Statistics: Posted by Tremarl — 11 Oct 2015, 17:47
If you are talking about fixing an exploit I'm all for it. The title of the thread doesn't say nerfing beetle drop, it says removing beetle snipes. I am all in favor of you fixing the teleporting beetle snipe.
Statistics: Posted by KD7BCH — 25 Sep 2015, 05:48
Apofenas wrote:
I mentioned about cybran shields before. It may probably need whole rework because you simply need more and more mass to get additional HP: ed2->ed3 800 mass for 3k more HP, ed3->ed4 1200 mass for 3k more HP and ed4->ed5 1800 mass for 2k more HP. Eventually you invest ~1200 mass more for same shield as UEF T3 can build straight.
There is one problem: upgrade costs same as building unit from nothing, so if you make for example ED5 buildable, it will cost 1800 mass, which is extremely cheap for t3 shield, but if you make it cost 3k as t3 shield, than you will over pay ~2400 mass for ED5 by upgrading it from ED1 compare to 600 and 700 for UEF and sera. Did you solve this problem in your mod?
I suggest next:
-ED3 cost 400(from 800) mass for upgrade - 860 mass from total from ed1. So this stage would be more competitive to other factions' t2 shields.
-ED4 buildable on t3, cost 2800-3000(from 1200) mass, 15000(from 13000) hp. So this shield would be very close to UEF t3 for both being built from nothing and being upgraded from t2, have same hp, but have significant disadvantage: shield size of ed4 is 34 compare to 44 for UEF)
-ED5 cost 1000+ mass for upgrade, have 18000-21000(from 15000) hp. So this shield would be close to aeon and seraphim t3 shields but have ineffective hp/mass compare to all other t3 shields including ED4
Statistics: Posted by Apofenas — 25 Sep 2015, 03:39
Statistics: Posted by keyser — 24 Sep 2015, 22:55
Statistics: Posted by KD7BCH — 24 Sep 2015, 22:10
Statistics: Posted by KD7BCH — 24 Sep 2015, 22:04
KD7BCH wrote:I agree, however they are nerfing beetles in another thread, removing faction diversity left and right with sacus, talking about buffing stuff that makes no practical sense and meanwhile here we have Cybran shields which late game you do need to rely on shielding factories and fixed structures against some attacks. Against a first pass Strat bomber strike we need a clearer path to the best shields. Fewer levels of bullshit to get to them.
That is my argument.
Statistics: Posted by KD7BCH — 24 Sep 2015, 22:02
Statistics: Posted by Crotalus — 24 Sep 2015, 21:32
Statistics: Posted by Zeldafanboy — 24 Sep 2015, 21:27
Statistics: Posted by keyser — 24 Sep 2015, 18:41
Statistics: Posted by theeggroll — 24 Sep 2015, 17:35
That could be adressed by changing the UI make it posssible to queue subsequent upgrades too.KD7BCH wrote:They have 4 levels of upgrade > Require excess management when compared to other races shields, others have 1 level of upgrade. There is no option to build right into level 5 > big drawback
Cybran are not meant to be played passivly. As Cybran you have so many sneaky attack weapons others dont have. You shouldn't depend on shields. In team games with biggers maps you have the option to use the shields of another faction.KD7BCH wrote:
They are too weak at at ED1, they are relatively sucky at ED5, more mass and energy for a weaker shield with a smaller radius than Seraphim. ED5 costs 10k+ more energy and 1.2k more mass for 1 shield of the same strength, about same recharge, and smaller size. Ugh.
Statistics: Posted by KD7BCH — 24 Sep 2015, 17:11