Forged Alliance Forever Forged Alliance Forever Forums 2015-09-18T16:48:17+02:00 /feed.php?f=67&t=10797 2015-09-18T16:48:17+02:00 2015-09-18T16:48:17+02:00 /viewtopic.php?t=10797&p=110506#p110506 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> Statistics: Posted by Ceneraii — 18 Sep 2015, 16:48


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2015-09-18T12:23:51+02:00 2015-09-18T12:23:51+02:00 /viewtopic.php?t=10797&p=110467#p110467 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>
resource that got gradually in comparison to the paragon that you become only when finished ...


So sad that the eng station has been so hard nerfed ... uef and cyb were the resource spammer faction ..

Statistics: Posted by dstojkov — 18 Sep 2015, 12:23


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2015-09-18T07:57:10+02:00 2015-09-18T07:57:10+02:00 /viewtopic.php?t=10797&p=110454#p110454 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>

It costs 6600 mass so you have to pay 6,000,000 mass to built 909 scus.

To built a salvation next to a paragon sounds stupid. Once got a paragon you need to be prepared for this with lots of t3 engis or scus. Then you simply spam sams nuke defs shields arround para and assist shields with lots of built power and get pd, t1 pds next to para and offensive you start spamming salvations, koloss and czar. While all this is going on you need to start new paragons like 2-4 at different places. Templates (spread sam & nuke def // shielding & t1 pd) are very useful for paragon case. But a salvation next to a paragon sounds like you are playing at very very low late game experience level :shock:

Statistics: Posted by Iszh — 18 Sep 2015, 07:57


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2015-09-18T00:34:23+02:00 2015-09-18T00:34:23+02:00 /viewtopic.php?t=10797&p=110435#p110435 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>
dstojkov wrote:
Sorry to destroy a myth but paragon has a limit on mass and energy it can deliver


This is not an infinite resource provider like a lot of you think it is


It's infinite enough

Statistics: Posted by Reaper Zwei — 18 Sep 2015, 00:34


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2015-09-17T23:28:29+02:00 2015-09-17T23:28:29+02:00 /viewtopic.php?t=10797&p=110431#p110431 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>

This is not an infinite resource provider like a lot of you think it is

Statistics: Posted by dstojkov — 17 Sep 2015, 23:28


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2015-09-15T08:24:21+02:00 2015-09-15T08:24:21+02:00 /viewtopic.php?t=10797&p=110164#p110164 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> Statistics: Posted by Valki — 15 Sep 2015, 08:24


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2015-09-14T17:43:48+02:00 2015-09-14T17:43:48+02:00 /viewtopic.php?t=10797&p=110073#p110073 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>
Valki wrote:
DeimosEvotec wrote:[...]with +200% it's would probably break the game shooting 26 times a second, ~207k dps and each shot splits into 36 that 26 times a second means it would rain 936 projectiles on the enemy per second.

I think that would be the first literal game ender? :D


In the sense that everyone would leave because of the massive lag, yes ;D

Statistics: Posted by Ceneraii — 14 Sep 2015, 17:43


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2015-09-14T17:41:04+02:00 2015-09-14T17:41:04+02:00 /viewtopic.php?t=10797&p=110072#p110072 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>
DeimosEvotec wrote:
[...]with +200% it's would probably break the game shooting 26 times a second, ~207k dps and each shot splits into 36 that 26 times a second means it would rain 936 projectiles on the enemy per second.

I think that would be the first literal game ender? :D

Statistics: Posted by Valki — 14 Sep 2015, 17:41


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2015-09-14T15:49:24+02:00 2015-09-14T15:49:24+02:00 /viewtopic.php?t=10797&p=110058#p110058 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> Statistics: Posted by Myxir — 14 Sep 2015, 15:49


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2015-09-14T15:36:25+02:00 2015-09-14T15:36:25+02:00 /viewtopic.php?t=10797&p=110057#p110057 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> 2.2million mass and 1 million buildtime :D
sorry you have infinit mass anyways ;)

Statistics: Posted by DeimosEvotec — 14 Sep 2015, 15:36


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2015-09-14T15:16:43+02:00 2015-09-14T15:16:43+02:00 /viewtopic.php?t=10797&p=110055#p110055 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> Statistics: Posted by Deering — 14 Sep 2015, 15:16


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2015-09-14T12:53:02+02:00 2015-09-14T12:53:02+02:00 /viewtopic.php?t=10797&p=110041#p110041 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>
and with +200% it's would probably break the game shooting 26 times a second, ~207k dps and each shot splits into 36 that 26 times a second means it would rain 936 projectiles on the enemy per second.

Statistics: Posted by DeimosEvotec — 14 Sep 2015, 12:53


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2015-09-14T12:49:28+02:00 2015-09-14T12:49:28+02:00 /viewtopic.php?t=10797&p=110039#p110039 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> Statistics: Posted by ZLO_RD — 14 Sep 2015, 12:49


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2015-09-14T12:31:52+02:00 2015-09-14T12:31:52+02:00 /viewtopic.php?t=10797&p=110038#p110038 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]>
Deering wrote:
Not sure the cost is relevant. As for fire rate. What % bonus would you give it? And generally you would want your 2 game enders not right next to each other

No you wouldn't, so there would have to be a benefit to it.

I would think +100% to +200% fire rate bonus.

Statistics: Posted by Valki — 14 Sep 2015, 12:31


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2015-09-14T05:54:07+02:00 2015-09-14T05:54:07+02:00 /viewtopic.php?t=10797&p=110013#p110013 <![CDATA[Re: No adjacancy bonus on Paragon (before you laugh: Salvati]]> Statistics: Posted by Deering — 14 Sep 2015, 05:54


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