Forged Alliance Forever Forged Alliance Forever Forums 2015-09-05T00:02:22+02:00 /feed.php?f=67&t=10380 2015-09-05T00:02:22+02:00 2015-09-05T00:02:22+02:00 /viewtopic.php?t=10380&p=109379#p109379 <![CDATA[Re: Formation and movement of ships]]> Statistics: Posted by keyser — 05 Sep 2015, 00:02


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2015-09-04T23:34:21+02:00 2015-09-04T23:34:21+02:00 /viewtopic.php?t=10380&p=109366#p109366 <![CDATA[Re: Formation and movement of ships]]> Statistics: Posted by IceDreamer — 04 Sep 2015, 23:34


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2015-09-04T23:34:14+02:00 2015-09-04T23:34:14+02:00 /viewtopic.php?t=10380&p=109365#p109365 <![CDATA[Re: Formation and movement of ships]]>
And for all words, seems to me at least , would be a "stretch" to say is, but a "stretch" is still a good word, yes??

Statistics: Posted by =M.V.K.= — 04 Sep 2015, 23:34


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2015-09-04T22:43:39+02:00 2015-09-04T22:43:39+02:00 /viewtopic.php?t=10380&p=109357#p109357 <![CDATA[Re: Formation and movement of ships]]>
Otherwise im lost on , "Sorian" to say for wording for use of as to say find for when of such more on together to say to be still probably from the difference given formations and movement of ships found for a difference is probably where it might go to be for what is..but probably still a long shot..2 anyways..sorry..


"The words.."

Statistics: Posted by =M.V.K.= — 04 Sep 2015, 22:43


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2015-09-04T22:13:20+02:00 2015-09-04T22:13:20+02:00 /viewtopic.php?t=10380&p=109355#p109355 <![CDATA[Re: Formation and movement of ships]]>
=M.V.K.= wrote:
What part/parts?


The words.

Statistics: Posted by ckitching — 04 Sep 2015, 22:13


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2015-09-04T21:53:42+02:00 2015-09-04T21:53:42+02:00 /viewtopic.php?t=10380&p=109351#p109351 <![CDATA[Re: Formation and movement of ships]]> Statistics: Posted by =M.V.K.= — 04 Sep 2015, 21:53


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2015-08-20T00:14:23+02:00 2015-08-20T00:14:23+02:00 /viewtopic.php?t=10380&p=107959#p107959 <![CDATA[Re: Formation and movement of ships]]>
To say like the worth of "different means of fire", would say that what is is as good still then rather then just still having what is to say for as..but that "could' still say be of such as as such for such though..

Like the "sub thing" would still say though probably for "flanks" is as effective given "movement" is not to say just for the sides..which say for the "negative" should be..So if say still least is such, what does the middle have to say?? That if still say pressed to point of "broadside" subs are out?? I don't know for sure but don't think so sometimes..but by then what is range??

eventually think it just comes down to say "fleet" sizes and how they tend to make a difference against say the "task group"..

And movement says place of put against to go has no position?? I don't know, but if so maybe basic that basically any "point click" would offset..but if say left alone would not be good?? Maybe for "stats/meta"..still is not say point-click difference still for not??

Movement of ships seems better to say might be of change, but how do ships really move?? and in say a "Sci-Fi" set matters how much??

Thx..

Statistics: Posted by =M.V.K.= — 20 Aug 2015, 00:14


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2015-08-19T23:40:26+02:00 2015-08-19T23:40:26+02:00 /viewtopic.php?t=10380&p=107953#p107953 <![CDATA[Re: Formation and movement of ships]]> Statistics: Posted by BrotherTerran — 19 Aug 2015, 23:40


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2015-08-19T21:12:13+02:00 2015-08-19T21:12:13+02:00 /viewtopic.php?t=10380&p=107925#p107925 <![CDATA[Re: Formation and movement of ships]]> Statistics: Posted by BrotherTerran — 19 Aug 2015, 21:12


