JaggedAppliance wrote:
No, it's OP and the game is not balanced for 1v1, where'd you hear that?
I don't really see that ACU tml is OP in 1v1
And i personally don't want game to be balanced around Gap or wonder where you have 8-12 player bases and TML in mid of map can reach all of them...
If you want to play your gap games for fun, just restrict acu TML and Cybran TML, maybe even any tml? Since i am pretty sure that it is really hard to protect agains multiple TML launchers...
On seton you at least need to drop that com or push forvard on land to TML Rock
On canis at least you can make TMD for ally easyer
Maybe i said it in little anger, but it really just depends on map...
On some maps some unit become OP, that is pretty common.
But gap and wonder in my eyes looks to be most hated maps of all...
Just make bigger version of them and nuke will suddenly become OP. But that does not mean that it needs to be rebalanced.
1v1 play is competetive play. We have ladder and tournaments... That is what game should be balanced for...
Only reason why team games don't get much imba cause of strong commanders, little faction divercity, strong defence and bad teamplay to overwhelm that defenceStatistics: Posted by ZLO_RD — 10 Jul 2015, 16:00
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