Forged Alliance Forever Forged Alliance Forever Forums 2016-10-28T12:38:36+02:00 /feed.php?f=62&t=13257 2016-10-28T12:38:36+02:00 2016-10-28T12:38:36+02:00 /viewtopic.php?t=13257&p=137971#p137971 <![CDATA[Re: Please explain engie assist to me]]>

Statistics: Posted by Vanguard — 28 Oct 2016, 12:38


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2016-10-27T14:52:23+02:00 2016-10-27T14:52:23+02:00 /viewtopic.php?t=13257&p=137896#p137896 <![CDATA[Re: Please explain engie assist to me]]>
Vanguard wrote:
Engineers Buildpower per factory output - Time to construct 1 Unit Engineer on factory Buildpower ( E/FBP )
260 / 20 = 13
700 / 40 = 17.5
2200 / 90 = 24.4444

So T1 Engineers rule supreme :roll: . AFAI understood the balance: Higher level engineers allow you to be more flexible and have less clutter in your base, while T1 supply the most amount of buildpower with the drawback of not being able to navigate your own base anymore. Hives ( at least the unupgraded version, don´t have the costs of higher upgraded versions ) are somewhat in the area of T3 engineers with 14 M/BP.


Updating this then,

260 / 20 = 13
650 / 40 = 16.25
1560 / 90 = 17.33

But that is for an engie, and doesn't factor in build power, a T3 engie has 6 times the build power of a T1 engie and 2.4 times the build power of a T2 engie. Also its not a good comparison to build T1 engies from a T1 factory and comparing it to T3 engies coming out a T3 factory. If you have access to a T3 factory why not build with that factory. So
260 / 90 = 2.8*6 = 17.33
650 / 90 = 7.22*2.4=17.3
1560 / 90 = 17.33

The only advantage of lower tech engies is finer control of build power and if you are spitting out an engie every 2.8s you can throw that build power back into creating more engies faster (the maths for this sounds like something I can't be bothered with), and the fact that you most likely want your T3 factory for something more important.

IMO after build time is below a couple of seconds, roll out time becomes too big a factor to ignore.

Statistics: Posted by tallian2 — 27 Oct 2016, 14:52


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2016-10-27T14:17:38+02:00 2016-10-27T14:17:38+02:00 /viewtopic.php?t=13257&p=137894#p137894 <![CDATA[Re: Please explain engie assist to me]]>
Either that or engi buff hasn't been patched into faf yet

Statistics: Posted by TheKoopa — 27 Oct 2016, 14:17


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2016-10-27T10:53:55+02:00 2016-10-27T10:53:55+02:00 /viewtopic.php?t=13257&p=137889#p137889 <![CDATA[Re: Please explain engie assist to me]]>
tallian2 wrote:
Didn't the last patch make all engies equally efficient?

Going by the Unit Database, which I think is still accurate when it comes to engineers:

Engineers Amounf of Mass per Unit of Buildpower ( M/BP )
T1 52 mass / 5 builpower = 10.4 M/BP
T2 140 / 12.5 = 11.2 M/BP
T3 440 / 30 = 14.6 M/BP

So, theoretically T1 engineers have the best Buildpower per Mass Ration.

As to spamming the most amount of buildpower in the shortest amount of time ( without factory rolloff time )

Engineers Buildpower per factory output - Time to construct 1 Unit Engineer on factory Buildpower ( E/FBP )
260 / 20 = 13
700 / 40 = 17.5
2200 / 90 = 24.4444

So T1 Engineers rule supreme :roll: . AFAI understood the balance: Higher level engineers allow you to be more flexible and have less clutter in your base, while T1 supply the most amount of buildpower with the drawback of not being able to navigate your own base anymore. Hives ( at least the unupgraded version, don´t have the costs of higher upgraded versions ) are somewhat in the area of T3 engineers with 14 M/BP.

Statistics: Posted by Vanguard — 27 Oct 2016, 10:53


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2016-10-26T21:02:02+02:00 2016-10-26T21:02:02+02:00 /viewtopic.php?t=13257&p=137872#p137872 <![CDATA[Re: Please explain engie assist to me]]> Statistics: Posted by tallian2 — 26 Oct 2016, 21:02


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2016-10-05T16:28:39+02:00 2016-10-05T16:28:39+02:00 /viewtopic.php?t=13257&p=136717#p136717 <![CDATA[Re: Please explain engie assist to me]]>
Darth_Google wrote:
Thank you, it finally makes some sense to me.

