Kalavinka wrote:
Howdy there, new player looking to take up Seraphim because I love my underappreciated space-Cthulhu robutts.
The issue is that I have no clue what I'm doing.
Okay, that isn't fair to say. I've been studying this past day and I've written down a lot of faction counter-strategies to employ as Seraphim, and I've also learned to use their T2 assault bots a hell of a lot and to not rely on Othuums. Basically? I know the standard rules of thumb: T1-T2 Seraphim good, T3 bad, T4 gooooood.
But I still don't quite know how to incorporate these into strategies. I'd like to hear what better Seraphim players do for their battle plan, receive some tips and tricks and maybe even some links to any rare and elusive Seraphim guides that might actually exist somewhere out there.
In specific: What should I focus on doing with my Land, Air and Naval in T1, T2 and T3?
My first experience for Seraphim was 3 years ago against an AI. Then I built Yolona Oss and beat the crap out of the easy AI. Then I fought a single 1v1 ladder battle as Seraphim and completely f**ked up the game because the opposing aeon did T2 obsidian spam and my T1 turrets did little to protect my main base, so...
I don't see any bad in Othuums because they have lots of health and are supposed to be good. Put them under shields maybe? Seraphim have T3 shields I think.Statistics: Posted by Lieutenant Lich — 02 Feb 2016, 05:03
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