Forged Alliance Forever Forged Alliance Forever Forums 2016-07-29T20:34:23+02:00 /feed.php?f=67&t=12684 2016-07-29T20:34:23+02:00 2016-07-29T20:34:23+02:00 /viewtopic.php?t=12684&p=131693#p131693 <![CDATA[Re: Fatboy personal shields]]> Make it require some time to activate/deactivate and you can turn it into a veritable (to a certain extent) fortress

Statistics: Posted by zeroAPM — 29 Jul 2016, 20:34


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2016-07-29T19:51:26+02:00 2016-07-29T19:51:26+02:00 /viewtopic.php?t=12684&p=131690#p131690 <![CDATA[Re: Fatboy personal shields]]>
Spoiler: show
Also it would look bad with personal shields i think. No shield looks good but personal shields would suck on it. Actually just forget everything i wrote. Just think of the look of it. Not worth it.

Statistics: Posted by GrilledChicken — 29 Jul 2016, 19:51


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2016-07-06T00:56:43+02:00 2016-07-06T00:56:43+02:00 /viewtopic.php?t=12684&p=130069#p130069 <![CDATA[Re: Fatboy personal shields]]>
Nepty wrote:
( I kind wish Fatboy was unshielded, it looks cooler. It's why they're not visible in the original supcom trailer. The developers knew it too).

I Agree, the developers knew best. This is why we should make setons rock into a beach and bring back the exp reclaim in mid since both were in the trailer :D

Statistics: Posted by BushMaster — 06 Jul 2016, 00:56


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2016-07-03T21:43:01+02:00 2016-07-03T21:43:01+02:00 /viewtopic.php?t=12684&p=129913#p129913 <![CDATA[Re: Fatboy personal shields]]>
I wanna share a trick too: Most gunships can destroy an isolated T3 shiled generator while it's still up. Simply fly directly over the center of the shield and shot downward. Some shield domes are too high... I'm sure you guys know this already.

Statistics: Posted by Nepty — 03 Jul 2016, 21:43


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2016-07-03T17:14:29+02:00 2016-07-03T17:14:29+02:00 /viewtopic.php?t=12684&p=129889#p129889 <![CDATA[Re: Fatboy personal shields]]>
Nepty wrote:
Oh interesting. I had no idea.

Fatboy is is easily defeated by Tech 2 stationary artillery defenses. Kinda a cheap counter to a experimental. I thought having a smaller 'hit box' or being less wide would be helpful. I've learned a lot already.

biass wrote:But then you cannot have cool "drop acu into inside shield and oc fatboy" moments


That's a dirty move. A real dirty move dude. Remind me never to battle you... You use your brain to well, and that's OverPowered

Ahahahaha, one shotting a T4 unit. I'll throw my keyboard if the ever happened to me. What a slap in the cute face. (Almost as bad when my Monkeylord gets perma-stuck by walking to close to a mountain/hill.)


It is a rather well established tactic. It also works with light and fast units. Like Titans and Loyalists. Running them under the shield and taking out the generator... Infact, this is standard practice when dealing with any sort of shielding. Personal shields would prevent this of course. But it also means that the Fatboy no longer has the ability to protect other units. Imagine the fatboy being attacked by gunships. If you had some flak under the shield dome they could defend it with effectively. A personal shield means that the flak can be targeted.

I don't think the personal shield would be a positive change. The unit already has a large enough footprint that T2 artillery is likely to hit it anyway, and the shield dome gives it some extra utility. If the Fatboy comes under attack you really should aim to have some other defences. Such as Parashields, and T2 or T3 static shielding - and a Bubble on the Fatboy is far more useful when trying to get this things operational.

Statistics: Posted by Hawkei — 03 Jul 2016, 17:14


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2016-07-03T14:43:36+02:00 2016-07-03T14:43:36+02:00 /viewtopic.php?t=12684&p=129876#p129876 <![CDATA[Re: Fatboy personal shields]]> Statistics: Posted by Lieutenant Lich — 03 Jul 2016, 14:43


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2016-07-03T08:22:39+02:00 2016-07-03T08:22:39+02:00 /viewtopic.php?t=12684&p=129863#p129863 <![CDATA[Re: Fatboy personal shields]]> Statistics: Posted by biass — 03 Jul 2016, 08:22


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2016-07-03T08:19:07+02:00 2016-07-03T08:19:07+02:00 /viewtopic.php?t=12684&p=129862#p129862 <![CDATA[Re: Fatboy personal shields]]>
speed2 wrote:
As a true UEF player you should know about all the dirty tactics that can be used againg you :P Looks like after 8 years of playing UEF you have more to discover than me after 2 years of turtling :)

Spoiler: show
dark red on UEF is the best... Well its best for any faction :D but dont you dare to steal it when Im in the game!



