Forged Alliance Forever Forged Alliance Forever Forums 2016-07-20T21:16:03+02:00 /feed.php?f=67&t=12707 2016-07-20T21:16:03+02:00 2016-07-20T21:16:03+02:00 /viewtopic.php?t=12707&p=130945#p130945 <![CDATA[Re: RAS Change]]> You can get enough power to start your t3 air production before even getting t3 with better efficiency.

Statistics: Posted by PhilipJFry — 20 Jul 2016, 21:16


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2016-07-20T20:20:12+02:00 2016-07-20T20:20:12+02:00 /viewtopic.php?t=12707&p=130939#p130939 <![CDATA[Re: RAS Change]]>
From a balance perspective the only discernible difference with RAS is the exclusion of other varying ACU upgrades. Along with also the availability of ARAS to two of the four factions. Apart from this there is no need for rebalancing. What you are seeking to change is unilateral gameplay mechanics available to all factions.

Statistics: Posted by Hawkei — 20 Jul 2016, 20:20


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2016-07-20T20:14:46+02:00 2016-07-20T20:14:46+02:00 /viewtopic.php?t=12707&p=130938#p130938 <![CDATA[Re: RAS Change]]> a BlackOps Advanced Command Units-lite change?

More reasons to bring out the comm but still with risks

Statistics: Posted by zeroAPM — 20 Jul 2016, 20:14


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2016-07-20T19:14:55+02:00 2016-07-20T19:14:55+02:00 /viewtopic.php?t=12707&p=130935#p130935 <![CDATA[Re: RAS Change]]>
In general after 12-14 minutes I'm always terrified to have my ACU not under a million shields even with flack because of the threat of strats. It reduces the reward to aggressive gameplay too much.

Statistics: Posted by Morax — 20 Jul 2016, 19:14


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2016-07-10T12:19:05+02:00 2016-07-10T12:19:05+02:00 /viewtopic.php?t=12707&p=130321#p130321 <![CDATA[Re: RAS Change]]>

ill kindly quote from it for you so you dont have to look for them:

7.RAS/ARAS: 150 000e 1400bt → 125000e 2500bt
Cybran: 12m 3500e -> 12m 2100e
UEF: 14m 3300e -> 14m 1800e
Sera: 16m 3000e -> 16m 1500e / 32m 6000e -> 32m 2700e
Aeon: 18m 2700e -> 18m 1200e / 36m 5400e -> 36m 2100e

so you can find things in there easier - each section has the changes in numbers (with all relevant numbers listed. we didnt list every single mechanical change to avoid absurd clutter but 99% of stat changes are there)
then there is an explanation for the reasons why we changed them in a numbered list at the bottom of each section.

if you have any further questions feel free to ask

Statistics: Posted by Exotic_Retard — 10 Jul 2016, 12:19


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2016-07-10T08:39:27+02:00 2016-07-10T08:39:27+02:00 /viewtopic.php?t=12707&p=130309#p130309 <![CDATA[Re: RAS Change]]>
edit: Ithilis how big is the income nerf in equilibrium? In the changelog it doesn't specify the amount.

Statistics: Posted by PhilipJFry — 10 Jul 2016, 08:39


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2016-07-10T06:59:28+02:00 2016-07-10T06:59:28+02:00 /viewtopic.php?t=12707&p=130307#p130307 <![CDATA[Re: RAS Change]]>
Ithilis_Quo wrote:
Fixed in equilibrium


Spoiler: show
Image

Statistics: Posted by angus000 — 10 Jul 2016, 06:59


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2016-07-10T03:38:58+02:00 2016-07-10T03:38:58+02:00 /viewtopic.php?t=12707&p=130302#p130302 <![CDATA[Re: RAS Change]]>
Petricpwnz wrote:
Some ras nerf is already in the alpha balance patch, it's imo not quite well measured though. Coming soon™ aka in a year or so.


RAS is a bit too strong IMO, when you kill a bad but enemy still pulls a monkey lord out of his ass you'll know what I mean

Statistics: Posted by biass — 10 Jul 2016, 03:38


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2016-07-10T02:12:12+02:00 2016-07-10T02:12:12+02:00 /viewtopic.php?t=12707&p=130296#p130296 <![CDATA[Re: RAS Change]]> Statistics: Posted by Lieutenant Lich — 10 Jul 2016, 02:12


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2016-07-10T00:01:45+02:00 2016-07-10T00:01:45+02:00 /viewtopic.php?t=12707&p=130291#p130291 <![CDATA[Re: RAS Change]]>
ACU RAS and ARAS should produce half the energy it does, but cost the same energy.

SCU RAS is fine for energy, but the mass production is simply way too large. Late game --> Spam SCUs or die.

Statistics: Posted by FunkOff — 10 Jul 2016, 00:01


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2016-07-09T10:04:56+02:00 2016-07-09T10:04:56+02:00 /viewtopic.php?t=12707&p=130255#p130255 <![CDATA[Re: RAS Change]]> Statistics: Posted by NapSpan — 09 Jul 2016, 10:04


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2016-07-09T08:50:20+02:00 2016-07-09T08:50:20+02:00 /viewtopic.php?t=12707&p=130251#p130251 <![CDATA[Re: RAS Change]]> Statistics: Posted by Ithilis_Quo — 09 Jul 2016, 08:50


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2016-07-09T08:32:34+02:00 2016-07-09T08:32:34+02:00 /viewtopic.php?t=12707&p=130250#p130250 <![CDATA[Re: RAS Change]]> Statistics: Posted by Petricpwnz — 09 Jul 2016, 08:32


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2016-07-09T02:43:48+02:00 2016-07-09T02:43:48+02:00 /viewtopic.php?t=12707&p=130241#p130241 <![CDATA[Re: RAS Change]]>
everywhere116 wrote:
WHich RAS change are we talking about again?

He wants to make it more expensive, which will buff stacked teams and make playing with randoms even more annoying. Also ras significantly speeds up the game IMO imagine having to build all those t3 engies and then t3 pgens and then ... Or instead just get 2 t1 engies assist your commander. Hm ...

Statistics: Posted by BenDover — 09 Jul 2016, 02:43


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2016-07-08T22:39:26+02:00 2016-07-08T22:39:26+02:00 /viewtopic.php?t=12707&p=130235#p130235 <![CDATA[Re: RAS Change]]> Statistics: Posted by everywhere116 — 08 Jul 2016, 22:39


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