Forged Alliance Forever Forged Alliance Forever Forums 2015-09-04T17:08:55+02:00 /feed.php?f=67&t=10624 2015-09-04T17:08:55+02:00 2015-09-04T17:08:55+02:00 /viewtopic.php?t=10624&p=109324#p109324 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
The only thing I find stupid about the Cybran ACU is that the increased regen they have gets relatively smaller if you go up in vet levels compared to other coms. I once did the math and if I remember correctly going up vs uef acu (admittedly the most extreme case) then the time for the regen to catch up if both reach vet 3 is around 8-10 minutes if I remember correctly.

Statistics: Posted by Ceneraii — 04 Sep 2015, 17:08


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2015-09-03T22:27:06+02:00 2015-09-03T22:27:06+02:00 /viewtopic.php?t=10624&p=109263#p109263 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
Plus, Cybran units are just all around better when you take all the tiers into account-- viable at any stage in the game (unlike Seraphim)

Plus, the low health makes telemasering that much more exciting and skillful to pull off

Statistics: Posted by Zeldafanboy — 03 Sep 2015, 22:27


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2015-08-24T17:15:44+02:00 2015-08-24T17:15:44+02:00 /viewtopic.php?t=10624&p=108359#p108359 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]> With bricks you can attack several spot at the same time. Allowing to kill some expensions.

But if you want to go all in with your com and your army. In a big 1 push. I would go shield. A well microed acu with shield/gun can do so much damage. It s way more cost effective than putting your eco into more t3.
Just get shield + range as aeon. You can face big army of t3 bot. The best way as usual is to face the percy 1 by 1. And not when there is 10. But OC aoe still does great against pack of unit.
When opponent army is cleaned up, send your harbis to deal the damage to the base.
Shield acu are really powerfull unit.

Statistics: Posted by keyser — 24 Aug 2015, 17:15


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2015-08-24T15:57:29+02:00 2015-08-24T15:57:29+02:00 /viewtopic.php?t=10624&p=108353#p108353 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
As an avid cybran player I don't have a problem with how paper the ACU is, at t2 phase it gets risky to have just a t2/gun com out and about anyways, and even sheild/nano acus can die to t3 units, so I'd rather put my resources into bricks then into more com upgrades

Statistics: Posted by theeggroll — 24 Aug 2015, 15:57


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2015-08-24T15:24:26+02:00 2015-08-24T15:24:26+02:00 /viewtopic.php?t=10624&p=108352#p108352 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
ZeRen wrote:
Plasma_Wolf wrote:Cybran Stealth + Gun outranges the vision of the T2 point defence. It also outranges the ACU omni, with the exception of the Aeon upgraded omni. That's where you play the Cybran T2 ACU game. It takes a lot of attention though, but that's the case with every ACU.


yea and you need 1 intie to counter it :lol:

against someone completely stupid yes, else many more

Statistics: Posted by speed2 — 24 Aug 2015, 15:24


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2015-08-24T15:16:24+02:00 2015-08-24T15:16:24+02:00 /viewtopic.php?t=10624&p=108351#p108351 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
Plasma_Wolf wrote:
Cybran Stealth + Gun outranges the vision of the T2 point defence. It also outranges the ACU omni, with the exception of the Aeon upgraded omni. That's where you play the Cybran T2 ACU game. It takes a lot of attention though, but that's the case with every ACU.


yea and you need 1 intie to counter it :lol:

Statistics: Posted by ZeRen — 24 Aug 2015, 15:16


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2015-08-24T12:10:57+02:00 2015-08-24T12:10:57+02:00 /viewtopic.php?t=10624&p=108338#p108338 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]> Statistics: Posted by Plasma_Wolf — 24 Aug 2015, 12:10


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2015-08-22T22:50:23+02:00 2015-08-22T22:50:23+02:00 /viewtopic.php?t=10624&p=108288#p108288 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]> Statistics: Posted by Reaper Zwei — 22 Aug 2015, 22:50


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2015-08-22T20:06:59+02:00 2015-08-22T20:06:59+02:00 /viewtopic.php?t=10624&p=108277#p108277 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
=> replace it with something useful please. thanks you.

