Forged Alliance Forever Forged Alliance Forever Forums 2015-10-01T21:29:55+02:00 /feed.php?f=67&t=10891 2015-10-01T21:29:55+02:00 2015-10-01T21:29:55+02:00 /viewtopic.php?t=10891&p=111467#p111467 <![CDATA[Re: t3 mass fabs]]> Statistics: Posted by KD7BCH — 01 Oct 2015, 21:29


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2015-10-01T10:14:10+02:00 2015-10-01T10:14:10+02:00 /viewtopic.php?t=10891&p=111420#p111420 <![CDATA[Re: t3 mass fabs]]>
Apofenas wrote:
It needs death explosion nerf. Its main advantage(adjacency) is its main disadvantage either. It has only 6k hp and 5k damage at death with 14 AOE(t3 pgen has 10 for example). If weapon that is used to take out fab has AOE to hit factories around fab, than fab will add 5k damage at death and that's 11k total; exactly enough to kill all 4 t3 support factories near it with units in them.

It should get a bit more HP(~1k), less damage at death(~4k) and less AOE(6-8) and drain less power(2k may be?)


That sounds reasonable

Statistics: Posted by Col_Walter_Kurtz — 01 Oct 2015, 10:14


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2015-10-01T08:44:00+02:00 2015-10-01T08:44:00+02:00 /viewtopic.php?t=10891&p=111410#p111410 <![CDATA[Re: t3 mass fabs]]> 14 AOE(t3 pgen has 10 for example). If weapon that is used to take out fab has AOE to hit factories around fab, than fab will add 5k damage at death and that's 11k total; exactly enough to kill all 4 t3 support factories near it with units in them.

It should get a bit more HP(~1k), less damage at death(~4k) and less AOE(6-8) and drain less power(2k may be?)

Statistics: Posted by Apofenas — 01 Oct 2015, 08:44


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2015-10-01T07:27:52+02:00 2015-10-01T07:27:52+02:00 /viewtopic.php?t=10891&p=111407#p111407 <![CDATA[Re: t3 mass fabs]]> 1 t2 mss fab costs 100 mass and produces 1 mass for 150e

t3 mass fab = 28 mass income -> 3k mass cost -> 3500e cost ( 125e per mass)
t2 mass fab = 28 mass income -> 2,8k mass cost -> 4200e cost (150e per mass)

The big difference is the t3 mass fab was calculated with adjacency already which makes is usable. The t2 mass fab can be increased easily 25% by using mass storage corners or adding it next to nukes for example (small hint you have to add it before the nuke is built otherwise the first nuke will be built without adjacency)

The difference is not sooo big but a buff is needed. i offer to reduce the e cost since they should be definately more about adjacency. With 3k mass cost for 12mass produced without adjacency they are not worth. A reasonable value would be 2500e.

Statistics: Posted by Iszh — 01 Oct 2015, 07:27


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2015-10-01T06:58:13+02:00 2015-10-01T06:58:13+02:00 /viewtopic.php?t=10891&p=111406#p111406 <![CDATA[Re: t3 mass fabs]]> Statistics: Posted by Aulex — 01 Oct 2015, 06:58


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2015-10-01T06:57:03+02:00 2015-10-01T06:57:03+02:00 /viewtopic.php?t=10891&p=111405#p111405 <![CDATA[Re: t3 mass fabs]]>
If T3 fabs were more efficient than T2 fabs, why would anyone ever build T2 fabs? You don't get enough spare power to run more than a few fabs until you're well past the T2 stage, so...? It's better to have some kind of reasonable tradeoff between them.

Statistics: Posted by Mycen — 01 Oct 2015, 06:57


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2015-09-30T18:28:26+02:00 2015-09-30T18:28:26+02:00 /viewtopic.php?t=10891&p=111318#p111318 <![CDATA[Re: t3 mass fabs]]>
Zeldafanboy wrote:
In vanilla they were ridiculous, but I do think the pendulum has swung too far the other way. I agree that T3 Mass Fabs should be buffed. I'm fine with the same Mass Production, but I think the energy consumption should be decreased.


negative. decreasing the energy consumption would not help at all. the issue is that it 2.5 times less mass efficient then t2 fabs.
mass is the most precious resource and fabs exist to increase that number, while should never be better then mex since they would cost power.

Statistics: Posted by Necrosis — 30 Sep 2015, 18:28


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2015-09-30T16:25:11+02:00 2015-09-30T16:25:11+02:00 /viewtopic.php?t=10891&p=111307#p111307 <![CDATA[Re: t3 mass fabs]]> Statistics: Posted by Zeldafanboy — 30 Sep 2015, 16:25


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2015-09-30T16:11:45+02:00 2015-09-30T16:11:45+02:00 /viewtopic.php?t=10891&p=111306#p111306 <![CDATA[Re: t3 mass fabs]]> Statistics: Posted by Korbah — 30 Sep 2015, 16:11


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2015-09-30T15:53:28+02:00 2015-09-30T15:53:28+02:00 /viewtopic.php?t=10891&p=111305#p111305 <![CDATA[t3 mass fabs]]> today i have come upon you fine humans in order to talk about t3 mass fabs

as you all know, t3 mass fabs are much more mass inefficient then t2, requiring 250 seconds to pay back the cost to make it.
while t2 requires only 100 seconds, another thing is that the same amount of t2 mass fabs to give the equivalent of t3 mass fabs could cost you 1800 energy per tick, while t3 mass fabs cost you 3500 energy per tick
the only upside is that t3 mass fabs build about 15% faster then t2 fabs and that it requires less pathfinding and that it consumes less space.

this is makes no sense, in terms of power generators they would be more mass efficient as tech level increases, i see no reason why t3 fabs should be different.

my proposed solution is simple, make the t3 fabs cost a lot more mass and energy, but make them efficient.

Statistics: Posted by Necrosis — 30 Sep 2015, 15:53


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