How to win in the future?
Step 0 : Recognise that your opponent is a turtle and stop most unit production. (Switch to engies if you don't have many)
Step 1 : eco so hard that he can't possibly catch up (make sure to keep enough mobile units so he can't counter attack, not PD!!!)
Step 2 : Don't attack ever unless for the killing blow (cause the reclaim you leave will keep your opponent in the game)
Step 3 : Make sure you know everything he's doing at all times. (he controls only a small part of the map so you only need to look at that specific spot)
Step 4 : Get air control so you can't get sniped no matter what. Get t3 air when your eco allows it.
Step 5 : Once your eco is miles ahead of his you decide how you'll win: T3 land push, T4, T3 air snipe.
Step 6 : Win because your opponent can never survive your attack with the eco advantage you have.
If you don't have the patience/time for the eco and just want to kill him fast, then you need units that are great vs buildings : artillery and mml.
Be aware that this can be very risky and if done bad you could just have suicided and lost.
Attacking the turtle base is exactly what the turtle player wants, since he wants you to feed him reclaim.
So the actual winning strategy is not to attack, then all the pd and shields he build will just be wasted mass.
Statistics: Posted by KeyBlue — 04 Jul 2017, 01:58
Statistics: Posted by Mr Teatime — 04 Jul 2017, 00:44
codepants wrote:Seriously though. If you're playing ladder under 1k on 10x10 maps or smaller and you end with a t2 mex, you're doing it wrong
Statistics: Posted by codepants — 07 Sep 2016, 22:00
Statistics: Posted by Morax — 07 Sep 2016, 20:59
Statistics: Posted by biass — 07 Sep 2016, 18:46
Statistics: Posted by codepants — 07 Sep 2016, 18:39
Statistics: Posted by Morax — 25 Aug 2016, 15:37
Statistics: Posted by Kalavinka — 08 Aug 2016, 10:15
Statistics: Posted by Hawkei — 08 Aug 2016, 09:56
Statistics: Posted by Kalavinka — 08 Aug 2016, 09:43