Statistics: Posted by TheKoopa — 07 Jun 2016, 13:25
Statistics: Posted by Hawkei — 07 Jun 2016, 13:17
Statistics: Posted by Mephi — 07 Jun 2016, 11:57
Statistics: Posted by Turinturambar — 07 Jun 2016, 11:07
Statistics: Posted by Hawkei — 07 Jun 2016, 09:03
Statistics: Posted by Turinturambar — 07 Jun 2016, 08:12
Statistics: Posted by briang — 07 Jun 2016, 05:19
Statistics: Posted by Hawkei — 07 Jun 2016, 05:10
Mycen wrote:
What do you mean by "incidental"? It seems to me that you are saying that the Titan is SO useless that the only reason one would ever build it is because they like to look at them....
Mycen wrote:
Also, you make a lot of good points in this post, but of the two main weaknesses you identify I don't see why weakness against T2 units is important. There is no reason that "spamming Titans against T2 tanks should not be a hard loss for the UEF player" any more than there is that spamming Summits against T2 destroyers (or T1 frigates!) should not be a hard loss. That's not what the unit's stats are optimal for, and so it's not good at those things. Players will learn not to do that again after they lose doing it a few times
If the Titan's fire cycle makes it most effective against T1 units and its speed and regenerative abilities make it most effective for runbys, drops, and raids, then that's what it should be good for. You made a really good point about needing to adjust the turret turn rates in order to allow the Titan to aim and maneuver effectively, those are the sorts of small changes that would be good for the unit.
Statistics: Posted by Hawkei — 06 Jun 2016, 03:49
Hawkei wrote:
There shouldn't be anything such as an incidental T3 unit - and this includes Titans. So we come back to defining what the Titan is and what it should be.
Statistics: Posted by Mycen — 06 Jun 2016, 01:32
Statistics: Posted by Hawkei — 05 Jun 2016, 23:52
Statistics: Posted by briang — 05 Jun 2016, 23:03
Statistics: Posted by Hawkei — 05 Jun 2016, 22:43
Statistics: Posted by Mycen — 05 Jun 2016, 21:47