Mittur wrote:
1. What are some good rules of thumb for balancing eco and unit production? ...
2. How do I use my army comp to bring all the unique Cybran advantages to the table?...
3. What's a good time for transitioning from T2 to T3? ...
While I am reasonably good at ladder ( and currently hold the title of WWPC U1500 Champion ) I only play Cybran when it comes up in random faction selections. My usual preferences are UEF and Aeon. So I can only speak in general terms.
The first rule with balancing eco is to manage your power levels. Build enough power to keep everything running, and for what you plan to do. Building too much power will easily get you killed. One useful trick I use is to memorise how much power each factory needs to produce at T1, and T2 and build this amount of power beside it. I mix the power and factory build into the one build que for an engineer - I so I always know that I'm getting the right amount of power.
As for the balance between eco and units, there isn't an easy answer - but if ecoing results in you getting killed then this isn't a good option. Also, if ecoing would prevent you from mustering sufficient aggression to put you in a better overall position - it is also not a good choice. In part you want to factor your opponents investment level. But also consider defensive stance and unit selections. Defences are more cost effective, and will allow you to put an extra bit into eco. But using mobility or tactical weapons can bypass them... No easy answers, this only comes from experience.
As for the Cybran army composition I can't give you great answers. I think others here have covered this quite well. I do know that Decievers are perhaps the best early T2 unit for supporting a T1 army. So consider putting Decievers and Vipers forward in your T2 build Priority.
As for good time for Tech transition, this is much the same as for eco. The answer comes from experience. It could safely be said that teching too early can get you killed, and should only be done when safe to do so. There are times when there is a definite need for tech, and you should never allow your opponent the tech advantage for very long during a match.Statistics: Posted by Hawkei — 05 Jul 2016, 17:42
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