Forged Alliance Forever Forged Alliance Forever Forums 2016-05-11T17:14:15+02:00 /feed.php?f=67&t=10940 2016-05-11T17:14:15+02:00 2016-05-11T17:14:15+02:00 /viewtopic.php?t=10940&p=126693#p126693 <![CDATA[Re: Aeon Navy]]> Statistics: Posted by briang — 11 May 2016, 17:14


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2016-05-11T16:30:39+02:00 2016-05-11T16:30:39+02:00 /viewtopic.php?t=10940&p=126690#p126690 <![CDATA[Re: Aeon Navy]]> Statistics: Posted by Um ZiniZini — 11 May 2016, 16:30


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2016-02-02T06:39:00+02:00 2016-02-02T06:39:00+02:00 /viewtopic.php?t=10940&p=118866#p118866 <![CDATA[Re: Aeon Navy]]> Statistics: Posted by snuffles — 02 Feb 2016, 06:39


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2016-02-01T21:57:13+02:00 2016-02-01T21:57:13+02:00 /viewtopic.php?t=10940&p=118831#p118831 <![CDATA[Re: Aeon Navy]]>
T1 during T1 phase is bad, no argument from me there. I think the strengths of this frigate do not make up for its weaknesses until T2 and on, when the cruiser makes the lack of anti-air meh. T2 and on, this is a great frigate.

The Exodus gets a lot of crap, but in my experience this may be the best overall destroyer and is the centerpiece of the Aeon navy. It has the best health and torpedo DPS by a huge margin, and second best main cannon DPS to go along with its huge range and ability to fire backwards. It NEEDS to be weak to micro. It should never even take damage at T2 phase unless you're playing against Cybran if your kiting is as good as your opponent's micro apparently is, and the required micro to dodge a significant amount of shots from this thing is a huge drain on your opponent's attention.

Even if your opponent can get 60 range destroyers into range of your exoduses, the proper response to this is to then move your exoduses as close as possible to his destroyers. This allows your superior torpedo DSP to work to your advantage and makes dodging your main cannon much harder. As long as you have equal numbers of destroyers when this happens you will win. The health and torpedo DPS advantages will make up for your opponent being able to dodge a few cannon shots, which isn't really feasible anyway from point blank range.

Let's talk about the weakness to micro. This is actually a weakness when you have less than 5 destroyers together. It shouldn't matter, because either you're kiting or playing against Cybran, which destroyer is almost as weak to micro but with 1500 less health and no ability to shoot backwards. When you have five or more exoduses, microing against them becomes way harder. They're all going to be firing at different times. Even if you are 100% focused on microing your fleet of destroyers, you're going to get hit. And if you can't even get in range to do any damage to your opponent's exoduses...or he has 10 or 15 exoduses...

As long as you don't have less destroyers than your opponent during any point of T2, the only way you can lose is by making tactical errors. During T2, Aeon navy is 100% in control against all but Cybran and you should be trying to take the game right there. As soon as you have more destroyers than your opponent by kiting and harassing, your aggressiveness should steadily increase until you just run him over before he can get to T3. Especially if he tries to get to T3.

T3 is not as dominant as T2, and actually suffers from the opposite of T2. You get weaker as the game goes on in T3 stage. The advantage you should have after a dominant T2 phase is what makes the cost of the Tempest moot. It should usually be the first T3 boat you build, shielded by your destroyers and later by omens. But as the game goes on and a UEF player amasses Summits, you will have a hard time competing, so you can't let the game get to that point. Seraphim should have no answer for you as long as you don't lose air and can mix in T2 torpedo bombers to control his T3 subs, but if your opponent reaches a critical mass on his number of T3 subs (about 10) and hasn't completely lost air, again, you will probably lose.

