Forged Alliance ForeverForged Alliance Forever Forums2015-12-10T19:50:48+02:00/feed.php?f=67&t=112092015-12-10T19:50:48+02:002015-12-10T19:50:48+02:00/viewtopic.php?t=11209&p=115397#p115397Statistics: Posted by briang — 10 Dec 2015, 19:50
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briang wrote: The current system works fine. In 1000 games I've never run out of fuel with a transport.
Yeah because they all get shot down numerous times over before they make it to target, exceedingly rare to have a transport in a normal duty cycle run out of fuel in fact I can't recall in 1000+ games where it happened.
]]>2015-12-02T20:51:48+02:002015-12-02T20:51:48+02:00/viewtopic.php?t=11209&p=115101#p115101Statistics: Posted by speed2 — 02 Dec 2015, 20:51
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Iszh wrote: maybe transport planes should have hp regen 5t1(,,,) or so.
On EQ transport have natural regen 5hp/s exaktly for this reason.
Statistics: Posted by Ithilis_Quo — 02 Dec 2015, 20:49
]]>2015-12-02T16:23:19+02:002015-12-02T16:23:19+02:00/viewtopic.php?t=11209&p=115091#p115091Statistics: Posted by Iszh — 02 Dec 2015, 16:23
]]>2015-12-02T16:15:29+02:002015-12-02T16:15:29+02:00/viewtopic.php?t=11209&p=115090#p115090Statistics: Posted by briang — 02 Dec 2015, 16:15
]]>2015-12-02T16:10:41+02:002015-12-02T16:10:41+02:00/viewtopic.php?t=11209&p=115089#p115089 on a side note it would be cool if they refueled airplanes within a certain ring (but not regen their health) we would see them used alot more
]]>2015-12-02T08:10:44+02:002015-12-02T08:10:44+02:00/viewtopic.php?t=11209&p=115082#p115082Statistics: Posted by Iszh — 02 Dec 2015, 08:10
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