time to do, they will always have time to react, so you will always lose.
Which is why I don't really play turtle maps... it's an ecofest. Some people enjoy that. I enjoy a game where you can send a tank round the back and they get there in less than 5 10 minutes.
Basically, don't take the initiative unless it's something you know your opponent can't/won't react to. That's why tactics like all four people spamming work great -- the other team is probably ecoing, and can't react to four players' worth of spam. But one player spamming will always lose because it's easy for four people to defend against one. So if you can't think of something crazy to do... just eco harder than your opponent, play defensively, and when you're far enough ahead, build something they can't react to.Statistics: Posted by codepants — 09 Feb 2016, 20:48
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