Statistics: Posted by crispyambulance — 01 Feb 2016, 21:57


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2016-01-30T17:11:27+02:00 2016-01-30T17:11:27+02:00 /viewtopic.php?t=10940&p=118696#p118696 <![CDATA[Re: Aeon Navy]]> Statistics: Posted by snuffles — 30 Jan 2016, 17:11


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2015-10-25T22:47:30+02:00 2015-10-25T22:47:30+02:00 /viewtopic.php?t=10940&p=112965#p112965 <![CDATA[Re: Aeon Navy]]> i do think hover was a good nerf, but maybe a little too harsh.

Statistics: Posted by yeager — 25 Oct 2015, 22:47


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2015-10-25T22:19:32+02:00 2015-10-25T22:19:32+02:00 /viewtopic.php?t=10940&p=112962#p112962 <![CDATA[Re: Aeon Navy]]> Torp bombers are more for killing submarines if anything.

The biggest issue I find is that the hover made up for the awful t2 destroyers because the hover could eventually get close to enemy navy and then stop them dodging by enclosing them. However since the speed nerf they are unable to properly perform this function, previously it was already difficult to do.

Tempest isn't a battlecruiser and it is ineffective at killing t2. Its fire rate is to low it can't hit moving targets at the maximum of its range, it's aoe is only effective if the enemy is retarded enough to group ships or in chokes and it dies against other t3's without much counterplay. If anything tempest is a mobile artillery in the sea that for some reason has the same range as a Summit and lower range than missile weaponary. Surely a mobile artillery should have higher range than other bships?

Statistics: Posted by Tremarl — 25 Oct 2015, 22:19


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2015-10-25T19:21:13+02:00 2015-10-25T19:21:13+02:00 /viewtopic.php?t=10940&p=112942#p112942 <![CDATA[Re: Aeon Navy]]> Depends on the map to be honest

Statistics: Posted by yeager — 25 Oct 2015, 19:21


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2015-10-25T18:33:50+02:00 2015-10-25T18:33:50+02:00 /viewtopic.php?t=10940&p=112941#p112941 <![CDATA[Re: Aeon Navy]]> major ability

Statistics: Posted by TheKoopa — 25 Oct 2015, 18:33


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2015-10-25T17:54:16+02:00 2015-10-25T17:54:16+02:00 /viewtopic.php?t=10940&p=112940#p112940 <![CDATA[Re: Aeon Navy]]> On the other hand you get a missile ship, t3 torpedo bomber, and strong hover. I think it's fine personally

Statistics: Posted by yeager — 25 Oct 2015, 17:54


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2015-10-25T16:32:59+02:00 2015-10-25T16:32:59+02:00 /viewtopic.php?t=10940&p=112934#p112934 <![CDATA[Re: Aeon Navy]]>

IceDreamer wrote:

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Yes, exactly, though the massive alpha it has doesn't rape T2 navy but it rapes T3 navy easy. IMO that's what it's for, to kill T3 navy. The Aeon battleship is not a bs, but rather a battle cruiser with a higher (?) cost, but they beat battle cruisers very easily and are better than bc at killing T2 navy.

Battlecruisers are not meant to be used against T3 navy, they're meant to be used to support the main guns against smaller cannon fodder.

Because of this, I wouldn't call the Aeon BS a battleship, but would rather reclass it as a battlecruiser. Battleships have bug guns to go long ranges, but the Aeon is lacking that range.

I think the main reason why everyone thinks the Aeon navy sucks is because no one mixes the battleship with tempests. People are not realising that the combo is borderline OP.

Statistics: Posted by TheKoopa — 25 Oct 2015, 16:32


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2015-10-15T14:07:09+02:00 2015-10-15T14:07:09+02:00 /viewtopic.php?t=10940&p=112311#p112311 <![CDATA[Re: Aeon Navy]]> Statistics: Posted by Ithilis_Quo — 15 Oct 2015, 14:07


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2015-10-15T06:37:30+02:00 2015-10-15T06:37:30+02:00 /viewtopic.php?t=10940&p=112297#p112297 <![CDATA[Re: Aeon Navy]]> lot of other changes which shift everything around. I also don't see it as useless. Yes, you could build those Battleships, but I can think of at least a few places I'd want the Tempest, especially if I have Air control. The Summit class just got a fairly hefty nerf because 150 range make it insanely powerful. You can't kill what you can't engage! Yet here we are arguing that the same range is not any use here... Something's not right. I have seen Tempest tear enormous, gaping holes in enemy navies like a knife through butter without getting so much as a scratch on it, navies which would have been firing back on Omens with their pitiful range.

