Forged Alliance Forever Forged Alliance Forever Forums 2015-12-16T16:04:27+02:00 /feed.php?f=67&t=10588 2015-12-16T16:04:27+02:00 2015-12-16T16:04:27+02:00 /viewtopic.php?t=10588&p=115827#p115827 <![CDATA[Re: Cybran aa broken]]>
the cybran t1 aa is objectively worse than all the other static aa for 0 reason (no really, test it). this is because of its projectile behavior, and it misses targets that other aa hits (pretty much everything except t1 bombers - deals ~50% less dps to inties for example).

this is fixed in ithilis mod already, and will be fixed in base game in (insert large number) months

hope this helps, have nice day

Statistics: Posted by Exotic_Retard — 16 Dec 2015, 16:04


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2015-12-16T15:06:46+02:00 2015-12-16T15:06:46+02:00 /viewtopic.php?t=10588&p=115825#p115825 <![CDATA[Re: Cybran aa broken]]>
Shai--Hulud wrote:
I feel that currently Cybran t1 aa is broken that much that it doesn't even make sense to build them.

Cybran mobile t1 aa cannot kill interceptors, you need static for that.

Statistics: Posted by ax0lotl — 16 Dec 2015, 15:06


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2015-12-14T01:22:16+02:00 2015-12-14T01:22:16+02:00 /viewtopic.php?t=10588&p=115643#p115643 <![CDATA[Re: Cybran aa broken]]>
that's great. Thanks a lot. I feel that currently Cybran t1 aa is broken that much that it doesn't even make sense to build them. Basically there is no way to prevent scouting. Just had another game today and it is really super frustrating.

Statistics: Posted by Shai--Hulud — 14 Dec 2015, 01:22


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2015-11-23T19:47:45+02:00 2015-11-23T19:47:45+02:00 /viewtopic.php?t=10588&p=114601#p114601 <![CDATA[Re: Cybran aa broken]]> It looks like this: http://recordit.co/sEiPIaGvkK

in code: cybran T1 AA projectile have less inicial speed and more acceleration, what is basicly ussles and cause this problem (its also on siren and sky slammer) so i take same inicial speed and acceleration as have other AA, and suprisly work as other AA (very slightly better, because (whiteout any change) cybran static AA have by 0,1 better muzzle delay as other)

Enjoy

Statistics: Posted by Ithilis_Quo — 23 Nov 2015, 19:47


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2015-11-23T13:08:05+02:00 2015-11-23T13:08:05+02:00 /viewtopic.php?t=10588&p=114563#p114563 <![CDATA[Re: Cybran aa broken]]> Statistics: Posted by Ithilis_Quo — 23 Nov 2015, 13:08


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2015-11-23T10:27:33+02:00 2015-11-23T10:27:33+02:00 /viewtopic.php?t=10588&p=114556#p114556 <![CDATA[Re: Cybran aa broken]]>
Anye news about it? The issue still exsists.

Statistics: Posted by Shai--Hulud — 23 Nov 2015, 10:27


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2015-08-26T13:33:12+02:00 2015-08-26T13:33:12+02:00 /viewtopic.php?t=10588&p=108504#p108504 <![CDATA[Re: Cybran aa broken]]> Statistics: Posted by Gorton — 26 Aug 2015, 13:33


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2015-08-22T02:44:25+02:00 2015-08-22T02:44:25+02:00 /viewtopic.php?t=10588&p=108214#p108214 <![CDATA[Re: Cybran aa broken]]>
keyser wrote:
you don't build inte because you have put restriction "no air" ? :mrgreen:

Maybe his interceptors got shot down; he doesn't want to focus on maintaining air superiority as well as ground. Though I expect he could maintain local air superiority better with a few interceptors flying over his stationary AA than without the stationary AA.

Statistics: Posted by KrogothFTW — 22 Aug 2015, 02:44


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2015-08-17T02:39:04+02:00 2015-08-17T02:39:04+02:00 /viewtopic.php?t=10588&p=107722#p107722 <![CDATA[Re: Cybran aa broken]]> Statistics: Posted by ThinkTank — 17 Aug 2015, 02:39


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2015-08-16T00:46:31+02:00 2015-08-16T00:46:31+02:00 /viewtopic.php?t=10588&p=107671#p107671 <![CDATA[Re: Cybran aa broken]]> Statistics: Posted by Gorton — 16 Aug 2015, 00:46


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2015-08-16T00:27:04+02:00 2015-08-16T00:27:04+02:00 /viewtopic.php?t=10588&p=107668#p107668 <![CDATA[Re: Cybran aa broken]]>
thanks! Might be intersting to see how those aa turrets work out when there are height differences. Anyway, would be great to get some kind of fix for this. =)

Statistics: Posted by Shai--Hulud — 16 Aug 2015, 00:27


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2015-08-15T22:39:48+02:00 2015-08-15T22:39:48+02:00 /viewtopic.php?t=10588&p=107665#p107665 <![CDATA[Re: Cybran aa broken]]> Statistics: Posted by Hascins — 15 Aug 2015, 22:39


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2015-08-15T19:12:55+02:00 2015-08-15T19:12:55+02:00 /viewtopic.php?t=10588&p=107653#p107653 <![CDATA[Re: Cybran aa broken]]> Statistics: Posted by SC-Account — 15 Aug 2015, 19:12


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2015-08-15T18:38:45+02:00 2015-08-15T18:38:45+02:00 /viewtopic.php?t=10588&p=107650#p107650 <![CDATA[Re: Cybran aa broken]]>
JaggedAppliance wrote:
I don't see why cybran t1 aa shouldn't kill scouts if other factions' can. It doesn't seem like an interesting difference. Flak isn't meant to kill scouts so no reason to complain there.

this is enough of a reason for fixing cyb t1 aa.

Statistics: Posted by pza — 15 Aug 2015, 18:38


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2015-08-15T18:29:51+02:00 2015-08-15T18:29:51+02:00 /viewtopic.php?t=10588&p=107647#p107647 <![CDATA[Re: Cybran aa broken]]>
Reading your comments is a bit annoying. Your talk about "Real players know that intis are made for the jobs. Play the way I tell you because that's how it is done - because I say so." is not very productive at all and in fact misses the point of this thread. If you like intis - great. Build tons of them. However, there is an issue if one faction can't use t1 aa to prevent scouting at all. Forget about intis - this thread is all about t1 aa.

Statistics: Posted by Shai--Hulud — 15 Aug 2015, 18:29


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