Forged Alliance Forever Forged Alliance Forever Forums 2016-01-25T11:41:52+02:00 /feed.php?f=67&t=10692 2016-01-25T11:41:52+02:00 2016-01-25T11:41:52+02:00 /viewtopic.php?t=10692&p=118276#p118276 <![CDATA[Re: Scope of the next patch]]> Statistics: Posted by justmakenewgame — 25 Jan 2016, 11:41


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2016-01-25T10:39:52+02:00 2016-01-25T10:39:52+02:00 /viewtopic.php?t=10692&p=118275#p118275 <![CDATA[Re: Scope of the next patch]]> Statistics: Posted by IceDreamer — 25 Jan 2016, 10:39


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2016-01-25T08:09:55+02:00 2016-01-25T08:09:55+02:00 /viewtopic.php?t=10692&p=118274#p118274 <![CDATA[Re: Scope of the next patch]]> object

like this post if you want to see more of the 10 most unbelievable balance mistakes ever made, number 3 will leave you in shock!



Is this a bomber buff? Are there any cost/build time changes? Will locking factories with one bomber and killing everything else with another and minimal micro be a thing?

Edit: I'm thinking of the people this change is supposed to help.


No. Yes. Maybe. Wait for the changes to hit beta with a full changelog for further details.

Statistics: Posted by Zock — 25 Jan 2016, 08:09


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2016-01-23T15:32:02+02:00 2016-01-23T15:32:02+02:00 /viewtopic.php?t=10692&p=118204#p118204 <![CDATA[Re: Scope of the next patch]]>
Edit: I'm thinking of the people this change is supposed to help.

Statistics: Posted by Rudolph'sRedNose — 23 Jan 2016, 15:32


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2016-01-23T10:44:00+02:00 2016-01-23T10:44:00+02:00 /viewtopic.php?t=10692&p=118194#p118194 <![CDATA[Re: Scope of the next patch]]>
I also hope that the issue with the bomb dropping will be solved with the Patch. (especially the Zeus)

And last but not least, don´t go for big changes, because I experienced a lot of balance destroying Patches in other Games. Small changes are always better.

Statistics: Posted by MrSprengmeister — 23 Jan 2016, 10:44


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2016-01-22T12:21:13+02:00 2016-01-22T12:21:13+02:00 /viewtopic.php?t=10692&p=118145#p118145 <![CDATA[Re: Scope of the next patch]]>
startturndisntance 4.5
breakoffdistance 20
randombreakoffmult 1
turnspeed 1.5

Not done with it yet though. I will try more work with KTurn next and finetune the ability to hoverbomb. If you guys liked this video i'll make another one showing the result when it's done.

Statistics: Posted by Zock — 22 Jan 2016, 12:21


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2016-01-22T12:11:17+02:00 2016-01-22T12:11:17+02:00 /viewtopic.php?t=10692&p=118144#p118144 <![CDATA[Re: Scope of the next patch]]>
Spoiler: show
hehehe ... already fixed in equilibrium!

sorry

Statistics: Posted by Exotic_Retard — 22 Jan 2016, 12:11


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2016-01-22T09:53:08+02:00 2016-01-22T09:53:08+02:00 /viewtopic.php?t=10692&p=118138#p118138 <![CDATA[Re: Scope of the next patch]]>
object

Statistics: Posted by Zock — 22 Jan 2016, 09:53


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2016-01-09T01:01:44+02:00 2016-01-09T01:01:44+02:00 /viewtopic.php?t=10692&p=117260#p117260 <![CDATA[Re: Scope of the next patch]]> but of course i trust in you that the result of any balance patch will be always a good one!

Statistics: Posted by Iszh — 09 Jan 2016, 01:01


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2016-01-08T23:40:43+02:00 2016-01-08T23:40:43+02:00 /viewtopic.php?t=10692&p=117253#p117253 <![CDATA[Re: Scope of the next patch]]>
Anyway, I can assure you that despite some of his alpha changes being... questionable, progress is being made, and Zock has no intention of changing the internal T3 balance away from having Percivals be flat out the strongest land assault unit.

Statistics: Posted by IceDreamer — 08 Jan 2016, 23:40


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2016-01-08T22:29:20+02:00 2016-01-08T22:29:20+02:00 /viewtopic.php?t=10692&p=117251#p117251 <![CDATA[Re: Scope of the next patch]]>
The t3 land change needs indeed more time and please dont forget if you nerf percival anyhow this unit is not equal to other t3 it is the uef equal to koloss monkey and ythota. UEF will have not only no snipe weapon anymore but no "walk through" weapon at all if percival is nerfed even a bit. Uef cant win games anymore just sit back eco wall and fire nukes to enemy.

Statistics: Posted by Iszh — 08 Jan 2016, 22:29


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2016-01-08T21:33:16+02:00 2016-01-08T21:33:16+02:00 /viewtopic.php?t=10692&p=117248#p117248 <![CDATA[Re: Scope of the next patch]]> Statistics: Posted by IceDreamer — 08 Jan 2016, 21:33


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2016-01-08T19:44:17+02:00 2016-01-08T19:44:17+02:00 /viewtopic.php?t=10692&p=117240#p117240 <![CDATA[Re: Scope of the next patch]]>

I'd love to write a blog of some sort to keep you more frequently updated about the balance process, the reasons and decisions behind some changes or problems we're encountering and solving, but that would require time that would be missed in the actual balancing work.

Now to the actual reason for this post, considering that the t3 patch will not be released anytime soon, but seeing that first bombers and hoverbombing are mechanics that are frustrating many people, some (especially ones that just started) to a point that they stop playing, while other players like and enjoy the mechanic to a great amount, i've decided to fit in a smaller patch before the t3 patch that we started working on yesterday. This patch will include changes to first bomber and/or hoverbombing (This does not mean they will be removed. This doesn't mean they won't be removed either. Keep posting your opinions and feedback, even though we are rarely responding because we are too busy, we do read and consider everything) and a couple of other changes like HP nerfs for various buildings (HQs, anyone?) and changes to a few ACU upgrades (Yes, Nano is one of them).

This will unfortunately delay the t3 patch further, but it will hopefully be a more immediate improvement to the game for many people.

Statistics: Posted by Zock — 08 Jan 2016, 19:44


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2015-10-01T22:30:49+02:00 2015-10-01T22:30:49+02:00 /viewtopic.php?t=10692&p=111471#p111471 <![CDATA[Re: Scope of the next patch]]>

Statistics: Posted by Lu_Xun_17 — 01 Oct 2015, 22:30


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2015-10-01T15:56:47+02:00 2015-10-01T15:56:47+02:00 /viewtopic.php?t=10692&p=111449#p111449 <![CDATA[Re: Scope of the next patch]]> you can go on github, and ask them for those improvement.

Statistics: Posted by keyser — 01 Oct 2015, 15:56


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