Statistics: Posted by Shai--Hulud — 22 Aug 2015, 20:06


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2015-08-22T15:13:37+02:00 2015-08-22T15:13:37+02:00 /viewtopic.php?t=10624&p=108264#p108264 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
ZLO_RD wrote:
Reaper Zwei wrote:
ZLO_RD wrote:Upgraide that does not allow enemy to know how much hp you got left would buff cyb com and fit in faction style, not sure if technically possible thought

Maybe that's what cloak ought to do even when you have onmi. You just appear as a gray dot.


Instead of stealth > cloak make stealth > new mid tier upgrade > cloak
New upgrade cost like nano, gives 1/3 hp of nano and 1/3 of regen but also adds some intel utility...

For example pulse cloak that acts similar to chrono, but instead of emp does area stealth for 1-2 sec...

Edit makes sence to have it in same slot as tele and ras

Also it is just a good idea to me, but not sure if cybran need this, or maybe add it but nerf alot...

I like this idea, stealth+gun is only good early, this would give cybran com a bit longer in the field before having to hide. It still wouldn't be close to shield or nano coms which is good. Obviously it would need to be balanced carefully.

Statistics: Posted by JaggedAppliance — 22 Aug 2015, 15:13


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2015-08-22T14:54:45+02:00 2015-08-22T14:54:45+02:00 /viewtopic.php?t=10624&p=108260#p108260 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]> Maybe it would be a good idea to have a look at the ACU upgrades in general. Take the UEF teleport ugrade. Has it ever been used in a game. Like, EVER???? :lol: It seems to me that if an upgrade is chosen in less than 1 % of the games - it's simply a wasted upgrade slot and a missed opportunity for having fun.
To clarify: it's not about making units imba/op. Quite the contrary. It's about having fun and interesting upgrades that actually matter and give new strategic options.

Statistics: Posted by --- — 22 Aug 2015, 14:54


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2015-08-22T13:16:09+02:00 2015-08-22T13:16:09+02:00 /viewtopic.php?t=10624&p=108247#p108247 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
Reaper Zwei wrote:
ZLO_RD wrote:Upgraide that does not allow enemy to know how much hp you got left would buff cyb com and fit in faction style, not sure if technically possible thought

Maybe that's what cloak ought to do even when you have onmi. You just appear as a gray dot.


Instead of stealth > cloak make stealth > new mid tier upgrade > cloak
New upgrade cost like nano, gives 1/3 hp of nano and 1/3 of regen but also adds some intel utility...

For example pulse cloak that acts similar to chrono, but instead of emp does area stealth for 1-2 sec...

Edit makes sence to have it in same slot as tele and ras

Also it is just a good idea to me, but not sure if cybran need this, or maybe add it but nerf alot...

Statistics: Posted by ZLO_RD — 22 Aug 2015, 13:16


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2015-08-22T12:34:19+02:00 2015-08-22T12:34:19+02:00 /viewtopic.php?t=10624&p=108241#p108241 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]> Statistics: Posted by ZeRen — 22 Aug 2015, 12:34


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2015-08-22T11:50:29+02:00 2015-08-22T11:50:29+02:00 /viewtopic.php?t=10624&p=108237#p108237 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]>
ZLO_RD wrote:
Upgraide that does not allow enemy to know how much hp you got left would buff cyb com and fit in faction style, not sure if technically possible thought

Maybe that's what cloak ought to do even when you have onmi. You just appear as a gray dot.

Statistics: Posted by Reaper Zwei — 22 Aug 2015, 11:50


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2015-08-22T08:51:54+02:00 2015-08-22T08:51:54+02:00 /viewtopic.php?t=10624&p=108230#p108230 <![CDATA[Re: Cybran ACU > t2 level+ = useless?]]> Statistics: Posted by ZLO_RD — 22 Aug 2015, 08:51


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