Forged Alliance Forever Forged Alliance Forever Forums 2015-07-30T08:40:38+02:00 /feed.php?f=67&t=10453 2015-07-30T08:40:38+02:00 2015-07-30T08:40:38+02:00 /viewtopic.php?t=10453&p=106175#p106175 <![CDATA[Re: Ahwassa reload time change (#3645)]]> Statistics: Posted by speed2 — 30 Jul 2015, 08:40


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2015-07-30T07:51:37+02:00 2015-07-30T07:51:37+02:00 /viewtopic.php?t=10453&p=106174#p106174 <![CDATA[Re: Ahwassa reload time change (#3645)]]> Statistics: Posted by Nombringer — 30 Jul 2015, 07:51


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2015-07-29T21:35:52+02:00 2015-07-29T21:35:52+02:00 /viewtopic.php?t=10453&p=106127#p106127 <![CDATA[Re: Ahwassa reload time change (#3645)]]> Statistics: Posted by KD7BCH — 29 Jul 2015, 21:35


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2015-07-29T20:14:19+02:00 2015-07-29T20:14:19+02:00 /viewtopic.php?t=10453&p=106115#p106115 <![CDATA[Re: Ahwassa reload time change (#3645)]]>
KD7BCH wrote:
Not only this but its veterancy status is such that it is harder to vet up to a survivable EXP. And a lower fire rate, thing is everybody still sends all their ASFs to kill it because that is the only way to ensure you get the EXP without losing your ASF investment.

Yeah, it's already the most costly experimental In they sky, it should be the most powerful

Statistics: Posted by yeager — 29 Jul 2015, 20:14


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2015-07-29T18:41:43+02:00 2015-07-29T18:41:43+02:00 /viewtopic.php?t=10453&p=106086#p106086 <![CDATA[Re: Ahwassa reload time change (#3645)]]> Statistics: Posted by KD7BCH — 29 Jul 2015, 18:41


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2015-07-29T14:18:18+02:00 2015-07-29T14:18:18+02:00 /viewtopic.php?t=10453&p=106049#p106049 <![CDATA[Re: Ahwassa reload time change (#3645)]]> Statistics: Posted by --- — 29 Jul 2015, 14:18


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2015-07-29T09:13:54+02:00 2015-07-29T09:13:54+02:00 /viewtopic.php?t=10453&p=106025#p106025 <![CDATA[Ahwassa reload time change (#3645)]]> the drop time of the Ahwassa will increase from 10-14 s to avoid hoverbombing (or at least make it harder which I like). However, this also means that the Ahwassa in general will be nerfed as it can't drop bombs in a more or less straight line as often as before.
Would it be possible/a good idea to take the distance traveled since the last bomb into account?
E.g.:
Traveled < x m results in reload time being 14 s
Traveled > x m results in reload time being 10 s

Statistics: Posted by --- — 29 Jul 2015, 09:13


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