Forged Alliance Forever Forged Alliance Forever Forums 2016-07-28T16:39:50+02:00 /feed.php?f=67&t=11343 2016-07-28T16:39:50+02:00 2016-07-28T16:39:50+02:00 /viewtopic.php?t=11343&p=131576#p131576 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]>
Make a new thread on the same topic if you really want to continue it.

Statistics: Posted by Gorton — 28 Jul 2016, 16:39


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2016-07-28T16:05:35+02:00 2016-07-28T16:05:35+02:00 /viewtopic.php?t=11343&p=131573#p131573 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by Masyaka — 28 Jul 2016, 16:05


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2016-04-25T04:40:14+02:00 2016-04-25T04:40:14+02:00 /viewtopic.php?t=11343&p=125909#p125909 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by KD7BCH — 25 Apr 2016, 04:40


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2016-02-28T10:38:02+02:00 2016-02-28T10:38:02+02:00 /viewtopic.php?t=11343&p=121255#p121255 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]>
I thought of making a unit cannon for the Seraphim, firing Othuy. They'd have to be scaled as the base Othuy does like 30k+ damage in its 30 second life.

Funny I see all the bitching about firebeetles. Been sniped once or twice that way, no more than any other. Fairly easily counter able with T2 AA and/or PDs. Its very difficult to get the transport to drop right on top of the ACU, so you generally have some ground run time. I've only managed to beetle snipe someone a couple times, more often than not it gets intercepted, drops too far off target and the beetles die to unit fire or not enough of them survive to finish the ACU. Had more success with T2 Cyb FBs sniping.

Statistics: Posted by Saxxon — 28 Feb 2016, 10:38


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2015-12-26T14:34:45+02:00 2015-12-26T14:34:45+02:00 /viewtopic.php?t=11343&p=116507#p116507 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by D4E_Omit — 26 Dec 2015, 14:34


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2015-12-26T14:23:24+02:00 2015-12-26T14:23:24+02:00 /viewtopic.php?t=11343&p=116501#p116501 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by Resin_Smoker — 26 Dec 2015, 14:23


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2015-12-26T12:56:02+02:00 2015-12-26T12:56:02+02:00 /viewtopic.php?t=11343&p=116492#p116492 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by Sovietpride — 26 Dec 2015, 12:56


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2015-12-25T16:55:07+02:00 2015-12-25T16:55:07+02:00 /viewtopic.php?t=11343&p=116431#p116431 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]>
Petricpwnz wrote:
Make scathis shoot firebeetles. Would play the shit out of that 10/10



yea, FA needs a unit cannon.

Statistics: Posted by Cuddles — 25 Dec 2015, 16:55


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2015-12-25T16:44:24+02:00 2015-12-25T16:44:24+02:00 /viewtopic.php?t=11343&p=116430#p116430 <![CDATA[Re: Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by Petricpwnz — 25 Dec 2015, 16:44


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2015-12-25T16:23:50+02:00 2015-12-25T16:23:50+02:00 /viewtopic.php?t=11343&p=116426#p116426 <![CDATA[Creative nerf: give firebeetles no vision & no tracking]]> Statistics: Posted by mirroredwang — 25 Dec 2015, 16:23


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