Statistics: Posted by Hawkei — 23 May 2016, 13:33
Statistics: Posted by Um ZiniZini — 22 May 2016, 21:40
Statistics: Posted by Hawkei — 06 May 2016, 13:08
Statistics: Posted by Lieutenant Lich — 06 May 2016, 03:54
Statistics: Posted by TheKoopa — 05 May 2016, 18:13
biass wrote:players typically place pd and also have engineers to reclaim what dies on suicide missions
i rather destroy and then get out then give him mass for essentially nothing
Hey folks,
noticing that in longer games a lot of units just dont get built any more, primarily because their higher tier pendants are more cost-efficient, i would like to propose a very rough idea on how to counterbalance this.
It is quite simple: Tax high tier units. Make a GC or ML or Chicken cost just a few mass-points per tick. So if you really need to pump out that unit, ok, it will give you an immediate advantage. But building experimentals (e. g.) exclusively as a standing army will come at a cost. You could apply the same logic to e. g. T3 point-defense and the sort. And tax t3-fighters. Currently everybody in huge games only rushes to get stupidly huge numbers of them quickly. Well, you want to do that, then this will permanently cost you. Or use t2-fighers/bombers.
...
Statistics: Posted by biass — 05 May 2016, 17:42
Hey folks,
noticing that in longer games a lot of units just dont get built any more, primarily because their higher tier pendants are more cost-efficient, i would like to propose a very rough idea on how to counterbalance this.
It is quite simple: Tax high tier units. Make a GC or ML or Chicken cost just a few mass-points per tick. So if you really need to pump out that unit, ok, it will give you an immediate advantage. But building experimentals (e. g.) exclusively as a standing army will come at a cost. You could apply the same logic to e. g. T3 point-defense and the sort. And tax t3-fighters. Currently everybody in huge games only rushes to get stupidly huge numbers of them quickly. Well, you want to do that, then this will permanently cost you. Or use t2-fighers/bombers.
...
Statistics: Posted by Hawkei — 05 May 2016, 16:39
Why not use both? Mantis would keep pace, give extra vision and screen for enemy. They might show you where to put your loyalist... But back to my original point. The relative uselessness of T1 is precisely what makes it good for suicide missions.biass wrote:eh i mean i rather raid with a loyalist t3 unit then a pile of useless leftover spam
Statistics: Posted by biass — 05 May 2016, 16:23
Statistics: Posted by Hawkei — 05 May 2016, 16:21
Statistics: Posted by biass — 05 May 2016, 16:18
Statistics: Posted by Hawkei — 05 May 2016, 16:02
Statistics: Posted by Exotic_Retard — 05 May 2016, 12:33
[edit]: also good to remember that ithilis is the creator of a balance mod that will soon be featured, know the experts
Statistics: Posted by Hawkei — 05 May 2016, 11:00
Statistics: Posted by biass — 05 May 2016, 09:33
Statistics: Posted by Hawkei — 05 May 2016, 09:16