I think this is what it really comes down to. It's nothing to do with replacing Battleships, it's a lot simpler than that: If you are in a position where you can guarantee you can keep it alive and firing, build a few Battleships, then round it off with a Tempest. The trouble is that with low HP, slow movement, ground fire vulnerability etc, that's far easier said than done.

It's the Fatboy of the Sea :) You have to screen in front of it, you have to keep it alive. It's a support bombardment ship, not a front-line fighter.

All this being said... Personally, what I'd like to see is a much, much tougher and more powerful Tempest. Just look at it! It's huge, it's fat, and it has a big freaking gun!

I'd like to see what happens if we increase the cost to Czar-ish levels (40K or so), and then buffed it massively to a point where it's worth that cost. Turn it into a floating bombardment fortress; Great range, massive splash, beefy-as-hell HP, a Factory (For spewing Cruisers when they try and hit you with Torp Bombers), and hugely powerful Torpedoes.

Statistics: Posted by IceDreamer — 15 Oct 2015, 06:37


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2015-10-14T22:56:04+02:00 2015-10-14T22:56:04+02:00 /viewtopic.php?t=10940&p=112281#p112281 <![CDATA[Re: Aeon Navy]]>
Most of advantage what you point exist but are so small that none care. Submerge tempest? Build navy with tempest factory? Its waste of oportunity to build it... build tempest for be factory is waste 1530dps and 144 000hp that can be in battleship and devatet enemy, not in factory. Seriously host sanbox game and test it. i do it, and do it multiple and multiple time. My real game focus on temepest is not only build tempest, its real game when one player is focus on build and use tempest. Only tempest was that 50+ testing games.

I have tempest with 125K hp, what is nearly 2x more as is what you say that would be so op. and tempest is still not op, but have some reason to be build. Actual tempest is jast fast builded crap.

Yes its builded fast, yes you dont need T3 factory, (because its exp) but thats all. Its uncomporable weaker with every other batleship. So when you dont have T3 navy and have a lot of mass yes, go for it, you have chance to compte, but when you have T3 navy then is no real reson go for tempest. Jast no.

Statistics: Posted by Ithilis_Quo — 14 Oct 2015, 22:56


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2015-10-14T22:06:24+02:00 2015-10-14T22:06:24+02:00 /viewtopic.php?t=10940&p=112275#p112275 <![CDATA[Re: Aeon Navy]]>
It works well paired with Torrent because Torrent is actually fairly poor at willy-nilly destruction of all the things. It's fabulous for taking out individual things (Shields, SMD, SML) but Tempest is much, much better at, once the shields are down, wrecking everything underneath. Buildpower, for instance. Or the power grid.

Having the factory built in is never a disadvantage. The 'downside' you mentioned only applies to idiots. Of course you're not going to sit it still and build when there are things around which can engage it! However, while there are NOT such things, you have the option to do so. That's only ever a good thing.

I'm not disregarding anything. I'm presenting logical arguments that this unit is not as bad as people think. Again I direct you to the Sparky, which is only now starting to see the play it should be given its stats.

If we WERE to change the Tempest to be a more general-purpose, often-seen unit, I'd buff the splash radius by a point or two, and the HP by a bit. Say 75K HP. Wouldn't want to push it too far. All while nerfing the buildtime of course, alongside the rest of the exps (Hopefully).

Statistics: Posted by IceDreamer — 14 Oct 2015, 22:06


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