Astrofoo wrote:
I think the easiest and best solution to this "problem" is just to buff t1 sub damage slightly, and remove torpedoes from all Destroyers except for Seraphim.(Since they have no t2 sub equivalent.) However, keep the torpedo defense on Destroyers, maybe even buffing it just slightly. We can take UEF Navy balance as example of this already working. The Valiant Destroyer's torpedoes suck so you have to mix in Coopers. Now imagine if every faction had to do that. We could even see a situation where players make mostly frigates but mix in some t1 subs and use those to slowly counter destros until they get their t2 up. Obviously other destroyers are the best way to go, but it seems odd and unintuitive for newer players that submarines, which are supposed to have good torpedoes otherwise what's the point, are terrible at killing things with their torpedoes. This will create a situation where a more well rounded mix in navy is required. However, destroyers should still be better than subs overall which is why I think they should keep their torpedo defense. So basically navy balance looks like this:
Frigates: Meat shields/extra close range brawl damage; remain mostly unaffected
T1 Subs: Slightly better at killing frigs and destroyers because neither can shoot back(if we buff their damage this effect is magnified as much or as little as we want)
Destroyers: Still king of the sea, good at killing frigs and other destroyers/crusiers/main melee unit of big naval battles/slightly worse against subs(Can't shoot back but still have torp def)
Cruisers: Unaffected
T2 Subs: Large buff/now effective against groups of destroyers in groups themselves but will still lose mass to mass due to torp def and higher health on destroyers. HOWEVER, you are forced to make some kind of anti submarine unit. I.E. T2 subs of your own, or torpedo bombers if you have air
In summary:
Any addition to variety of unit compositions is a good change in my humble opinion. This prevents a player from just spamming Destroyers all day err day. If a player does that, I'll make about 5 t2 subs and watch as his destroyer fleet slowly disappears to a foe he can't attack unless he makes subs of his own.
I have to say, any buff to a sub's dps is going to dramatically change the game play where comms can walk in and out of water like on Saltrock Colony, Eye of the Storm, Roanoake, etc. I'm not in favor of doing this at all.
As for the navy composition portion, you can still effectively toss in t1 subs with frigates to attack destroyers. If you take out the destroyers in the group and only frigates are left for your enemy, you can withdraw your own frigates and let the subs kill them (ace move, really). This is something you'd see in VERY large naval engagements, but it's not useless to add t1 subs to the mix just because destroyers are out there.Statistics: Posted by Morax — 09 Jun 2016, 18:24
]]>