Statistics: Posted by partymarty81 — 07 Apr 2017, 16:43
LazerBeems wrote:Because you distinguish between HQ & "support" factories, is it possible at all for factories to directly support other factories' build queue (whether adjacent or remote)? I don't think that this is the case but I would like to check my assumption.
KeyBlue wrote:
So basicly the idea of a factory is that you can easily recover from a raid/attack on the island. And it makes it more difficult for the opponent to take it away from you.
Statistics: Posted by LazerBeems — 30 Mar 2017, 22:56
Statistics: Posted by KeyBlue — 30 Mar 2017, 21:46
LazerBeems wrote:
Also, is it possible to set up a rally point to indicate assisting a factory without further input from me? For example, can I set a T1 factory to build infinite T1 engineers to assist my Air Factory as they are produced?
Statistics: Posted by KeyBlue — 30 Mar 2017, 21:26
Statistics: Posted by LazerBeems — 30 Mar 2017, 18:29
Statistics: Posted by KeyBlue — 30 Mar 2017, 18:23
Sprouto wrote:
Learn how to effectively use transports and ferry routes.
I've always felt that the cost of building forward factories, upgrading them, and of course, the negative effect of losing them far outweighs any benefit you might gain from being closer on any map 20km or less. That becomes a very different proposition on larger maps.
Statistics: Posted by LazerBeems — 30 Mar 2017, 18:18
Statistics: Posted by Sprouto — 30 Mar 2017, 18:02
Statistics: Posted by ZLO_RD — 30 Mar 2017, 16:53
Statistics: Posted by LazerBeems — 30 Mar 2017, 16:04