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2015-08-04T16:11:09+02:00 2015-08-04T16:11:09+02:00 /viewtopic.php?t=10380&p=106617#p106617 <![CDATA[Re: Formation and movement of ships]]>
briang wrote:
The extra work separates good players from bad. Dumbing down micro isn't the direction anybody wants to go with this game. Cough cough *PA*

You should definitely try defend your castle ;)

Statistics: Posted by SpoCk0nd0pe — 04 Aug 2015, 16:11


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2015-08-03T16:08:03+02:00 2015-08-03T16:08:03+02:00 /viewtopic.php?t=10380&p=106493#p106493 <![CDATA[Re: Formation and movement of ships]]>
briang wrote:
The extra work separates good players from bad. Dumbing down micro isn't the direction anybody wants to go with this game. Cough cough *PA*


Getting an edge over your opponent through good micro is ok, having to use micro just to move your ships in a remotely acceptable manner is not. You should not have to compensate for bad design with constant micro.

I have played PA, but forgot what they did to micro of unit movement.

Statistics: Posted by Col_Walter_Kurtz — 03 Aug 2015, 16:08


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2015-08-03T17:14:02+02:00 2015-08-03T16:01:29+02:00 /viewtopic.php?t=10380&p=106492#p106492 <![CDATA[Re: Formation and movement of ships]]>
briang wrote:
The extra work separates good players from bad. Dumbing down micro isn't the direction anybody wants to go with this game. Cough cough *PA*


You're not everybody. Having more options is not dumbing down.
If fast clicking for the sake of it separates good players from bad ones, let's have a rabbit run accross the screen, +100 mass if you click it, whoop. "Extra work" is not an argument. Or, as I pointed earlier, let's disable waipoints, ferry, editable orders and all the things that remove tedious micro.

I don't like PA, at all, however what they just did with units movements, like line movement, is impressive.

I don't believe it'll be possible to have something useful and workable with a nice UI in Supcom, but I'd like to be wrong.

Statistics: Posted by Zoram — 03 Aug 2015, 16:01


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2015-08-03T14:03:15+02:00 2015-08-03T14:03:15+02:00 /viewtopic.php?t=10380&p=106483#p106483 <![CDATA[Re: Formation and movement of ships]]> Statistics: Posted by Col_Walter_Kurtz — 03 Aug 2015, 14:03


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2015-08-02T17:29:38+02:00 2015-08-02T17:29:38+02:00 /viewtopic.php?t=10380&p=106417#p106417 <![CDATA[Re: Formation and movement of ships]]> Unbenannt.jpg

There's a couple of things that you can notice:

1) Distance between ships depend partly on ship size of the largest ship in the fleet, although there is some inconsistency, since the cybran aircraft carrier is considerably larger than the battleship but projects the same formation distance. Same goes for t3 and t1 subs.

2) The point where those large formations become a problem is when you have mixed armies of battleships and large amounts of frigates, which would stand way off the battle in case of a frontal attack.

3) It is notable that formations seem to put the higher HP ships into the middle. whether or not this is good is to be decided by the player ofc, since it depends on what you are facing. But it's the main reason mobile shielding (or stealthing) vehicles tend to be placed along the borders. So I can imagine a possible fix would be to make those vehicles an exception to this rule, and creating their own rule for them.

4) Something worth mentioning that you don't see in the screenshot is the bumpedibump that happens all the time you turn your formation of ships by 90 degrees or more ( = move to the side), no matter the size of the ships. This happens in addition, or maybe because the first row of ships move first, then the second, then the third. a side movement happens in 3 steps: turn whole formation -> go to destination -> turn whole formation back. Although ships could just simply stay in their formation rotating not the formation but only the ships, basically staying in formation.

This basically sums the issues up again, just to make sure everyone's talking about the same problems.

Statistics: Posted by pza — 02 Aug 2015, 17:29


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2015-08-02T06:44:30+02:00 2015-08-02T06:44:30+02:00 /viewtopic.php?t=10380&p=106393#p106393 <![CDATA[Re: Formation and movement of ships]]>
briang wrote:
Formation move won't be an effective means of micro even if you make them customizable.


Then don't use it. Doesn't hurt you in the slightest and some people might like it.

Statistics: Posted by Deering — 02 Aug 2015, 06:44


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