Statistics: Posted by Ithilis_Quo — 04 Dec 2015, 22:20
Statistics: Posted by TheKoopa — 04 Dec 2015, 22:01
Statistics: Posted by Ithilis_Quo — 04 Dec 2015, 01:34
Statistics: Posted by Tremarl — 23 Nov 2015, 18:10
Statistics: Posted by TheKoopa — 20 Nov 2015, 18:59
Statistics: Posted by Ithilis_Quo — 20 Nov 2015, 17:07
Some other ideas
- leave 100% mass wreckage,better to defend
- leave 5% mass wreckage, better to atack
- when killed dont give xp at all.
- when killed give also xp to a friendly unit(not lab) nearby. Very strong if mixed with T3 or T4 units.
- fast vet up so a vetted lab army gets almost as strong as t2 level tanks / bots. (mass vise)
- introduce a new t3 land unit: armored hover transport for labs
- parachute, you can drop them out of a flying transport and they dont get damage
- they can build walls
- you can upgrade / switch them to a another specialised weapon like shield breaker, tow, MANPADS
Statistics: Posted by TheKoopa — 20 Nov 2015, 14:56
Statistics: Posted by RoLa — 20 Nov 2015, 09:46
Statistics: Posted by yeager — 20 Nov 2015, 03:07
Statistics: Posted by Ithilis_Quo — 20 Nov 2015, 01:29
TargetPriorities = {
'SPECIALHIGHPRI',
'TECH3 MOBILE',
'TECH2 MOBILE',
'TECH1 MOBILE',
'STRUCTURE DEFENSE',
'SPECIALLOWPRI',
'ALLUNITS',
},
Statistics: Posted by IceDreamer — 20 Nov 2015, 00:34
Statistics: Posted by IceDreamer — 20 Nov 2015, 00:27