ECONOMY
simple start buildorder:
landfactory, 2 pgns (power generator), 3 mexes (mass extractor), another 3 pgns and then a second factory (land, for air you might wanna use 1~3 more pgns)
in the factory, from the first 5 units should be 2~3 engies and at least one scout and tanks/labs (5x5 or 10x10 maps). move the scout close to the enemy to see raiding attemps or first bomber
the first enginier you get should build more mexes (there is often a 4th mex at your start position, start with this and then line up alot more of them), the second should reclaim mass and/or build mexes too, and the third build a lot more pgns
when you get more engies, take 2 or 3 to build more facs. don't invest much mass/energy to upgrading on small maps, better build facs and units.
it's important to have enough energy, here some things to know:
every landfac needs 2 pgns to run
every airfac needs 4 pgns to run
a radar will need 1 pgn to run, and radar is something you want to have
for a t1 engie building something, you usually need 1~2 pgns, for the acu even more
--> when you have 3 engies building, 4 landfacs and your acu and one radar, you will need at least 14 pgns
UNITS
with this, you should be able to get some factories up without running out of energy. use your units to attack your enemy, as attacking is better than defending. the enemy can barely attack you when he got to defend. but don't throw your units away.
also attack extractors of your enemy, these are very important in early games especially when there is not much mass to reclaim
build alot factories. on 5x5 maps it's not unusual to have at least 5 factories building units, often more (depends on available mexes/reclaim)Statistics: Posted by Myxir — 28 Aug 2012, 22:54
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