Forged Alliance Forever Forged Alliance Forever Forums 2015-08-30T16:21:46+02:00 /feed.php?f=67&t=10644 2015-08-30T16:21:46+02:00 2015-08-30T16:21:46+02:00 /viewtopic.php?t=10644&p=108856#p108856 <![CDATA[Re: Quick Idea]]> Statistics: Posted by yeager — 30 Aug 2015, 16:21


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2015-08-30T08:12:48+02:00 2015-08-30T08:12:48+02:00 /viewtopic.php?t=10644&p=108846#p108846 <![CDATA[Re: Quick Idea]]>
yeager wrote:
Reaper, look at the stats, then put them in a 1v1 they tie or the mantis wins, entirely because of the fire rate and muzzle velocity, if it wasn't for that a thaam would win hands down. You can create a similar experience here, as for it being similar to the percival, I guess that's kinda true, but it would be stronger for skrimishing and weaker vs large groups. It would sit between the harbinger and percival very nicely, and it is still A LOT different from the percival. I'm not saying this is the way to go, just that your reason for why it is bad isn't the best.


My issue with your idea is that currently othuum is relatively equal to slightly stronger than harb. Your change would make it way stronger against harb. I don't mind the idea just that if your going to make it that much stronger you need to raise the mass cost or bring down the range or something else so that's its not completely imbalanced against harbs. And making it overkill isn't going to make it weaker its going to make it stronger like percy. frontloadedness of percies weapon is one of its strengths, get enough of them and they can one shot other t3 tanks. You also want to add aoe and that will make it even stronger. It will be able to damage several units at once if they get to close together. That combined with frontloadedness...... just think if percies had aoe.......

Statistics: Posted by Reaper Zwei — 30 Aug 2015, 08:12


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2015-08-30T01:52:38+02:00 2015-08-30T01:52:38+02:00 /viewtopic.php?t=10644&p=108836#p108836 <![CDATA[Re: Quick Idea]]>
briang wrote:
T3 air is significantly harder to reach and more expensive than T3 land.


It's still easily rushable, and the other tiers are almost worthless against t3 air.

And by that, I mean all their qualities: speed and power.

Statistics: Posted by Gorton — 30 Aug 2015, 01:52


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2015-08-30T00:31:59+02:00 2015-08-30T00:31:59+02:00 /viewtopic.php?t=10644&p=108833#p108833 <![CDATA[Re: Quick Idea]]> Statistics: Posted by yeager — 30 Aug 2015, 00:31


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2015-08-29T21:12:03+02:00 2015-08-29T21:12:03+02:00 /viewtopic.php?t=10644&p=108817#p108817 <![CDATA[Re: Quick Idea]]>
KD7BCH wrote:
Gorton wrote:When the problem is that t3 land is significantly stronger than t2 (much more significant than t2 -> t1 ) ....


Can I ask why is a problem for land but when we talk about ASFs and air it isn't a problem and by design by rights how it should be or do you disagree with that?


I also think that's a problem.

However, part of that problem is map design. The way many maps are, there's an issue where there's no lengthy t1/t2 air in teamgames since t3 air dominates both and is hard to defend against.

Statistics: Posted by Gorton — 29 Aug 2015, 21:12


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2015-08-29T21:08:18+02:00 2015-08-29T21:08:18+02:00 /viewtopic.php?t=10644&p=108816#p108816 <![CDATA[Re: Quick Idea]]>
Gorton wrote:
When the problem is that t3 land is significantly stronger than t2 (much more significant than t2 -> t1 ) ....


Can I ask why is a problem for land but when we talk about ASFs and air it isn't a problem and by design by rights how it should be or do you disagree with that?

Statistics: Posted by KD7BCH — 29 Aug 2015, 21:08


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2015-08-29T07:47:56+02:00 2015-08-29T07:47:56+02:00 /viewtopic.php?t=10644&p=108777#p108777 <![CDATA[Re: Quick Idea]]>
yeager wrote:
It would be fine against the percivals ( you are insane if you think this warrants that much extra mass ) and all you need to do is change the fire rate so it over kills harbingers similar to the Thaam vs mantis ( if it wasn't for fire rate Thaam would own mantis, but they usually tie)


Thaam and mantis tie 'cause they have relatively equal stats. With your idea to put all the dps of othuum in the top canon the stats would not be relatively equal to harbs. othuum would have more health, more dps and more range. You suggest to change fire rate so that it over kills a lot but that sounds like front loading to me, so you would basically be creating a percy with only slightly less range than actual percy and it would also have AOE. To be balanced that would need a mass cost increase. Maybe not as much as percies but still a good bit more than they are now.