The ACU drop instant kill never happened to me. Who uses fatboy with no solid AA support? Probably why I never seen it. T3 mobile AA exist now too.

I have experienced a fully upgraded vet 5 Seraphim ACU walk up to fatboy and insta-kill it with an overcharge. It was back when Seraphim's ACU could get near megalith HP. Thankfully it wasn't my Fatboy...

YES, I knew about the awesome 'dark red'. My in game name is Sapphire. I'm the color blue or I'm pissed. LOL. I nearly celebrated when ranked colors were changed to blue and red. Green and red was the original.

Statistics: Posted by Nepty — 03 Jul 2016, 08:19


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2016-07-03T08:02:03+02:00 2016-07-03T08:02:03+02:00 /viewtopic.php?t=12684&p=129859#p129859 <![CDATA[Re: Fatboy personal shields]]> Looks like after 8 years of playing UEF you have more to discover than me after 2 years of turtling :)

Spoiler: show
dark red on UEF is the best... Well its best for any faction :D but dont you dare to steal it when Im in the game!


TLM can be avoided by turning shield off for a second, that can save a lot of shield HP.

briang Im not sure how excatly is mega getting owned by TML with that many HP, only if you dont move it I suppose...

Statistics: Posted by speed2 — 03 Jul 2016, 08:02


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2016-07-03T07:49:51+02:00 2016-07-03T07:49:51+02:00 /viewtopic.php?t=12684&p=129858#p129858 <![CDATA[Re: Fatboy personal shields]]>
briang wrote:
Nepty wrote:Hell, a few tactical missiles and it's over for fatboy. No other exp in the entire game has this weakness, but it's balanced, So It's completely okay.


Boy oh boy are you and I going to have some fun on these forums. Let's make a short list of all the exps that get owned by TML even harder than the fatboy:

Tempest
Megalith

Guess what the best part is? They both cost more than the fatboy! Let's also remember that the equivalent mass in shields/arty to a Fatboy takes longer to build than a Fatboy. Let's also remember that the Fatboy is not designed as a turtle breaker!


Negative. I don't agree. Here's why: I said a few tactical missiles, not enough to drop a nuke resistant megalith... Think about that for a moment... The tempest has always been crap, and I'm not going to continue to acknowledge its existence. Yeah, anyway Fatboy can break most turtles. It's why we see so many in 2v2 Isis games.

It depends on how well the opponent aims with missiles or if he have T2 Artillery. If none, fatboy wins. T1, T2, & T3 PD is useless in that event. Only seraphim and Aeon T3 shields could somewhat slow down fatboy. Just delaying the inevitable.


So we can positively say that if you're running into TML and T2 arty with it, you're generally playing badly! Would having a personal shield help it in these situations? Yes. Should we help it in these situations? NO!


Obviously. Only a novice would attack a base with said defenses, but sometimes things get desperate. All situational. IE: trying to snipe a nuke defense, or trying to cause a huge chain reaction via hitting a volatile structure.


The fact that you even generalize "oh yeah by the T4 phase people should have enough mass for XYZ" is just ridiculous. We really are going to have a great time on these forums man...


I understand not everyone is that good. Like Koreans, they time themselves and micro manage efficiently. Of course it won't happen every time, but most of the time. It works for me.

Note this: if I discover the enemy initiating fatboy construction, there's a 95.5% chance I'll have at least 6 tech 2 artillery cannons up before fatboy is completed. I do it alot on Isis and in rare 1v1's. (Engineering stations are very helpful.)

Statistics: Posted by Nepty — 03 Jul 2016, 07:49


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2016-07-03T06:39:38+02:00 2016-07-03T06:39:38+02:00 /viewtopic.php?t=12684&p=129856#p129856 <![CDATA[Re: Fatboy personal shields]]>
Nepty wrote:
Hell, a few tactical missiles and it's over for fatboy. No other exp in the entire game has this weakness, but it's balanced, So It's completely okay.


