Statistics: Posted by KD7BCH — 12 Dec 2015, 05:54
JaggedAppliance wrote:That's an interesting idea but if static t2 aa will be good vs strats it will be very good vs f/bs so that should be considered.
Statistics: Posted by Aulex — 11 Dec 2015, 01:20
Statistics: Posted by Gorton — 10 Dec 2015, 22:45
Statistics: Posted by Gorton — 10 Dec 2015, 20:29
Statistics: Posted by Exotic_Retard — 10 Dec 2015, 19:03
Statistics: Posted by briang — 10 Dec 2015, 18:48
Statistics: Posted by TheKoopa — 10 Dec 2015, 16:36
KD7BCH wrote:Only T3 air really matters once it exists. T1 air and T2 air dont have any way to being effective against ASFs. The point made hundreds of times already. Is air effective sure, but T1 and T2 air are not effective once ASFs show up. So building air only works better than land if you end up with T3 air.
Statistics: Posted by KD7BCH — 10 Dec 2015, 16:11
Statistics: Posted by Apofenas — 10 Dec 2015, 10:58
Statistics: Posted by ZLO_RD — 10 Dec 2015, 10:33
briang wrote:KD7BCH wrote:
By air you mean T3 air right bitch?
Not sure why the hostility but the entire advantage of air is its speed at any tech level. T2 gunships wreak havoc in the context of team or 1v1 games on 10x10 and up. Anyways your comment has literally nothing to do with gunship/flak balance.
Statistics: Posted by Aulex — 10 Dec 2015, 07:16