Statistics: Posted by Ionic — 09 Jul 2015, 22:48
ZLO_RD wrote:I thought arty was cost efficient against fatty even before it was buffed to 25% lower cost.
But ofc if fatty arrives before you have enought arty and shields you may just die, or fatty can make some shots and retreat before loosing HP, and then use mobility advantage...
T2 arty is kina funny unit for me, i really like to use it... And it may act as stationary counter to t3 mobile arty.
I would also add that effectiveness of t2 arty decreses with increasing skill of players.
Statistics: Posted by ZLO_RD — 09 Jul 2015, 22:22
Statistics: Posted by KD7BCH — 09 Jul 2015, 22:01
Statistics: Posted by ZLO_RD — 09 Jul 2015, 15:49
Statistics: Posted by KD7BCH — 09 Jul 2015, 15:45
Statistics: Posted by Col_Walter_Kurtz — 09 Jul 2015, 13:51
zeroAPM wrote:yeager wrote:I don't like the idea that it could have insane cost/range and best up shields, that sounds to much like a t3 unit. Also for ppl who think they are used to kill tmd and smd for missles it doesn't work, it takes at least 2 arty to break a shields and destroy what's under it. I think this begs the question: what should arty be good for? Anti unit? Anti tml? Anti mobile arty? Anti shield?
Buffing accuracy would be nice, but extra rof would make them able to kill shields, and that ain't fair. More range also means more tutting (although tml has tons of range and it doesn't really provoke a lot of turtleing) a bigger blast would be nice, terrorizing bases that don't have shields and keeping expansions down, but that's all I can think of
Aeon: anti structure (high damage, high precision, low AoE)
Cybran: anti blob (good rof, big splash, low precisio, medium damage)
Sera: balanced
UEF: anti EXP/big unit (very high direct hit damage, very little splash, splash deal low damage, medium precision, lower fire rate) (the weapon is called APDS artillery so it shooting a Armor Piercing Discarding Sabot-like projectile would be nice)
Statistics: Posted by zeroAPM — 08 Jul 2015, 16:28
yeager wrote:I don't like the idea that it could have insane cost/range and best up shields, that sounds to much like a t3 unit. Also for ppl who think they are used to kill tmd and smd for missles it doesn't work, it takes at least 2 arty to break a shields and destroy what's under it. I think this begs the question: what should arty be good for? Anti unit? Anti tml? Anti mobile arty? Anti shield?
Buffing accuracy would be nice, but extra rof would make them able to kill shields, and that ain't fair. More range also means more tutting (although tml has tons of range and it doesn't really provoke a lot of turtleing) a bigger blast would be nice, terrorizing bases that don't have shields and keeping expansions down, but that's all I can think of
Statistics: Posted by yeager — 08 Jul 2015, 15:46
Statistics: Posted by zeroAPM — 08 Jul 2015, 13:29
Statistics: Posted by yeager — 07 Jul 2015, 22:15