if aeon you may try a couple absolvers along with your army ...
if your opponent rushes torwards your base quickly build t1 PD
tacmissilesnipe or (appearantly this still works) beatle + transportsnipe
other than that ... try to have a good army ... t1 artillery of any faction seems to be useable at almost any stage (especialy cybran) with your assaultunits otherwise t2 fighter/bombers (especialy corsairs) or gunships, t1 bombers may require a high number for a snipe (like 30)
if you can maybe throw a powersnipe in somewhere to cause a powerstall and disable the shield before you then go for the comm
not sure bout mobile missile launchers cause the enemy commander has to remain still for them to reliably hit ..Statistics: Posted by MrTBSC — 05 Oct 2019, 12:25
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