Statistics: Posted by codepants — 20 Oct 2016, 22:38
Statistics: Posted by Gorton — 18 Oct 2016, 04:26
biass wrote:typically new players overthink themselves
Gorton wrote:
I like everything
Statistics: Posted by TheKoopa — 18 Oct 2016, 04:19
Statistics: Posted by biass — 18 Oct 2016, 04:14
Statistics: Posted by Lieutenant Lich — 18 Oct 2016, 03:24
Darth_Google wrote:
If i go after t1 PD with arty.. it outranges the PD but there is not really enough space to put your tanks so they wont get murdered by PD in question until Fervors kill it.
Darth_Google wrote:
And maybe i dont need to go for t3 to counter shields but not sure.
Darth_Google wrote:
Also how do i counter the Mantis raids then? Shimmer comes to mind but thats about it.
Statistics: Posted by biass — 18 Oct 2016, 01:42
Statistics: Posted by Darth_Google — 18 Oct 2016, 00:52
angus000 wrote:You can use rangecom to take out t2 pds. Since aeon has the early range advantage, you're not the one who should be fearing chokepoints.
You can also use your own t2 pd to take out your enemy's, since oblivions have aoe and can shoot to other t2 pds from outside of their range.
If you find yourself unable to break through the enemy lines, you can just rush t3 land and abuse harbies.
You can also use drops if you have air control, or even if you don't have it.
Statistics: Posted by angus000 — 18 Oct 2016, 00:41
Darth_Google wrote:
Also because Aeon t1 is overall more than decent i tend to overrely on it and it ends up with my enemy going for t2 PD
Darth_Google wrote:
and after that there's hardly a thing i can do
Darth_Google wrote:
It just feels like Aeon cant push at all til t3/t4 hits.
Darth_Google wrote:
How do i raid as Aeon?
Darth_Google wrote:
You cant just throw 2 tanks and a scout and hope for the best since if 2 Mantis come in your defence party is dead if you dont micro
Darth_Google wrote:
Im actually afraid of the maps with chokepoints now.
Darth_Google wrote:
OC vs early t1 PD works, kinda, sorta,
Darth_Google wrote:
but still if enemy have a comparable army size its extremely hard to gain ground.
Darth_Google wrote:
The run-bys tend to get the army killed instead of swarming enemy base.
Darth_Google wrote:
Is this an Aeon-specific weakness that everyone experiences or is it just me not being able to adjust for it?
Darth_Google wrote:
I mean, you can get in range of the enemy base using Asylums and whatnot but then you need to just sit there and pound him before going further which gives him time to build a new PD or amass new portion of units.
Statistics: Posted by biass — 17 Oct 2016, 23:30
Statistics: Posted by Darth_Google — 17 Oct 2016, 20:35
Statistics: Posted by angus000 — 17 Oct 2016, 20:17
Statistics: Posted by Darth_Google — 17 Oct 2016, 20:07