Forged Alliance ForeverForged Alliance Forever Forums2015-07-08T01:19:56+02:00/feed.php?f=67&t=101642015-07-08T01:19:56+02:002015-07-08T01:19:56+02:00/viewtopic.php?t=10164&p=103548#p103548Statistics: Posted by yeager — 08 Jul 2015, 01:19
]]>2015-07-04T16:02:21+02:002015-07-04T16:02:21+02:00/viewtopic.php?t=10164&p=103088#p103088Statistics: Posted by da_monstr — 04 Jul 2015, 16:02
]]>2015-07-04T15:42:47+02:002015-07-04T15:42:47+02:00/viewtopic.php?t=10164&p=103084#p103084Statistics: Posted by yeager — 04 Jul 2015, 15:42
]]>2015-07-04T15:33:27+02:002015-07-04T15:33:27+02:00/viewtopic.php?t=10164&p=103081#p103081Statistics: Posted by Blackheart — 04 Jul 2015, 15:33
]]>2015-07-04T15:28:13+02:002015-07-04T15:28:13+02:00/viewtopic.php?t=10164&p=103080#p103080Statistics: Posted by IceDreamer — 04 Jul 2015, 15:28
]]>2015-07-04T14:58:09+02:002015-07-04T14:58:09+02:00/viewtopic.php?t=10164&p=103079#p103079Statistics: Posted by yeager — 04 Jul 2015, 14:58
]]>2015-07-04T14:47:54+02:002015-07-04T14:47:54+02:00/viewtopic.php?t=10164&p=103078#p103078Statistics: Posted by JaggedAppliance — 04 Jul 2015, 14:47
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JaggedAppliance wrote: If you could hear the sound of sera t2 pd that would help a lot. It might be enough to make the invisible beam a lot less annoying. I don't think sera needs a height change or anything atm, it's quite powerful. Just be careful to place it properly.
Mhm mhm, yeah...no Sorry, it's the least cost effective (except for maby cybran, didn't check) has no aoe, can be offset by terrain changes made when setting it down rendering it near useless (it's that bad sometimes) I've never seen the beam be invisible, and you can hear it if you zoom in (also I glitch doesn't really negate the need for balance unless it always happens) Also sera mml is crap, like the uef version, just worse. Ilshavoh is great and all, but on Isis, 4leaf clover, setons, etc. sometimes turtle wars are unavoidable. And uef shields are better than sera except for in terms of area effectiveness (better except you need to build a lot more, which you don't always have room to do) and then uef can go to t3, and everyone knows what happens after that.... So, excuse my rambling but I do think sera could use the extra height on the pd. also it's only fair I give a shout out to seraphim transports, which I think were meant to help sera during turtle games but now even more so with mobile t3 air they are counterable and very costly if they fail (but very rewarding if they succeed)
]]>2015-07-04T01:35:58+02:002015-07-04T01:35:58+02:00/viewtopic.php?t=10164&p=103029#p103029Statistics: Posted by JaggedAppliance — 04 Jul 2015, 01:35
]]>2015-07-03T17:55:21+02:002015-07-03T17:55:21+02:00/viewtopic.php?t=10164&p=102953#p102953Statistics: Posted by IceDreamer — 03 Jul 2015, 17:55
]]>2015-07-03T16:44:21+02:002015-07-03T16:44:21+02:00/viewtopic.php?t=10164&p=102947#p102947Statistics: Posted by yeager — 03 Jul 2015, 16:44
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yeager wrote: Can anyone throw together a mod that increases the hight of these units (cybran/sera pd, othuum, rhino, sniper bot) so we can see how this would work out? This would be nice and it's pretty easy to do.
easy? you would have to remodel the units, or am I wrong?
]]>2015-07-02T22:22:47+02:002015-07-02T22:22:47+02:00/viewtopic.php?t=10164&p=102869#p102869Statistics: Posted by IceDreamer — 02 Jul 2015, 22:22
]]>2015-07-02T22:20:25+02:002015-07-02T22:20:25+02:00/viewtopic.php?t=10164&p=102868#p102868This would be nice and it's pretty easy to do.