Forged Alliance Forever Forged Alliance Forever Forums 2016-07-24T12:10:51+02:00 /feed.php?f=62&t=12786 2016-07-24T12:10:51+02:00 2016-07-24T12:10:51+02:00 /viewtopic.php?t=12786&p=131159#p131159 <![CDATA[Re: Sera T2]]>
i think you have the idea down of assisting stuff with all your engies to have stuff done really fast, just make sure to also apply that to building stuff first, you crashed mass with two 70% factories when you could have one done and then other about half done instead

units sitting around are essentially wasted mass, dont have your units afk in places when they could be attacking other places, make sure it's worth it though otherwise you could be giving him stuff to reclaim

speaking of wasted mass ,you were overflowing both mass and energy at points, meaning you needed to be building/upgrading stuff, im sure you could have quite a lot of ilshy if you spent your mass properly

also, a bit more radars and scouting would be good, having lots of intel means you dont get surprised much and then you will die on accident less

hope this helps some

Statistics: Posted by biass — 24 Jul 2016, 12:10


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2016-07-24T11:52:35+02:00 2016-07-24T11:52:35+02:00 /viewtopic.php?t=12786&p=131158#p131158 <![CDATA[Re: Sera T2]]>
if you go for a ilshy rush enemy is not going to have t2 at all when your units first come out, maybe only t1 pd for a building, and ilshy or even zooey can eat it easy

if they also rush t2 but instead use it to make pds? i would consider them dead unless you play awful

i think you write a bit too much and make people reading it overthink, when tbh none of you would really be thinking about that sort of stuff when you're actually playing

Statistics: Posted by biass — 24 Jul 2016, 11:52


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2016-07-24T11:42:18+02:00 2016-07-24T11:42:18+02:00 /viewtopic.php?t=12786&p=131157#p131157 <![CDATA[Re: Sera T2]]> When the MML's purpose is served, it is self-destructed and reclaimed (it only needs one good kill to be very cost effective here). You're out build time and Energy, but get the MML Mass back. Your opponent's resources are commited to their (largely forced) reaction, while the Sera player's are conciously adaptable to suit their next move, whether it involves Ilshavohs on land or not. It
Have to consider from all angles, as the unit type ignored may be exactly the trick to win.

Statistics: Posted by Halwarthe — 24 Jul 2016, 11:42


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2016-07-24T10:34:29+02:00 2016-07-24T10:34:29+02:00 /viewtopic.php?t=12786&p=131155#p131155 <![CDATA[Re: Sera T2]]>
i really need some replay so i can see what your issue is, because im not sure if you really rushing for ilshy or just making the transition some other time
but if you're going to try for t2 you're more likely going to stop t1 and assist the fac so you get it up really fast

here is a replay of my horrible play but i think it's what you want, i wouldnt copy me though, just take in the examples


some really horrible misinfo you kacks are spreading

Statistics: Posted by biass — 24 Jul 2016, 10:34


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2016-07-24T09:50:40+02:00 2016-07-24T09:50:40+02:00 /viewtopic.php?t=12786&p=131152#p131152 <![CDATA[Re: Sera T2]]>
Always remember that if Ilshavohs take twice the Mass to build as a "normal" T2 unit, you're allowed half as many mistakes when they meet in battle, if that. You need a resource advantage to keep your numbers up and at least match opposing forces in power, so if Ilshavohs are to be used early, my first action would be to secure more territory and branch out before a hard counter is ready against them. T2 ABs have a strong weapon cycle and are made to brawl, although they can be out-ranged. I've thought that small amounts of MMLs in the build mix could give supporting fire to damage mobile enemy units and minimize the time (and damage) Ilshavohs take as they sweep through the area. Haven't proven it to myself yet, but it could reduce problems when it comes down to maintaining enough to get a critical mass formed up. Their wrecks are a real prize on a skirmish line, and it might be worth setting random PDs in debris fields to be sure only your engineers can reclaim them, otherwise. Each of these things would seem to increase in importance proportional to map size/expansion opportunities.

Any other questions, speculatation, I'll be around to take a shot at it...

Statistics: Posted by Halwarthe — 24 Jul 2016, 09:50


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2016-07-24T08:38:50+02:00 2016-07-24T08:38:50+02:00 /viewtopic.php?t=12786&p=131147#p131147 <![CDATA[Re: Sera T2]]>
Optical_Ilyushin wrote:
Thank you for the responses! I suppose that i was correct with the mass differences. But i haven't seen many people using the t2 hover tanks. I know they are rather fast, but that would warrant their use as a raiding option. i guess i will have to try that once.


i think you can spam iishavohs only when you have +200 mass income or smth. Doing it early in full power is impossible.

Statistics: Posted by Masyaka — 24 Jul 2016, 08:38


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2016-07-24T06:21:35+02:00 2016-07-24T06:21:35+02:00 /viewtopic.php?t=12786&p=131140#p131140 <![CDATA[Re: Sera T2]]> Statistics: Posted by Optical_Ilyushin — 24 Jul 2016, 06:21


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2016-07-24T04:51:59+02:00 2016-07-24T04:51:59+02:00 /viewtopic.php?t=12786&p=131136#p131136 <![CDATA[Re: Sera T2]]>
chuck us a repay and i can tell you what the issue is boi

Statistics: Posted by biass — 24 Jul 2016, 04:51


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2016-07-23T16:47:49+02:00 2016-07-23T16:47:49+02:00 /viewtopic.php?t=12786&p=131092#p131092 <![CDATA[Re: Sera T2]]> I've found that treating ABs like a heavy tank and mixing them with light tanks is smoother, like one or two heavies assembled for every 3-5 T1 units (tanks, arty). That's how you might avoid the resource trap it sets for you, if Mass output is not great enough for massed Ilshavohs yet, but enough Mass to get started.

Hope that solves your question and helps strategize for future games!

(btw, don't need T2 PDs to stop ABs; its close, but T1 PDs can do fine--best if a bank shows up as a suprise)

Statistics: Posted by Halwarthe — 23 Jul 2016, 16:47


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2016-07-23T11:12:16+02:00 2016-07-23T11:12:16+02:00 /viewtopic.php?t=12786&p=131064#p131064 <![CDATA[Re: Sera T2]]> 2)not sure you can get enough mass income to make 1 chicken/10 secs at 10 minutes

but if you get it right in time when the enemy dont have a full T2 PD wall you can easily flood and kill his ACU, 2500 HP is a big amout to survive likely 10PDs (150 DPS each) shooting at 1 unit :)

Sera has the best T2 unit, its giant HP and good DPS beats any other unit. Its like T3 titan of UEF, but with little smaller HP and DPS. But instead of titan you cant call a chicken "raiding" bot.

Statistics: Posted by Masyaka — 23 Jul 2016, 11:12


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2016-07-23T06:28:30+02:00 2016-07-23T06:28:30+02:00 /viewtopic.php?t=12786&p=131059#p131059 <![CDATA[Sera T2]]> Any other thoughts?

Statistics: Posted by Optical_Ilyushin — 23 Jul 2016, 06:28


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