Forged Alliance Forever Forged Alliance Forever Forums 2015-07-12T20:54:21+02:00 /feed.php?f=67&t=10209 2015-07-12T20:54:21+02:00 2015-07-12T20:54:21+02:00 /viewtopic.php?t=10209&p=104033#p104033 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by yeager — 12 Jul 2015, 20:54


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2015-07-12T18:49:12+02:00 2015-07-12T18:49:12+02:00 /viewtopic.php?t=10209&p=104026#p104026 <![CDATA[Re: TML -> Disscuss]]>
Answer: Not many that are played...

Statistics: Posted by Ionic — 12 Jul 2015, 18:49


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2015-07-12T15:37:36+02:00 2015-07-12T15:37:36+02:00 /viewtopic.php?t=10209&p=104017#p104017 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by yeager — 12 Jul 2015, 15:37


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2015-07-12T06:10:24+02:00 2015-07-12T06:10:24+02:00 /viewtopic.php?t=10209&p=103993#p103993 <![CDATA[Re: TML -> Disscuss]]>
Changing Tac's so they are stopped by 1 TMD, how does that change high level 1v1?

Statistics: Posted by Ionic — 12 Jul 2015, 06:10


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2015-07-11T16:17:25+02:00 2015-07-11T16:17:25+02:00 /viewtopic.php?t=10209&p=103954#p103954 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by yeager — 11 Jul 2015, 16:17


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2015-07-10T21:02:03+02:00 2015-07-10T21:02:03+02:00 /viewtopic.php?t=10209&p=103906#p103906 <![CDATA[Re: TML -> Disscuss]]>
Also, 1v1 play will never make FAF popular. I have never seen a popular 1v1 game ever in fact.

So lets balance the game around what is the most fun, and popular! Remember in a team game 2-8 times the number of people are enjoying the game.

Statistics: Posted by Ionic — 10 Jul 2015, 21:02


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2015-07-10T17:31:36+02:00 2015-07-10T17:31:36+02:00 /viewtopic.php?t=10209&p=103870#p103870 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by JaggedAppliance — 10 Jul 2015, 17:31


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2015-07-10T16:00:30+02:00 2015-07-10T16:00:30+02:00 /viewtopic.php?t=10209&p=103860#p103860 <![CDATA[Re: TML -> Disscuss]]>
JaggedAppliance wrote:
No, it's OP and the game is not balanced for 1v1, where'd you hear that?


I don't really see that ACU tml is OP in 1v1
And i personally don't want game to be balanced around Gap or wonder where you have 8-12 player bases and TML in mid of map can reach all of them...

If you want to play your gap games for fun, just restrict acu TML and Cybran TML, maybe even any tml? Since i am pretty sure that it is really hard to protect agains multiple TML launchers...
On seton you at least need to drop that com or push forvard on land to TML Rock
On canis at least you can make TMD for ally easyer

Maybe i said it in little anger, but it really just depends on map...
On some maps some unit become OP, that is pretty common.
But gap and wonder in my eyes looks to be most hated maps of all...
Just make bigger version of them and nuke will suddenly become OP. But that does not mean that it needs to be rebalanced.

1v1 play is competetive play. We have ladder and tournaments... That is what game should be balanced for...
Only reason why team games don't get much imba cause of strong commanders, little faction divercity, strong defence and bad teamplay to overwhelm that defence

Statistics: Posted by ZLO_RD — 10 Jul 2015, 16:00


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2015-07-10T15:37:22+02:00 2015-07-10T15:37:22+02:00 /viewtopic.php?t=10209&p=103855#p103855 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by JaggedAppliance — 10 Jul 2015, 15:37


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2015-07-10T15:05:41+02:00 2015-07-10T15:05:41+02:00 /viewtopic.php?t=10209&p=103847#p103847 <![CDATA[Re: TML -> Disscuss]]> A. Game is balanced for 1v1
B. You put the economy for a 10-15 min tac rush in reclaim on a map, and make it small enough rang isn't a problem and wonder what is going to happen :)
C. This is the oldest and cheapest trick in the book, like I said, it's OP here, but come on! If you get beaten five time by it mayor it's cause you failed to rush tmd five times, it's hard to counter but not impossible

Statistics: Posted by yeager — 10 Jul 2015, 15:05


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2015-07-10T13:14:43+02:00 2015-07-10T13:14:43+02:00 /viewtopic.php?t=10209&p=103842#p103842 <![CDATA[Re: TML -> Disscuss]]>

Statistics: Posted by Iszh — 10 Jul 2015, 13:14


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2015-07-10T12:47:57+02:00 2015-07-10T12:47:57+02:00 /viewtopic.php?t=10209&p=103841#p103841 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by keyser — 10 Jul 2015, 12:47


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2015-07-09T22:50:25+02:00 2015-07-09T22:50:25+02:00 /viewtopic.php?t=10209&p=103785#p103785 <![CDATA[Re: TML -> Disscuss]]> Statistics: Posted by yeager — 09 Jul 2015, 22:50


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2015-07-09T19:09:34+02:00 2015-07-09T19:09:34+02:00 /viewtopic.php?t=10209&p=103756#p103756 <![CDATA[Re: TML -> Disscuss]]>
I stopped rushing tac launchers, because it ruined the fun of the game for both sides.

Statistics: Posted by Ionic — 09 Jul 2015, 19:09


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2015-07-09T17:38:47+02:00 2015-07-09T17:38:47+02:00 /viewtopic.php?t=10209&p=103743#p103743 <![CDATA[Re: TML -> Disscuss]]>
- The ~500 mass you get back from the reclaimed launcher doesn't matter when you just wrecked 10 T2 mex from safety and/or unexpected angles. Besides I always find static TML to cost me more because it builds missiles that become useless.
- Other upgrades on the back typically come into play after TMl phase is over, so no problem there either.
- Putting the ACU in danger, well that is true, but the benefits once again outweigh the risks by a large factor. And in the first 10-15 minutes ACU is used for combat / front line building anyway so there is no real difference.

Statistics: Posted by Col_Walter_Kurtz — 09 Jul 2015, 17:38


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