Statistics: Posted by Iszh — 22 Oct 2015, 12:42
Statistics: Posted by Tremarl — 22 Oct 2015, 12:34
Statistics: Posted by C-Star — 20 Oct 2015, 20:38
Statistics: Posted by zeroAPM — 28 Sep 2015, 09:48
Statistics: Posted by Mycen — 28 Sep 2015, 09:37
Vashon wrote:briang wrote:I don't see a reason to buff this unit. It works just fine. Many of you are qq'ing about how it is bad at things it isn't supposed to be good at. No, an invulnerable unit is not going to blast 3737484 shields and kill a base for the price of a fatty, UEF late game is more than good enough. Someone suggested giving it an EMP, why? It isn't supposed to kill mobile units and even if you gave it an EMP it would still be really bad at that...
thing is, its nearly impossible to put the power of 23 Fatboy's to use against other land Experimentals. But 23 Novax centers can be grouped up to fucking murder armies of other Land Experimentals. Even a Megalith wouldn't survive more than two volley's, and against say, a dozen Galactic Colossi, as soon as those Fatboy's run out room to run away they start dying fast enough to save the remaining Colossi. But 23 Sat's? You can cut that group in half to 11 Sats/12 Sats, and you would have about four to six Colossi a minute going down.
But what about the dreaded Percival horde?! A pack of 50 of them have an Alpha damage of 80k, and a health pool of 465k. Not so bad for Chickens with their massive splash damage, or some Colossi with their insta-kill hands, which means that several Percivals can and will die before they "reload". Megalith's and Monkeylord's have terrible issues with them, with no insta killing or super awesome splash. But the Novax?
23 sat's with 3000 damage shots do about 69k every 26 seconds. So it would take about 3 minutes of continuous fire to kill 50 Percival's. Which given how slow Percival's and Brick's are, isn't so bad. Actually, for the same Mass, you would be better off with a shitload of Titan's, they move fast enough to get to the enemy base before they all get slaughtered.
Let's be honest. Even just 5 Novax's Satellites are a brutal menace to any unit on land and a nasty addition to whatever damage your land forces kick out, and the best part? When you enemy decides to try and run away to conserve their forces, they are SOL. So if you do build these things, try to build about three of them in secret, then go after T3 Pgens and begin blapping them with your invincible and unstoppable murder machines. If you do it fast enough and right, you can bottleneck power, and then laugh at them. Forget mass, keep the power grid offline so the shields are useless.
Statistics: Posted by Vashon — 27 Sep 2015, 00:49
Apofenas wrote:Regen=/=recharge. However i checked what IceDreamer was talking about and it works. lol
Statistics: Posted by Apofenas — 26 Sep 2015, 19:40
Apofenas wrote:
Regen=/=recharge. However i checked what IceDreamer was talking about and it works. lol
Statistics: Posted by Mycen — 26 Sep 2015, 19:33
30k damage per volley in a single strike. Yeah. Vs I'm guessing quite literally the heaviest shieding that is possible thanks to spacial limitations. Mmmh yeah struggle is the word
At this point I'm just going to call you a liar. Point fucking blank. Post the replay. The math, outside of modded games, does not add up. That's enough Alpha damage to annihilate a Monkeylord instantly. It's enough to overkill 3 Sera T3 shields outright, at 69k damage per volley, that's enough to kill 3 Aeon t3 shields with 15k damage left over. It's nearly enough to kill FOUR Aeon T3 shields. That's popping a shield every volley, no matter what. That in fact should be enough to smash it's way through and just kill the Paragon itself, since synchronized or not, 3.75 Aeon T3 shields are falling every six seconds. In fact, selecting all the Sats and ordering a sequence of attacks on every shield immediately on the border of the Paragon results in no shields bordering the Paragon in under thirty seconds, and then a dead Paragon, and then a soon to be dead base.
Of course at the point where you can build 23 Novax Satellites, you can build more and more until you don't even give a f*** about an entire army of original SupCom Collosi bearing down on you, because it just doesn't matter anymore.
Statistics: Posted by Apofenas — 26 Sep 2015, 19:21
Statistics: Posted by Vashon — 26 Sep 2015, 16:04
30k damage per volley in a single strike. Yeah. Vs I'm guessing quite literally the heaviest shieding that is possible thanks to spacial limitations. Mmmh yeah struggle is the wordApofenas wrote:
In my gaming experience i saw even 10+ sats
struggling to break through heavy shielding. And 23 sats being completely useless against shield assist from paragon.
[spoiler]eventually guy with sats decided to crash
Statistics: Posted by Vashon — 26 Sep 2015, 15:27
Statistics: Posted by Mechsangoku — 26 Sep 2015, 13:38
Statistics: Posted by Mycen — 26 Sep 2015, 04:12
Statistics: Posted by keyser — 25 Sep 2015, 22:14