptor = low range, low damage, high AOE, and low accuracy.

Aeon Emissary = high range, high damage, low AOE, and high accuracy.


No unessasary nerfs to Aeon please. They're using alien (Seraphim) technology.


So...

UEF - Base, Base, Base, Base (As usual)
Cybran - Worse, Worse, Better, Worse
Aeon - Better, Better, Worse, Better

See, how the hell is that even meant to be OK? Especially since the latter two (AOE + Accuracy) are meant to balance out, but they simply don't. The Cybran's greater AOE in no way allows it to hit as often (Despite lower accuracy) as Aeon's lower AOE (Thanks to much higher accuracy). The hit rate against a single target is meant to be about the same overall as the two balance, that's the point. It's nowhere near.

I'll take cybran's arty over aeon's any day. I have never been able to break through a couple of shields with less than 3 emissaries...
Cybran's greater aoe can at least hit multiple shields at the same time and eventually breaks through.

Duke is by far the best though.

Statistics: Posted by angus000 — 11 Jul 2016, 22:02


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2016-07-11T21:50:51+02:00 2016-07-11T21:50:51+02:00 /viewtopic.php?t=12716&p=130441#p130441 <![CDATA[Re: T3 Artillery Range]]>
Nepty wrote:
Funny, I thought:

UEF Duke = medium range, damage, AOE, and accuracy

Cybran Disruptor = low range, low damage, high AOE, and low accuracy.

Aeon Emissary = high range, high damage, low AOE, and high accuracy.


No unessasary nerfs to Aeon please. They're using alien (Seraphim) technology.


So...

UEF - Base, Base, Base, Base (As usual)
Cybran - Worse, Worse, Better, Worse
Aeon - Better, Better, Worse, Better

See, how the hell is that even meant to be OK? Especially since the latter two (AOE + Accuracy) are meant to balance out, but they simply don't. The Cybran's greater AOE in no way allows it to hit as often (Despite lower accuracy) as Aeon's lower AOE (Thanks to much higher accuracy). The hit rate against a single target is meant to be about the same overall as the two balance, that's the point. It's nowhere near.

Statistics: Posted by IceDreamer — 11 Jul 2016, 21:50


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2016-07-11T21:48:09+02:00 2016-07-11T21:48:09+02:00 /viewtopic.php?t=12716&p=130440#p130440 <![CDATA[Re: T3 Artillery Range]]>
But the enemy unit range overlay sounds like a useful idea, if for not much else than this very reason.

Statistics: Posted by zolikk — 11 Jul 2016, 21:48


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2016-07-11T21:41:56+02:00 2016-07-11T21:41:56+02:00 /viewtopic.php?t=12716&p=130439#p130439 <![CDATA[Re: T3 Artillery Range]]>
Mycen wrote:
The number of similar units with different ranges across factions is huge.

I was talking about static units. About mobile - yes, many differences.

Mycen wrote:
Wakke wrote:So what about hovering over enemy units draws their range ring?


As long as it can be toggled off.

Sure.

Statistics: Posted by Lieutenant Lich — 11 Jul 2016, 21:41


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2016-07-11T21:06:06+02:00 2016-07-11T21:06:06+02:00 /viewtopic.php?t=12716&p=130437#p130437 <![CDATA[Re: T3 Artillery Range]]>
UEF Duke = medium range, damage, AOE, and accuracy

Cybran Disruptor = low range, low damage, high AOE, and low accuracy.

Aeon Emissary = high range, high damage, low AOE, and high accuracy.


No unessasary nerfs to Aeon please. They're using alien (Seraphim) technology.

Statistics: Posted by Nepty — 11 Jul 2016, 21:06


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2016-07-11T20:21:07+02:00 2016-07-11T20:21:07+02:00 /viewtopic.php?t=12716&p=130430#p130430 <![CDATA[Re: T3 Artillery Range]]>
IceDreamer wrote:
The point about Aeon's being much better than the others is totally valid though. It has much, MUCH better range, and much better accuracy. In return it should have serious shortcomings in DPS, alpha, or cost, and it just... Doesn't. It competes nicely on all three.


Aeon having better units for no reason has been a long-standing issue, you see this at pretty much every tech level in every domain. Faf balancers have slowly been working through this, looks like T3 arty are next on the chopping block! :D

Statistics: Posted by Mycen — 11 Jul 2016, 20:21


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2016-07-11T20:12:05+02:00 2016-07-11T20:12:05+02:00 /viewtopic.php?t=12716&p=130427#p130427 <![CDATA[Re: T3 Artillery Range]]> Statistics: Posted by IceDreamer — 11 Jul 2016, 20:12


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2016-07-11T20:08:19+02:00 2016-07-11T20:08:19+02:00 /viewtopic.php?t=12716&p=130426#p130426 <![CDATA[Re: T3 Artillery Range]]>
LichKing2033 wrote:
In Vanilla, all ranges were the same as far as I know.


I don't remember vanilla well enough, but this was not true even in the original version of FA.

LichKing2033 wrote:
Currently most units in all factions have the same range. It would be complete B.S. to make them all different, it's balance breaking.


You're not serious, are you? The number of similar units with different ranges across factions is huge.

Wakke wrote:
So what about hovering over enemy units draws their range ring?


As long as it can be toggled off.

Statistics: Posted by Mycen — 11 Jul 2016, 20:08


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2016-07-11T18:57:05+02:00 2016-07-11T18:57:05+02:00 /viewtopic.php?t=12716&p=130420#p130420 <![CDATA[Re: T3 Artillery Range]]> Statistics: Posted by Lieutenant Lich — 11 Jul 2016, 18:57


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2016-07-11T17:34:19+02:00 2016-07-11T17:34:19+02:00 /viewtopic.php?t=12716&p=130414#p130414 <![CDATA[Re: T3 Artillery Range]]> Statistics: Posted by TheKoopa — 11 Jul 2016, 17:34


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