Statistics: Posted by Reaper Zwei — 29 Aug 2015, 07:47


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2015-08-29T00:42:09+02:00 2015-08-29T00:42:09+02:00 /viewtopic.php?t=10644&p=108765#p108765 <![CDATA[Re: Quick Idea]]> Statistics: Posted by yeager — 29 Aug 2015, 00:42


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2015-08-28T23:33:19+02:00 2015-08-28T23:33:19+02:00 /viewtopic.php?t=10644&p=108762#p108762 <![CDATA[Re: Quick Idea]]> Statistics: Posted by Korbah — 28 Aug 2015, 23:33


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2015-08-28T22:34:50+02:00 2015-08-28T22:34:50+02:00 /viewtopic.php?t=10644&p=108758#p108758 <![CDATA[Re: Quick Idea]]> Statistics: Posted by yeager — 28 Aug 2015, 22:34


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2015-08-28T21:49:26+02:00 2015-08-28T21:49:26+02:00 /viewtopic.php?t=10644&p=108756#p108756 <![CDATA[Re: Quick Idea]]>
yeager wrote:
Why don't we get rid of the side guns completely and put all of the damage on the top canon, the ilshavoh tank already has a great fire rate why does the T3 tank Need one too? Then add a splash on the top cannon and BOOM you have unique, strong t3 tank

That would be way too strong against harbs and would probably be moderately strong against percies and bricks too. If this was done you would have to increase mass cost to that of percies and bricks.

Statistics: Posted by Reaper Zwei — 28 Aug 2015, 21:49


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2015-08-28T20:40:41+02:00 2015-08-28T20:40:41+02:00 /viewtopic.php?t=10644&p=108751#p108751 <![CDATA[Re: Quick Idea]]> Statistics: Posted by yeager — 28 Aug 2015, 20:40


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2015-08-28T19:41:30+02:00 2015-08-28T19:41:30+02:00 /viewtopic.php?t=10644&p=108745#p108745 <![CDATA[Re: Quick Idea]]>
Sir Prize wrote:
Korbah wrote:Except that it's not that simple.

T3 land is clearly superior to T2 - by design.
So is T2 land compared to T1 land, T1 spam is much more viable against T2 than T2 is against T3. It really is that simple. I can't see how it interacts with navy, air or how easy it is to get T3 in comparison to T2, but if you're not just talking for the sake of it and have some evidence or replays please bring them up.

And yes, nerfing T3 would require a T4 nerf too, but I don't see the problem there - T4 needs a nerf to build time for starters anyway.

Balance team will sort it out ;)


Just like they sorted out the Asswasher :)

Statistics: Posted by KD7BCH — 28 Aug 2015, 19:41


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2015-08-28T19:39:57+02:00 2015-08-28T19:39:57+02:00 /viewtopic.php?t=10644&p=108743#p108743 <![CDATA[Re: Quick Idea]]>
briang wrote:
Othuum needed a buff whether or not Ilshavoh got nerfed or not. Seraphim late game has ALREADY been looked at and been found lacking NOTHING NEW. That isn't what I am trying to establish. I am trying to establish that buffing the othuum is the right step for Seraphim late game and that I think a rework is better than some stat changes.

All I am asking for is:

- Your opinions on the best way to rework the Othuum

I am not asking for:

-Your opinion regarding ANYTHING else


Yeah come on guys if he wants to make a change in a vacuum he should be able to do it and you should all agree with it right now, I mean what is the issue? Never mind that the way to win with Sera in T3/T4 is in the air, and with ARTY if it draws into an hour long+ contest, you punish from afar with Seraphim or you mount up some SACUS with teleport and bomb them into a base, I mean no no no you don't do that, we have to buff this T3 TANK or the game will fail to attract new players. Now who's with Big Bird Briang here?

Statistics: Posted by KD7BCH — 28 Aug 2015, 19:39


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2015-08-28T14:32:33+02:00 2015-08-28T14:32:33+02:00 /viewtopic.php?t=10644&p=108692#p108692 <![CDATA[Re: Quick Idea]]>
Korbah wrote:
Except that it's not that simple.

T3 land is clearly superior to T2 - by design.
So is T2 land compared to T1 land, T1 spam is much more viable against T2 than T2 is against T3. It really is that simple. I can't see how it interacts with navy, air or how easy it is to get T3 in comparison to T2, but if you're not just talking for the sake of it and have some evidence or replays please bring them up.

And yes, nerfing T3 would require a T4 nerf too, but I don't see the problem there - T4 needs a nerf to build time for starters anyway.

Balance team will sort it out ;)

Statistics: Posted by Sir Prize — 28 Aug 2015, 14:32


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