Statistics: Posted by KD7BCH — 03 Aug 2015, 16:21
Statistics: Posted by KD7BCH — 02 Aug 2015, 18:03
Statistics: Posted by Gorton — 01 Aug 2015, 00:49
Statistics: Posted by keyser — 31 Jul 2015, 21:41
Statistics: Posted by Iszh — 31 Jul 2015, 21:02
Reaper Zwei wrote:gnatinator wrote:IMO, it's problematic that players can have vastly different incomes solely depending on what faction they choose.
The entire unit balance is centred around cost.
Might sound drastic, but I propose all of the resource upgrades should be normalized and made the same.
I'd go as far as to say Faction Diversity currently suffers because unit balance is dependant on the economies being the same. Example: If I get 2 mass per tick, and you only have 1 mass per tick, it doesn't matter how factionally diverse the units are because I will have 2x as many units.
If it was truly making that much of a difference we would be seeing people especially pro's pick which faction they play based mostly on who gets more with ras. Are we seeing that? 'Cause I don't think we are.
Statistics: Posted by ZeRen — 31 Jul 2015, 20:50
gnatinator wrote:IMO, it's problematic that players can have vastly different incomes solely depending on what faction they choose.
The entire unit balance is centred around cost.
Might sound drastic, but I propose all of the resource upgrades should be normalized and made the same.
I'd go as far as to say Faction Diversity currently suffers because unit balance is dependant on the economies being the same. Example: If I get 2 mass per tick, and you only have 1 mass per tick, it doesn't matter how factionally diverse the units are because I will have 2x as many units.
Statistics: Posted by zeroAPM — 31 Jul 2015, 20:40
Statistics: Posted by Reaper Zwei — 31 Jul 2015, 12:38
Statistics: Posted by Korbah — 31 Jul 2015, 05:47
Statistics: Posted by gnatinator — 31 Jul 2015, 05:20