And the correlation is linear, so if i double the buildpower i get half the buildtime and there are no hidden stacking penalties or something?


Yes, exactly that. The only kind of penalty would be that having 216 T1 engineers assisting in your base means, if you parked your ACU somewhere in there you will NEVER GET OUT! NEEEVVVEEERRR! :lol:

Statistics: Posted by Vanguard — 05 Oct 2016, 16:28


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2016-10-05T13:57:15+02:00 2016-10-05T13:57:15+02:00 /viewtopic.php?t=13257&p=136712#p136712 <![CDATA[Re: Please explain engie assist to me]]>
And the correlation is linear, so if i double the buildpower i get half the buildtime and there are no hidden stacking penalties or something?

Statistics: Posted by Darth_Google — 05 Oct 2016, 13:57


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2016-10-05T11:11:38+02:00 2016-10-05T11:11:38+02:00 /viewtopic.php?t=13257&p=136708#p136708 <![CDATA[Re: Please explain engie assist to me]]>
Ressourcecost / s = (buildpowerT1*Number_of_T1engy+buildpowerT2*Number_of_T2engy+...) / Buildtime_of_Unit *Resourcecost_of_unit

If assisting is efficient or not can be calculated by dividing the buildpower of a unit by its masscost. T1 engies are the most efficient assisting unit (support factories are similarly efficient), hives are also quite efficient, kennels are really inefficient (2x the masscost per buildpower compared to t1)

Assisting a nuke (15000 mass, 1080 buildpower) with 216 t1 engies (~11000 mass) will double the speed with which the nuke is loaded. The problem with assisting a nuke is that you need a lot of buildpower to make a noticeable difference.

higher tier engies are quite useful also for assisting, they are not as efficient but they have less pathfinding problems (less units with the same amount of buildpower) and have a higher buildpower density, so if you need to get some buildings fast (emergency t1 pd) this is quite useful. The higher tech also allows to build shields or t2 pd...

Statistics: Posted by CookieNoob — 05 Oct 2016, 11:11


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2016-10-05T10:52:31+02:00 2016-10-05T10:52:31+02:00 /viewtopic.php?t=13257&p=136707#p136707 <![CDATA[Re: Please explain engie assist to me]]>
For example, people say that using any engineers for assist but T1 is a waste and is really inefficient.

Or that you never assist a nuke or antinuke since that will drain your resources but wont really add a speed.

So when, why do i use engie assist, how critical is it and how do i check beforehand if my economy can deal with increased resource drain? How at all do i calculate that drain?

Statistics: Posted by Darth_Google — 05 Oct 2016, 10:52


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2016-10-05T04:06:54+02:00 2016-10-05T04:06:54+02:00 /viewtopic.php?t=13257&p=136701#p136701 <![CDATA[Re: Please explain engie assist to me]]>
Normally, having an Engineer selected and hovering over another unit or structure will have a yellow icon appear. This is the icon for Assist command.

Right-clicking will have the selected Engineer assist the Right-clicked unit or structure until ordered otherwise.

When selected, units and structures can be manually ordered to assist others by Left-clicking the Assist Command (yellow icon) and then Left-clicking the desired unit/structure.



Assisting will mean different things for different structures and units. However, for Engineers, they will stay within range of any unit or structure they are assisting and will perform repairs when they are damaged, increase building and/or upgrading speed for other builder-units or structures, and help Shield Generators recharge. This comes at the cost of Energy and Mass, of course.

Statistics: Posted by LtSurge — 05 Oct 2016, 04:06


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2016-10-04T03:11:04+02:00 2016-10-04T03:11:04+02:00 /viewtopic.php?t=13257&p=136638#p136638 <![CDATA[Re: Please explain engie assist to me]]>
As for calculating how much to use, don't, just build one thing at a time if possible and try not to have a huge mass stall for 30 minutes.

T1 engineers are considered a good form of buildpower but higher tech engies have less pathfinding issues and ofc, can build better tech, kennels and hives are not considered very efficient because of their cost.

Hope this helps.

Statistics: Posted by biass — 04 Oct 2016, 03:11


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2016-10-04T02:56:06+02:00 2016-10-04T02:56:06+02:00 /viewtopic.php?t=13257&p=136636#p136636 <![CDATA[Please explain engie assist to me]]>
Goes for Kennels and Hives too.

Statistics: Posted by Darth_Google — 04 Oct 2016, 02:56


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