Boy oh boy are you and I going to have some fun on these forums. Let's make a short list of all the exps that get owned by TML even harder than the fatboy:

Tempest
Megalith

Guess what the best part is? They both cost more than the fatboy! Let's also remember that the equivalent mass in shields/arty to a Fatboy takes longer to build than a Fatboy. Let's also remember that the Fatboy is not designed as a turtle breaker! So we can positively say that if you're running into TML and T2 arty with it, you're generally playing badly! Would having a personal shield help it in these situations? Yes. Should we help it in these situations? NO!

The fact that you even generalize "oh yeah by the T4 phase people should have enough mass for XYZ" is just ridiculous. We really are going to have a great time on these forums man...

Statistics: Posted by briang — 03 Jul 2016, 06:39


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2016-07-03T06:19:18+02:00 2016-07-03T06:19:18+02:00 /viewtopic.php?t=12684&p=129855#p129855 <![CDATA[Re: Fatboy personal shields]]>
briang wrote:
Nepty wrote:Oh interesting. I had no idea.

Fatboy is is easily defeated by Tech 2 stationary artillery defenses. Kinda a cheap counter to a experimental. I thought having a smaller 'hit box' or being less wide would be helpful. I've learned a lot already.


Yeah, T2 arty is so cheap... Where the hell did you come from dude?


I'm from Earth, and have been playing Supcom since TItans had missiles (alpha) :D

By the T4 phase, good players should have enough mass to set up T2 arty like T1 walls (not literally, but fast). It's easy for me, I dunno about you...

Fatboy can be countered by 4 or 5 T2 artie's with over lapping shields. Cheap. No other exp gets owned by a few tech 2 structures. You can test it yourself if you think I'm BS'ing. Hell, a few tactical missiles and it's over for fatboy. No other exp in the entire game has this weakness, but it's balanced, So It's completely okay.

A wide bubble shield on Fatboy is not helpful in the stated situations. He's easier to hit. A personal shield would be slightly better.

Statistics: Posted by Nepty — 03 Jul 2016, 06:19


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2016-07-03T05:28:23+02:00 2016-07-03T05:28:23+02:00 /viewtopic.php?t=12684&p=129854#p129854 <![CDATA[Re: Fatboy personal shields]]>
Nepty wrote:
Fatboy is is easily defeated by Tech 2 stationary artillery defenses. Kinda a cheap counter to a experimental. I thought having a smaller 'hit box' or being less wide would be helpful. I've learned a lot already.


Yeah, T2 arty is so cheap... Where the hell did you come from dude?

Statistics: Posted by briang — 03 Jul 2016, 05:28


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2016-07-03T05:00:21+02:00 2016-07-03T05:00:21+02:00 /viewtopic.php?t=12684&p=129853#p129853 <![CDATA[Re: Fatboy personal shields]]>
Fatboy is is easily defeated by Tech 2 stationary artillery defenses. Kinda a cheap counter to a experimental. I thought having a smaller 'hit box' or being less wide would be helpful. I've learned a lot already.

biass wrote:
But then you cannot have cool "drop acu into inside shield and oc fatboy" moments


That's a dirty move. A real dirty move dude. Remind me never to battle you... You use your brain to well, and that's OverPowered

Ahahahaha, one shotting a T4 unit. I'll throw my keyboard if the ever happened to me. What a slap in the cute face. (Almost as bad when my Monkeylord gets perma-stuck by walking to close to a mountain/hill.)

Statistics: Posted by Nepty — 03 Jul 2016, 05:00


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2016-07-03T04:32:30+02:00 2016-07-03T04:32:30+02:00 /viewtopic.php?t=12684&p=129847#p129847 <![CDATA[Re: Fatboy personal shields]]>
Nepty wrote:
Would personal shields be more effective on the UEF Fatboy Tech 4 experimental Mobile factory? Would you players be okay with staring a glowing Fatboy? I really wanna know :D

( I kind wish Fatboy was unshielded, it looks cooler. It's why they're not visible in the original supcom trailer. The developers knew it too).


Having a shield like a second skin was introduced in SupCom 2 and I know FAF hates it. Doing that to current Fatboy... you can imagine the reaction...
Also, if that is done then my "dead drop" tactic cannot be used and, well, Fatboy kind of loses it's uniqueness. If you want to change it - increase HP and range of the shield so it can cover a decent mount of units.
Spoiler: show
I really am not sure as to how to change Fatboy while keeping the change reasonable that's why I did not touch it in my mod.

Statistics: Posted by Lieutenant Lich — 03 Jul 2016, 04:32


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