Forged Alliance Forever Forged Alliance Forever Forums 2016-01-17T07:02:07+02:00 /feed.php?f=67&t=11489 2016-01-17T07:02:07+02:00 2016-01-17T07:02:07+02:00 /viewtopic.php?t=11489&p=117858#p117858 <![CDATA[Re: how should targeting selection work]]> Statistics: Posted by nine2 — 17 Jan 2016, 07:02


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2016-01-16T11:46:15+02:00 2016-01-16T11:46:15+02:00 /viewtopic.php?t=11489&p=117828#p117828 <![CDATA[Re: how should targeting selection work]]> Statistics: Posted by zeroAPM — 16 Jan 2016, 11:46


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2016-01-16T02:42:13+02:00 2016-01-16T02:42:13+02:00 /viewtopic.php?t=11489&p=117818#p117818 <![CDATA[Re: how should targeting selection work]]> Statistics: Posted by nine2 — 16 Jan 2016, 02:42


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2016-01-14T23:31:53+02:00 2016-01-14T23:31:53+02:00 /viewtopic.php?t=11489&p=117767#p117767 <![CDATA[Re: how should targeting selection work]]>
The problem described in the OP is usually associated with DirectFire weapons, but it can occur with Low-Arc weapons as well. If there is any intervening terrain, the weapon is NOT aware of it, and will continue to fire at the selected enemy. The only solution is to run some code that will test the line-of-sight to the target and insure that it's clear before firing. While it can, and has, been done, it's very performance intensive in anything but a small game.

Statistics: Posted by Sprouto — 14 Jan 2016, 23:31


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2016-01-14T12:14:23+02:00 2016-01-14T12:14:23+02:00 /viewtopic.php?t=11489&p=117717#p117717 <![CDATA[Re: how should targeting selection work]]>
if you give a list of units that have this problem (specifically: taking too long to switch targets if its hitting the ground)

it might be possible to take a look and see if they can be tuned a bit better

Statistics: Posted by Exotic_Retard — 14 Jan 2016, 12:14


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2016-01-14T05:51:28+02:00 2016-01-14T05:51:28+02:00 /viewtopic.php?t=11489&p=117707#p117707 <![CDATA[Re: how should targeting selection work]]> Statistics: Posted by Reaper Zwei — 14 Jan 2016, 05:51


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2016-01-14T05:30:33+02:00 2016-01-14T05:30:33+02:00 /viewtopic.php?t=11489&p=117704#p117704 <![CDATA[how should targeting selection work]]>
some units hit little bumps in the ground and waste their DPS.

Your t2 PD that was patiently plinking away at the mountainside got killed by a LAB because it didn't change target.

but, should they? Or should they understand what is possible to hit and not waste shots.

Just curious if anyone else has feedback. I think it's possible to program the firingSolutions so only acceptable solutions are prioritized. I'd be happy to work on this if people think smarter firingSolutions are better for the game.

Statistics: Posted by yodabomb — 14 Jan 2016, 05:30


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